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31 changed files with 1642 additions and 5 deletions
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l_braz_por:
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l_braz_por:
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AJD_ARCHAEO_JUMP_DRIVE:0 "Propulsor de Salto Antigo"
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AJD_ARCHAEO_JUMP_DRIVE:0 "Propulsor de Salto Antigo"
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ajd_tech_archaeo_jump_drive:0 "Propulsor de Salto Antigo"
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ajd_tech_archaeo_jump_drive:0 "Propulsor de Salto Antigo"
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ajd_tech_archaeo_jump_drive_desc:0 "Uma maravilha tecnológica revolucionária de uma era passada, o Propulsor de Salto Antigo fragmenta o espaço-tempo local e o rearranja em nível quântico para ser idêntico ao do destino-alvo - e assim a nave parece teleportar quase instantaneamente de sistema em sistema. Este design parece ser muito mais eficiente e poderoso do que nossos próprios Propulsores de Salto...\n§gAdicionado por §MArchaeo Jump Drive§!"
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ajd_tech_archaeo_jump_drive_desc:0 "Uma maravilha tecnológica revolucionária de uma era passada, o Propulsor de Salto Antigo fragmenta o espaço-tempo local e o rearranja em nível quântico para ser idêntico ao do destino-alvo - e assim a nave parece teleportar quase instantaneamente de sistema em sistema. Este design parece ser muito mais eficiente e poderoso do que nossos próprios Propulsores de Salto...\n§gAdicionado por §MArchaeo Jump Drive§!"
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ajd_tech_ancient_jump_calculations:0 "Cálculos de Salto Antigo"
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ajd_tech_ancient_jump_calculations:0 "Cálculos de Salto Antigo"
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ajd_tech_ancient_jump_calculations_desc:0 "Esta tecnologia é concedida pela ascensão do Perk dos Arqueoengenheiros e é um pré-requisito para a tecnologia do Propulsor de Salto Antigo."
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ajd_tech_ancient_jump_calculations_desc:0 "Esta tecnologia é concedida pela ascensão do Perk dos Arqueoengenheiros e é um pré-requisito para a tecnologia do Propulsor de Salto Antigo."
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ajd_archaeo_jump_drive_tech_description_title:0 "§HDesbloqueia Componente:§! Propulsor de Salto Antigo"
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ajd_archaeo_jump_drive_tech_description_title:0 "§HDesbloqueia Componente:§! Propulsor de Salto Antigo"
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ajd_archaeo_jump_drive_tech_description_content:0 "Uma maravilha tecnológica revolucionária de uma era passada, o Propulsor de Salto Antigo fragmenta o espaço-tempo local e o rearranja em nível quântico para ser idêntico ao do destino-alvo - e assim a nave parece teleportar quase instantaneamente de sistema em sistema. Este design parece ser muito mais eficiente e poderoso do que nossos próprios Propulsores de Salto...\n§gAdicionado por §MArchaeo Jump Drive§!"
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ajd_archaeo_jump_drive_tech_description_content:0 "Uma maravilha tecnológica revolucionária de uma era passada, o Propulsor de Salto Antigo fragmenta o espaço-tempo local e o rearranja em nível quântico para ser idêntico ao do destino-alvo - e assim a nave parece teleportar quase instantaneamente de sistema em sistema. Este design parece ser muito mais eficiente e poderoso do que nossos próprios Propulsores de Salto...\n§gAdicionado por §MArchaeo Jump Drive§!"
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@ -1,8 +1,8 @@
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l_english:
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l_french:
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AJD_ARCHAEO_JUMP_DRIVE:0 "Ancien propulseur de saut"
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AJD_ARCHAEO_JUMP_DRIVE:0 "Ancien propulseur de saut"
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ajd_tech_archaeo_jump_drive:0 "Ancien propulseur de saut"
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ajd_tech_archaeo_jump_drive:0 "Ancien propulseur de saut"
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ajd_tech_archaeo_jump_drive_desc:0 "Une avancé technologique révolutionnaire d'une ère passée, l'Ancien propulseur de saut détruit le continuum de l'espace-temps local et le reconstruit à l'échelle quantique identiquement à la destination cible - et de ce fait le vaisseau semble se téléporter presque instantanément de système en système. Ce design semble beaucoup plus puissant et efficace que nos propulseurs de sauts actuels . . .\n§gAjouté par §MArchaeo Jump Drive§!"
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ajd_tech_archaeo_jump_drive_desc:0 "Une avancé technologique révolutionnaire d'une ère passée, l'Ancien propulseur de saut détruit le continuum de l'espace-temps local et le reconstruit à l'échelle quantique identiquement à la destination cible - et de ce fait le vaisseau semble se téléporter presque instantanément de système en système. Ce design semble beaucoup plus puissant et efficace que nos propulseurs de sauts actuels . . .\n§gAjouté par §MArchaeo Jump Drive§!"
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ajd_tech_ancient_jump_calculations:0 "Anciennes calculations de sauts"
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ajd_tech_ancient_jump_calculations:0 "Anciennes calculations de sauts"
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ajd_tech_ancient_jump_calculations_desc:0 "Cette technologie vous est donnée par les Archaeoingénieurs de Ascension Perk et elle est un prérequis pour l'Ancien propulseur de saut."
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ajd_tech_ancient_jump_calculations_desc:0 "Cette technologie vous est donnée par les Archaeoingénieurs de Ascension Perk et elle est un prérequis pour l'Ancien propulseur de saut."
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ajd_archaeo_jump_drive_tech_description_title:0 "§HDébloque le composant:§! Ancien propulseur de saut"
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ajd_archaeo_jump_drive_tech_description_title:0 "§HDébloque le composant:§! Ancien propulseur de saut"
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ajd_archaeo_jump_drive_tech_description_content:0 "Une avancé technologique révolutionnaire d'une ère passée, l'Ancien propulseur de saut détruit le continuum de l'espace-temps local et le reconstruit à l'échelle quantique identiquement à la destination cible - et de ce fait le vaisseau semble se téléporter presque instantanément de système en système. Ce design semble beaucoup plus puissant et efficace que nos propulseurs de sauts actuels . . .\n§gAjouté par §MArchaeo Jump Drive§!"
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ajd_archaeo_jump_drive_tech_description_content:0 "Une avancé technologique révolutionnaire d'une ère passée, l'Ancien propulseur de saut détruit le continuum de l'espace-temps local et le reconstruit à l'échelle quantique identiquement à la destination cible - et de ce fait le vaisseau semble se téléporter presque instantanément de système en système. Ce design semble beaucoup plus puissant et efficace que nos propulseurs de sauts actuels . . .\n§gAjouté par §MArchaeo Jump Drive§!"
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9
No Menacing Ships.mod
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9
No Menacing Ships.mod
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version="1.0"
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tags={
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"Balance"
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"Gameplay"
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}
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name="No Menacing Ships"
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supported_version="3.12.4"
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path="/home/seaswimmer/Projects/StellarisMods/No Menacing Ships"
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remote_file_id="3268786433"
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674
No Menacing Ships/LICENSE
Normal file
674
No Menacing Ships/LICENSE
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@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
|
||||||
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|
||||||
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Preamble
|
||||||
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|
||||||
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The GNU General Public License is a free, copyleft license for
|
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software and other kinds of works.
|
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|
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|
The licenses for most software and other practical works are designed
|
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to take away your freedom to share and change the works. By contrast,
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|
the GNU General Public License is intended to guarantee your freedom to
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|
share and change all versions of a program--to make sure it remains free
|
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|
software for all its users. We, the Free Software Foundation, use the
|
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|
GNU General Public License for most of our software; it applies also to
|
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any other work released this way by its authors. You can apply it to
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your programs, too.
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|
When we speak of free software, we are referring to freedom, not
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have the freedom to distribute copies of free software (and charge for
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want it, that you can change the software or use pieces of it in new
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To protect your rights, we need to prevent others from denying you
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certain responsibilities if you distribute copies of the software, or if
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you modify it: responsibilities to respect the freedom of others.
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For example, if you distribute copies of such a program, whether
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Developers that use the GNU GPL protect your rights with two steps:
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For the developers' and authors' protection, the GPL clearly explains
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Finally, every program is threatened constantly by software patents.
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
|
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|
0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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c) You must license the entire work, as a whole, under this
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License to anyone who comes into possession of a copy. This
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License will therefore apply, along with any applicable section 7
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You may convey a covered work in object code form under the terms
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machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
178
No Menacing Ships/common/crisis_levels/nms_crisis_levels.txt
Normal file
178
No Menacing Ships/common/crisis_levels/nms_crisis_levels.txt
Normal file
|
@ -0,0 +1,178 @@
|
||||||
|
crisis_level_2 = {
|
||||||
|
# REQUIREMENTS
|
||||||
|
allow = {
|
||||||
|
custom_tooltip = {
|
||||||
|
success_text = crisis_level_2_req_clear_tooltip
|
||||||
|
fail_text = crisis_level_2_req_tooltip
|
||||||
|
has_country_flag = crisis_special_project_1_complete
|
||||||
|
}
|
||||||
|
hidden_trigger = {
|
||||||
|
NOT = {
|
||||||
|
has_active_event = {
|
||||||
|
crisis.4120
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_crisis_currency = 1000
|
||||||
|
|
||||||
|
# REWARDS
|
||||||
|
perks = {
|
||||||
|
nms_corvette_cost_optimization
|
||||||
|
menp_base_breaker
|
||||||
|
menp_relentless_aggression
|
||||||
|
}
|
||||||
|
|
||||||
|
on_unlock = {
|
||||||
|
hidden_effect = {
|
||||||
|
owner = {
|
||||||
|
add_event_chain_counter = {
|
||||||
|
event_chain = "become_the_crisis_chain"
|
||||||
|
counter = "crisis_level_reached"
|
||||||
|
amount = 1
|
||||||
|
}
|
||||||
|
country_event = { id = crisis.4145 days = 3 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
crisis_level_3 = {
|
||||||
|
# REQUIREMENTS
|
||||||
|
allow = {
|
||||||
|
custom_tooltip = {
|
||||||
|
success_text = crisis_level_3_req_clear_tooltip
|
||||||
|
fail_text = crisis_level_3_req_tooltip
|
||||||
|
has_country_flag = crisis_special_project_2_complete
|
||||||
|
}
|
||||||
|
hidden_trigger = {
|
||||||
|
NOT = {
|
||||||
|
has_active_event = {
|
||||||
|
crisis.4125
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_crisis_currency = 2000
|
||||||
|
|
||||||
|
# REWARDS
|
||||||
|
perks = {
|
||||||
|
nms_destroyer_cost_optimization
|
||||||
|
menp_easily_replaced
|
||||||
|
menp_death_from_above
|
||||||
|
nms_ruthless_raiders
|
||||||
|
}
|
||||||
|
|
||||||
|
on_unlock = {
|
||||||
|
hidden_effect = {
|
||||||
|
owner = {
|
||||||
|
add_event_chain_counter = {
|
||||||
|
event_chain = "become_the_crisis_chain"
|
||||||
|
counter = "crisis_level_reached"
|
||||||
|
amount = 1
|
||||||
|
}
|
||||||
|
country_event = { id = crisis.4150 days = 3 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
crisis_level_4 = {
|
||||||
|
# REQUIREMENTS
|
||||||
|
allow = {
|
||||||
|
custom_tooltip = {
|
||||||
|
success_text = crisis_level_4_req_clear_tooltip
|
||||||
|
fail_text = crisis_level_4_req_tooltip
|
||||||
|
has_country_flag = crisis_special_project_3_complete
|
||||||
|
}
|
||||||
|
hidden_trigger = {
|
||||||
|
NOT = {
|
||||||
|
has_active_event = {
|
||||||
|
crisis.4130
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
required_crisis_currency = 5000
|
||||||
|
|
||||||
|
# REWARDS
|
||||||
|
perks = {
|
||||||
|
nms_capital_cost_optimization
|
||||||
|
menp_ship_chipper
|
||||||
|
nms_flyswatter
|
||||||
|
}
|
||||||
|
|
||||||
|
on_unlock = {
|
||||||
|
hidden_effect = {
|
||||||
|
owner = {
|
||||||
|
add_event_chain_counter = {
|
||||||
|
event_chain = "become_the_crisis_chain"
|
||||||
|
counter = "crisis_level_reached"
|
||||||
|
amount = 1
|
||||||
|
}
|
||||||
|
country_event = { id = crisis.4155 days = 3 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
crisis_level_5 = {
|
||||||
|
# REQUIREMENTS
|
||||||
|
allow = {
|
||||||
|
custom_tooltip = {
|
||||||
|
success_text = crisis_level_5_req_clear_tooltip
|
||||||
|
fail_text = crisis_level_5_req_tooltip
|
||||||
|
has_country_flag = crisis_special_project_4_complete
|
||||||
|
}
|
||||||
|
hidden_trigger = {
|
||||||
|
NOT = {
|
||||||
|
has_active_event = {
|
||||||
|
crisis.4135
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_subject = no
|
||||||
|
}
|
||||||
|
required_crisis_currency = 10000
|
||||||
|
|
||||||
|
# REWARDS
|
||||||
|
perks = {
|
||||||
|
menp_megastructure
|
||||||
|
menp_star_eater
|
||||||
|
nms_mobile_bulwark
|
||||||
|
menp_paid_in_ambition
|
||||||
|
}
|
||||||
|
|
||||||
|
on_unlock = {
|
||||||
|
owner = {
|
||||||
|
if = {
|
||||||
|
limit = { has_federation = yes }
|
||||||
|
leave_alliance = { override_requirements = yes }
|
||||||
|
}
|
||||||
|
tooltip = {
|
||||||
|
if = {
|
||||||
|
limit = {
|
||||||
|
is_galactic_community_formed = yes
|
||||||
|
is_galactic_community_member = yes
|
||||||
|
}
|
||||||
|
remove_from_galactic_community = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
hidden_effect = {
|
||||||
|
# force Declare Crisis resolution through an appropriate party
|
||||||
|
declare_crisis_effect = yes
|
||||||
|
|
||||||
|
owner = {
|
||||||
|
room_name_override = ""
|
||||||
|
add_event_chain_counter = {
|
||||||
|
event_chain = "become_the_crisis_chain"
|
||||||
|
counter = "crisis_level_reached"
|
||||||
|
amount = 1
|
||||||
|
}
|
||||||
|
end_event_chain = become_the_crisis_chain
|
||||||
|
country_event = { id = crisis.6000 days = 5 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
195
No Menacing Ships/common/megastructures/nms_crisis_sphere.txt
Normal file
195
No Menacing Ships/common/megastructures/nms_crisis_sphere.txt
Normal file
|
@ -0,0 +1,195 @@
|
||||||
|
crisis_sphere_0 = {
|
||||||
|
entity = "dyson_sphere_phase_01_entity"
|
||||||
|
portrait = "GFX_megastructure_construction_background"
|
||||||
|
build_time = 3600
|
||||||
|
resources = {
|
||||||
|
category = megastructures
|
||||||
|
cost = {
|
||||||
|
sr_dark_matter = 20000
|
||||||
|
}
|
||||||
|
produces = {
|
||||||
|
alloys = 250
|
||||||
|
energy = 100
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
country_modifier = {
|
||||||
|
country_naval_cap_add = 100
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade_from = {
|
||||||
|
crisis_sphere_ruined
|
||||||
|
}
|
||||||
|
|
||||||
|
potential = { #you may upgrade a ruined one if you have lost yours
|
||||||
|
has_crisis_level = crisis_level_5
|
||||||
|
NOT = {
|
||||||
|
any_owned_megastructure = {
|
||||||
|
OR = {
|
||||||
|
has_megastructure_flag = crisis_sphere
|
||||||
|
AND = {
|
||||||
|
is_megastructure_type = crisis_sphere_ruined
|
||||||
|
is_upgrading = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
on_build_complete = {
|
||||||
|
fromfrom = {
|
||||||
|
solar_system.star = {
|
||||||
|
create_ambient_object = {
|
||||||
|
type = "crisis_sphere_1"
|
||||||
|
location = this
|
||||||
|
}
|
||||||
|
last_created_ambient_object = {
|
||||||
|
set_ambient_object_flag = crisis_sphere_1_system_effect
|
||||||
|
set_location = {
|
||||||
|
target = prev
|
||||||
|
distance = 0
|
||||||
|
angle = random
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
set_megastructure_flag = crisis_sphere
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
crisis_sphere_1 = {
|
||||||
|
entity = "dyson_sphere_phase_02_entity"
|
||||||
|
construction_entity = "dyson_sphere_part_1_entity"
|
||||||
|
portrait = "GFX_megastructure_construction_background"
|
||||||
|
build_time = 3600
|
||||||
|
victory_score = 1000
|
||||||
|
resources = {
|
||||||
|
category = megastructures
|
||||||
|
cost = {
|
||||||
|
sr_dark_matter = 20000
|
||||||
|
}
|
||||||
|
produces = {
|
||||||
|
alloys = 500
|
||||||
|
energy = 200
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
country_modifier = {
|
||||||
|
country_naval_cap_add = 150
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade_from = {
|
||||||
|
crisis_sphere_0
|
||||||
|
}
|
||||||
|
|
||||||
|
on_build_complete = {
|
||||||
|
fromfrom = { set_megastructure_flag = crisis_sphere }
|
||||||
|
from = {
|
||||||
|
country_event = { id = crisis.6005 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
crisis_sphere_2 = {
|
||||||
|
entity = "dyson_sphere_phase_03_entity"
|
||||||
|
construction_entity = "dyson_sphere_part_2_entity"
|
||||||
|
portrait = "GFX_megastructure_construction_background"
|
||||||
|
build_time = 3600
|
||||||
|
victory_score = 2500
|
||||||
|
resources = {
|
||||||
|
category = megastructures
|
||||||
|
cost = {
|
||||||
|
sr_dark_matter = 30000
|
||||||
|
}
|
||||||
|
produces = {
|
||||||
|
alloys = 750
|
||||||
|
energy = 400
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
country_modifier = {
|
||||||
|
country_naval_cap_add = 200
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade_from = {
|
||||||
|
crisis_sphere_1
|
||||||
|
}
|
||||||
|
|
||||||
|
on_build_complete = {
|
||||||
|
fromfrom = { set_megastructure_flag = crisis_sphere }
|
||||||
|
from = {
|
||||||
|
country_event = { id = crisis.6006 }
|
||||||
|
country_event = { id = crisis.6150 days = 180 random = 480 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
crisis_sphere_3 = {
|
||||||
|
entity = "dyson_sphere_phase_04_entity"
|
||||||
|
construction_entity = "dyson_sphere_part_3_entity"
|
||||||
|
portrait = "GFX_megastructure_construction_background"
|
||||||
|
build_time = 3600
|
||||||
|
victory_score = 5000
|
||||||
|
resources = {
|
||||||
|
category = megastructures
|
||||||
|
cost = {
|
||||||
|
sr_dark_matter = 40000
|
||||||
|
}
|
||||||
|
produces = {
|
||||||
|
alloys = 1000
|
||||||
|
energy = 800
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
country_modifier = {
|
||||||
|
country_naval_cap_add = 250
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade_from = {
|
||||||
|
crisis_sphere_2
|
||||||
|
}
|
||||||
|
|
||||||
|
on_build_complete = {
|
||||||
|
fromfrom = { set_megastructure_flag = crisis_sphere }
|
||||||
|
from = {
|
||||||
|
country_event = { id = crisis.6007 }
|
||||||
|
country_event = { id = crisis.6160 days = 180 random = 480 }
|
||||||
|
country_event = { id = crisis.6170 days = 60 random = 1260 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
crisis_sphere_4 = {
|
||||||
|
entity = "dyson_sphere_phase_05_entity"
|
||||||
|
construction_entity = "dyson_sphere_part_4_entity"
|
||||||
|
portrait = "GFX_megastructure_construction_background"
|
||||||
|
build_time = 3600
|
||||||
|
victory_score = 10000
|
||||||
|
resources = {
|
||||||
|
category = megastructures
|
||||||
|
cost = {
|
||||||
|
sr_dark_matter = 50000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
upgrade_from = {
|
||||||
|
crisis_sphere_3
|
||||||
|
}
|
||||||
|
|
||||||
|
on_build_complete = {
|
||||||
|
fromfrom = { set_megastructure_flag = crisis_sphere }
|
||||||
|
from = {
|
||||||
|
country_event = { id = crisis.6050 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
# Ruined Crisis Engine
|
||||||
|
crisis_sphere_ruined = {
|
||||||
|
entity = "dyson_sphere_destroyed_entity"
|
||||||
|
portrait = "GFX_megastructure_construction_background"
|
||||||
|
|
||||||
|
potential = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
}
|
50
No Menacing Ships/common/menace_perks/nms_menace_perks.txt
Normal file
50
No Menacing Ships/common/menace_perks/nms_menace_perks.txt
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
nms_corvette_cost_optimization = {
|
||||||
|
portrait = "GFX_crisis_icon_crisiscorvettes"
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
ship_corvette_alloys_cost_mult = -0.33
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nms_destroyer_cost_optimization = {
|
||||||
|
portrait = "GFX_crisis_icon_crisisdestroyers"
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
ship_destroyer_alloys_cost_mult = -0.33
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nms_capital_cost_optimization = {
|
||||||
|
portrait = "GFX_crisis_icon_crisiscruiser"
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
ship_cruiser_alloys_cost_mult = -0.33
|
||||||
|
ship_battleship_alloys_cost_mult = -0.33
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nms_ruthless_raiders = {
|
||||||
|
portrait = "GFX_crisis_icon_ruthlessraiders"
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
shipsize_corvette_evasion_mult = 0.15
|
||||||
|
shipsize_corvette_disengage_chance_mult = 0.5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nms_flyswatter = {
|
||||||
|
portrait = "GFX_crisis_icon_flyswatter"
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
shipsize_destroyer_tracking_mult = 0.30
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nms_mobile_bulwark = {
|
||||||
|
portrait = "GFX_crisis_icon_mobilebulwark"
|
||||||
|
|
||||||
|
modifier = {
|
||||||
|
shipsize_cruiser_hull_mult = 0.30
|
||||||
|
shipsize_battleship_hull_mult = 0.15
|
||||||
|
}
|
||||||
|
}
|
171
No Menacing Ships/common/ship_sizes/nms_crisis_ships.txt
Normal file
171
No Menacing Ships/common/ship_sizes/nms_crisis_ships.txt
Normal file
|
@ -0,0 +1,171 @@
|
||||||
|
crisis_corvette = {
|
||||||
|
graphical_culture = yes
|
||||||
|
max_speed = @speed_very_fast
|
||||||
|
acceleration = 0.35
|
||||||
|
rotation_speed = 0.1
|
||||||
|
collision_radius = @corvette_collision_radius
|
||||||
|
modifier = {
|
||||||
|
ship_armor_add = 3
|
||||||
|
ship_evasion_add = 60
|
||||||
|
ship_piracy_suppression_add = 10
|
||||||
|
|
||||||
|
}
|
||||||
|
max_hitpoints = @corvette_hp
|
||||||
|
size_multiplier = 1
|
||||||
|
fleet_slot_size = 1
|
||||||
|
section_slots = { "mid" = { locator = "part1" } }
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
icon_frame = 2
|
||||||
|
base_buildtime = 30
|
||||||
|
components_add_to_cost = no
|
||||||
|
default_behavior = swarm
|
||||||
|
|
||||||
|
ship_roles = { gunship brawler }
|
||||||
|
|
||||||
|
class = shipclass_military
|
||||||
|
construction_type = starbase_shipyard
|
||||||
|
enable_default_design = yes
|
||||||
|
is_designable = no
|
||||||
|
use_shipnames_from = corvette
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "ftl_components"
|
||||||
|
required_component_set = "thruster_components"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
resources = {
|
||||||
|
category = ships
|
||||||
|
cost = {
|
||||||
|
minerals = 300
|
||||||
|
}
|
||||||
|
upkeep = {
|
||||||
|
energy = @corvette_upkeep_energy
|
||||||
|
minerals = @corvette_upkeep_minerals
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_ship_data = {
|
||||||
|
fraction = 33
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
crisis_destroyer = {
|
||||||
|
graphical_culture = yes
|
||||||
|
max_speed = @speed_fast
|
||||||
|
acceleration = 0.3
|
||||||
|
rotation_speed = 0.2
|
||||||
|
collision_radius = @destroyer_collision_radius
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_add = 25
|
||||||
|
ship_armor_add = 15
|
||||||
|
ship_piracy_suppression_add = 8
|
||||||
|
}
|
||||||
|
max_hitpoints = @destroyer_hp
|
||||||
|
size_multiplier = 2
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = { "mid" = { locator = "part1" } }
|
||||||
|
num_target_locators = 0
|
||||||
|
icon_frame = 3
|
||||||
|
icon = ship_size_military_2
|
||||||
|
base_buildtime = 60
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
default_behavior = line
|
||||||
|
ship_roles = { gunship brawler artillery explosive energy_torpedoes }
|
||||||
|
|
||||||
|
class = shipclass_military
|
||||||
|
construction_type = starbase_shipyard
|
||||||
|
enable_default_design = yes
|
||||||
|
is_designable = no
|
||||||
|
use_shipnames_from = destroyer
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "ftl_components"
|
||||||
|
required_component_set = "thruster_components"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
resources = {
|
||||||
|
category = ships
|
||||||
|
cost = {
|
||||||
|
minerals = 550
|
||||||
|
}
|
||||||
|
upkeep = {
|
||||||
|
energy = @destroyer_upkeep_energy
|
||||||
|
minerals = @destroyer_upkeep_minerals
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_ship_data = {
|
||||||
|
fraction = 33
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
crisis_cruiser = {
|
||||||
|
graphical_culture = yes
|
||||||
|
max_speed = @speed_fast
|
||||||
|
acceleration = 0.2
|
||||||
|
rotation_speed = 0.2
|
||||||
|
collision_radius = @destroyer_collision_radius
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_add = 10
|
||||||
|
ship_armor_add = 34
|
||||||
|
ship_piracy_suppression_add = 6
|
||||||
|
}
|
||||||
|
max_hitpoints = @cruiser_hp
|
||||||
|
size_multiplier = 4
|
||||||
|
fleet_slot_size = 4
|
||||||
|
section_slots = { "mid" = { locator = "part1" } }
|
||||||
|
num_target_locators = 0
|
||||||
|
icon_frame = 4
|
||||||
|
icon = ship_size_military_4
|
||||||
|
base_buildtime = 120
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
default_behavior = line
|
||||||
|
ship_roles = { gunship brawler artillery }
|
||||||
|
|
||||||
|
class = shipclass_military
|
||||||
|
construction_type = starbase_shipyard
|
||||||
|
enable_default_design = yes
|
||||||
|
is_designable = no
|
||||||
|
use_shipnames_from = cruiser
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "ftl_components"
|
||||||
|
required_component_set = "thruster_components"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
resources = {
|
||||||
|
category = ships
|
||||||
|
cost = {
|
||||||
|
minerals = 900
|
||||||
|
}
|
||||||
|
upkeep = {
|
||||||
|
energy = @cruiser_upkeep_energy
|
||||||
|
minerals = @cruiser_upkeep_minerals
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ai_ship_data = {
|
||||||
|
fraction = 33
|
||||||
|
}
|
||||||
|
}
|
8
No Menacing Ships/descriptor.mod
Normal file
8
No Menacing Ships/descriptor.mod
Normal file
|
@ -0,0 +1,8 @@
|
||||||
|
version="1.0"
|
||||||
|
tags={
|
||||||
|
"Balance"
|
||||||
|
"Gameplay"
|
||||||
|
}
|
||||||
|
name="No Menacing Ships"
|
||||||
|
supported_version="3.12.4"
|
||||||
|
remote_file_id="3268786433"
|
26
No Menacing Ships/localisation/nms_l_braz_por.yml
Normal file
26
No Menacing Ships/localisation/nms_l_braz_por.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_braz_por:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gAdicionado por §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gAdicionado por §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gAdicionado por §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "Propulsores mal-configurados"
|
||||||
|
nms_ruthless_raiders_desc:0 "Se uma nave não pode ser pilotada de maneira confiante, seus movimentos não podem ser de fato previstos.\n§gModificado por §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "Matamosca"
|
||||||
|
nms_flyswatter_desc:0 "Nenhuma loucura passará despercebida, nenhuma invasão que não mereça retribuição.\n§gModificado por §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "Prioridades Duras"
|
||||||
|
nms_mobile_bulwark_desc:0 "Somente alguns poucos sistemas são necessários para a operação contínua de uma $crisis_cruiser$ sob fogo, e eles devem ser priorizados. Recursos não-essenciais (sapientes ou de outra forma) precisam ser protegidos.\n§gModificado por §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
26
No Menacing Ships/localisation/nms_l_english.yml
Normal file
26
No Menacing Ships/localisation/nms_l_english.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_english:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gAdded by §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gAdded by §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gAdded by §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "Misconfigured Thrusters"
|
||||||
|
nms_ruthless_raiders_desc:0 "If a ship cannot be reliably piloted, its movements cannot be reliably predicted.\n§gModified by §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "Flyswatter"
|
||||||
|
nms_flyswatter_desc:0 "No folly is beneath our notice, no trespass undeserving of retribution.\n§gModified by §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "Harsh Priorities"
|
||||||
|
nms_mobile_bulwark_desc:0 "Only a scant few systems are required for the continued operation of a Cruiser under fire, and should be prioritized. Nonessential resources - sapient or otherwise - need not be protected. We can apply a similar principle to our Battleships, although it is is less effective.\n§gModified by §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
26
No Menacing Ships/localisation/nms_l_french.yml
Normal file
26
No Menacing Ships/localisation/nms_l_french.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_french:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gAjouté par §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gAjouté par §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gAjouté par §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "Propulseurs déconfigurés"
|
||||||
|
nms_ruthless_raiders_desc:0 "Si un vaisseau n'est pas piloté de la façon attendue, il est impossible de prédire ses mouvements avec la moindre efficacité.\n§gModifié par §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "Tapette à mouches"
|
||||||
|
nms_flyswatter_desc:0 "Il n'est aucune folie que nous ne pouvons repérer, aucune faute qui ne mérite être châtiée.\n§gModifié par §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "Cruelles priorités"
|
||||||
|
nms_mobile_bulwark_desc:0 "Peu de systèmes sont nécessaires pour poursuivre les opérations à bord d'un croiseur de la menace pris sous le feu ennemi. Ils doivent donc être priorisés. Les ressources non essentielles, y compris vivantes, n'ont de fait aucune raison d'être protégées.\n§gModifié par §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
26
No Menacing Ships/localisation/nms_l_german.yml
Normal file
26
No Menacing Ships/localisation/nms_l_german.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_german:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gHinzugefügt von §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gHinzugefügt von §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gHinzugefügt von §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "Falsch konfigurierte Triebwerke"
|
||||||
|
nms_ruthless_raiders_desc:0 "Kann ein Schiff nicht zuverlässig gesteuert werden, lassen sich seine Bewegungen nicht zuverlässig vorhersagen.\n§gGeändert von §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "Fliegenklatscher"
|
||||||
|
nms_flyswatter_desc:0 "Es gibt keine Torheit, die wir nicht bemerken, und keine Übertretung, die nicht geahndet wird.\n§gGeändert von §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "Harte Prioritäten"
|
||||||
|
nms_mobile_bulwark_desc:0 "Nur wenige Systeme sind für den fortlaufenden Betrieb eines $crisis_cruiser$s unter Beschuss erforderlich und sollten priorisiert werden. Unwichtige Ressourcen - ob vernunftbegabt oder nicht - müssen nicht geschützt werden.\n§gGeändert von §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
26
No Menacing Ships/localisation/nms_l_japanese.yml
Normal file
26
No Menacing Ships/localisation/nms_l_japanese.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_japanese:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§g追加 §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§g追加 §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§g追加 §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "幻惑のスラスター"
|
||||||
|
nms_ruthless_raiders_desc:0 "もし船が確実に操縦されていれば、 その動きは確実に予測できない。\n§g修正者 §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "蝿叩き"
|
||||||
|
nms_flyswatter_desc:0 "我々の注意をかいくぐれる敵はおらず、 報復に値しない領域侵犯もまたない。\n§g修正者 §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "厳格なる優先事項"
|
||||||
|
nms_mobile_bulwark_desc:0 "$crisis_cruiser$を継続して危険に晒す必要があるほどの星系は少なく、 優先順位をつけるべきだ。 必須ではないリソース――知的であろうとそうでなかろうと――は、 守る必要がない。\n§g修正者 §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
26
No Menacing Ships/localisation/nms_l_korean.yml
Normal file
26
No Menacing Ships/localisation/nms_l_korean.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_korean:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§g추가한 사람 §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§g추가한 사람 §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§g추가한 사람 §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "형상 불량 추진기"
|
||||||
|
nms_ruthless_raiders_desc:0 "함선을 안정적으로 조종할 수 없다면 그 움직임을 안정적으로 예측할 수도 없습니다.\n§g수정자 §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "파리채"
|
||||||
|
nms_flyswatter_desc:0 "어떠한 어리석음도 우리의 시야를 벗어나지 않으며 보복할 보람이 없는 침략 행위는 없습니다.\n§g수정자 §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "잔인한 우선순위"
|
||||||
|
nms_mobile_bulwark_desc:0 "전시 상황에서 $crisis_cruiser$의 운용을 유지하기 위해 필요한 성계의 수는 결코 많지 않습니다. 따라서 우선순위를 정해야 합니다. 우선순위가 떨어지는 자원은 지성체이든 그 외의 것이든 보호할 필요가 없습니다.\n§g수정자 §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
26
No Menacing Ships/localisation/nms_l_polish.yml
Normal file
26
No Menacing Ships/localisation/nms_l_polish.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_polish:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gDodane przez §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gDodane przez §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gDodane przez §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "Zła konfiguracja silników manewrowych"
|
||||||
|
nms_ruthless_raiders_desc:0 "Jeśli statku nie da się pewnie pilotować, to jego ruchy stają się nieprzewidywalne.\n§gZmodyfikowany przez §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "Packa na muchy"
|
||||||
|
nms_flyswatter_desc:0 "Nie umykają nam żadne fanaberie i nie wybaczamy żadnych występków.\n§gZmodyfikowany przez §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "Twarde priorytety"
|
||||||
|
nms_mobile_bulwark_desc:0 "$crisis_cruiser$ pod ostrzałem potrzebuje zaledwie kilka układów do sprawnego działania, dlatego należy traktować je priorytetowo. Mniej istotne zasoby, te świadome i pozostałe, nie muszą być chronione.\n§gZmodyfikowany przez §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
26
No Menacing Ships/localisation/nms_l_russian.yml
Normal file
26
No Menacing Ships/localisation/nms_l_russian.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_russian:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gДобавлено §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gДобавлено §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gДобавлено §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "Неправильно установленные двигатели"
|
||||||
|
nms_ruthless_raiders_desc:0 "Если кораблем нельзя нормально управлять, то и его движение будет невозможно предсказать.\n§gИзменено §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "Мухобойка"
|
||||||
|
nms_flyswatter_desc:0 "Мы замечаем любую глупую ошибку и караем за малейшее нарушение.\n§gИзменено §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "Жесткие приоритеты"
|
||||||
|
nms_mobile_bulwark_desc:0 "Лишь несколько систем необходимы, чтобы $crisis_cruiser$ продолжал функционировать под вражеским огнем, и мы должны отдать приоритет этим системам. Прочие ресурсы, как разумные, так и нет, можно не защищать.\n§gИзменено §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
26
No Menacing Ships/localisation/nms_l_simp_chinese.yml
Normal file
26
No Menacing Ships/localisation/nms_l_simp_chinese.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_simp_chinese:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§g添加人 §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§g添加人 §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§g添加人 §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "配置错误的推进器"
|
||||||
|
nms_ruthless_raiders_desc:0 "如果一艘船不能可靠地驾驶,它的行动就不能可靠地被预测。\n§g修改 §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "射杀火鸡"
|
||||||
|
nms_flyswatter_desc:0 "没有什么蠢事不值得我们注意,没有什么罪过不值得我们惩罚。\n§g修改 §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "强硬优先"
|
||||||
|
nms_mobile_bulwark_desc:0 "只有少部分星系持续暴露在$crisis_cruiser$的威胁之下,这些星系应当被优先考虑。而不需要保护的其他星系的资源——无论这一举动是否明智——将被减少。\n§g修改 §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
26
No Menacing Ships/localisation/nms_l_spanish.yml
Normal file
26
No Menacing Ships/localisation/nms_l_spanish.yml
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
l_spanish:
|
||||||
|
nms_corvette_cost_optimization:0 "Corvette Cost Optimization"
|
||||||
|
nms_corvette_cost_optimization_desc:0 "Through meticulous engineering and resource management, the alloy costs for constructing corvettes have been reduced.\n§gAñadido por §MNo Menacing Ships§!"
|
||||||
|
nms_destroyer_cost_optimization:0 "Destroyer Cost Optimization"
|
||||||
|
nms_destroyer_cost_optimization_desc:0 "By refining our production techniques and utilizing advanced alloys, we have successfully reduced the alloy costs of destroyers.\n§gAñadido por §MNo Menacing Ships§!"
|
||||||
|
nms_capital_cost_optimization:0 "Capital Cost Optimization"
|
||||||
|
nms_capital_cost_optimization_desc:0 "Capital ships such as cruisers and battleships now benefit from a reduction in alloy costs due to breakthroughs in construction methodologies and alloy synthesis.\n§gAñadido por §MNo Menacing Ships§!"
|
||||||
|
# Taken from the vanilla game
|
||||||
|
nms_ruthless_raiders:0 "Propulsores mal configurados"
|
||||||
|
nms_ruthless_raiders_desc:0 "Si una nave no se puede pilotar de manera fiable, sus movimientos no se podrán predecir correctamente.\n§gModificado por §MNo Menacing Ships§!"
|
||||||
|
nms_flyswatter:0 "Matamoscas"
|
||||||
|
nms_flyswatter_desc:0 "No ignoraremos ningún sinsentido ni dejaremos ninguna infracción sin su sanción.\n§gModificado por §MNo Menacing Ships§!"
|
||||||
|
nms_mobile_bulwark:0 "Prioridades difíciles"
|
||||||
|
nms_mobile_bulwark_desc:0 "Solo se necesitan unos pocos sistemas para el funcionamiento continuo de un $crisis_cruiser$ bajo fuego, y es algo que debe priorizarse. No hay por qué proteger los recursos no esenciales, inteligentes o no.\n§gModificado por §MNo Menacing Ships§!"
|
||||||
|
# Modifiers
|
||||||
|
mod_ship_corvette_alloys_cost_mult:0 "Corvette Alloy Cost"
|
||||||
|
mod_ship_destroyer_alloys_cost_mult:0 "Destroyer Alloy Cost"
|
||||||
|
mod_ship_cruiser_alloys_cost_mult:0 "Cruiser Alloy Cost"
|
||||||
|
mod_ship_battleship_alloys_cost_mult:0 "Battleship Alloy Cost"
|
||||||
|
mod_shipsize_corvette_evasion_mult:0 "Corvette Evasion"
|
||||||
|
mod_shipsize_corvette_disengage_chance_mult:0 "Corvette Disengage Chance"
|
||||||
|
mod_shipsize_destroyer_tracking_mult:0 "Destroyer Tracking"
|
||||||
|
mod_shipsize_cruiser_hull_mult:0 "Cruiser Hull Points"
|
||||||
|
mod_shipsize_battleship_hull_mult:0 "Battleship Hull Points"
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
||||||
|
# Do not translate "No Menacing Ships" in the descriptions, as it is the name of the mod
|
|
@ -0,0 +1,5 @@
|
||||||
|
l_braz_por:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
5
No Menacing Ships/localisation/replace/nms_l_english.yml
Normal file
5
No Menacing Ships/localisation/replace/nms_l_english.yml
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
l_english:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
5
No Menacing Ships/localisation/replace/nms_l_french.yml
Normal file
5
No Menacing Ships/localisation/replace/nms_l_french.yml
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
l_french:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
5
No Menacing Ships/localisation/replace/nms_l_german.yml
Normal file
5
No Menacing Ships/localisation/replace/nms_l_german.yml
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
l_german:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
|
@ -0,0 +1,5 @@
|
||||||
|
l_japanese:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
5
No Menacing Ships/localisation/replace/nms_l_korean.yml
Normal file
5
No Menacing Ships/localisation/replace/nms_l_korean.yml
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
l_korean:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
5
No Menacing Ships/localisation/replace/nms_l_polish.yml
Normal file
5
No Menacing Ships/localisation/replace/nms_l_polish.yml
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
l_polish:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
5
No Menacing Ships/localisation/replace/nms_l_russian.yml
Normal file
5
No Menacing Ships/localisation/replace/nms_l_russian.yml
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
l_russian:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
|
@ -0,0 +1,5 @@
|
||||||
|
l_simp_chinese:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
5
No Menacing Ships/localisation/replace/nms_l_spanish.yml
Normal file
5
No Menacing Ships/localisation/replace/nms_l_spanish.yml
Normal file
|
@ -0,0 +1,5 @@
|
||||||
|
l_spanish:
|
||||||
|
unlock_crisis_corvette:0 ""
|
||||||
|
unlock_crisis_destroyer:0 ""
|
||||||
|
unlock_crisis_cruiser:0 ""
|
||||||
|
# DO_NOT_TRANSLATE_THIS:0 "Translate this"
|
BIN
No Menacing Ships/thumbnail.png
Normal file
BIN
No Menacing Ships/thumbnail.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 156 KiB |
42
README.md
42
README.md
|
@ -100,5 +100,47 @@ __This mod requires [UI Overhaul Dynamic](https://steamcommunity.com/sharedfiles
|
||||||
Original code is from [Double Starbase Slots](https://steamcommunity.com/sharedfiles/filedetails/?id=2960916028) by Willa Grey.
|
Original code is from [Double Starbase Slots](https://steamcommunity.com/sharedfiles/filedetails/?id=2960916028) by Willa Grey.
|
||||||
|
|
||||||
Original idea (and rough slot numbers) are from [More Starbase Slots for Expanded Starbases](https://steamcommunity.com/sharedfiles/filedetails/?id=2808547642) by [Skogen](https://steamcommunity.com/id/Skogen787).
|
Original idea (and rough slot numbers) are from [More Starbase Slots for Expanded Starbases](https://steamcommunity.com/sharedfiles/filedetails/?id=2808547642) by [Skogen](https://steamcommunity.com/id/Skogen787).
|
||||||
|
|
||||||
|
## [No Menacing Ships](https://steamcommunity.com/sharedfiles/filedetails/?id=3268786433)
|
||||||
|
|
||||||
|
This mod makes the Menacing ships unobtainable and replaces all of their related perks from the `Become the Crisis` crisis path.
|
||||||
|
It also makes the Aetherophasic Engine produce alloys instead of minerals. Production rates have been nerfed to compensate.
|
||||||
|
|
||||||
|
The perks that would have unlocked the Menacing ships now reduce the alloy costs of their respective ship classes by __33%__. For the cruiser perk, I decided to also include Battleships.
|
||||||
|
The perks that buff the Menacing ships now buff their respective normal ship classes instead.
|
||||||
|
|
||||||
|
### Compatibility
|
||||||
|
|
||||||
|
__You need the [url=https://store.steampowered.com/app/1522090/Stellaris_Nemesis/] Nemesis [/url] DLC enabled for this mod to do anything!__
|
||||||
|
|
||||||
|
This mod overwrites the following files:
|
||||||
|
|
||||||
|
* `common/crisis_levels/00_crisis_levels.txt`
|
||||||
|
* `crisis level 2`
|
||||||
|
* `crisis level 3`
|
||||||
|
* `crisis level 4`
|
||||||
|
* `crisis level 5`
|
||||||
|
* `common/megastructures/12_crisis_sphere.txt`
|
||||||
|
* `crisis_sphere_0`
|
||||||
|
* `crisis_sphere_1`
|
||||||
|
* `crisis_sphere_2`
|
||||||
|
* `crisis_sphere_3`
|
||||||
|
* `crisis_sphere_4`
|
||||||
|
* `common/ship_sizes/20_nemesis.txt`
|
||||||
|
* `crisis_corvette`
|
||||||
|
* `crisis_destroyer`
|
||||||
|
* `crisis_cruiser`
|
||||||
|
|
||||||
|
### Localization
|
||||||
|
|
||||||
|
This mod supports the following languages:
|
||||||
|
|
||||||
|
| __Language__ | __Contributor__ |
|
||||||
|
| ------------- | ------------- |
|
||||||
|
| English | Seaswimmer |
|
||||||
|
|
||||||
|
*Some parts of this mod change stats of otherwise vanilla perks. In those cases, the original perk descriptions have been kept for unsupported languages.*
|
||||||
|
If you'd like to add more, reach out to me on [Discord](https://discord.com/invite/DCHChT5mM5) or submit a [pull request](https://www.coastalcommits.com/Seaswimmer/StellarisMods/pulls).
|
||||||
|
|
||||||
___
|
___
|
||||||
[<img src="https://i.imgur.com/4Und3QN.png" alt="Member of the Stellaris Modding Den">](https://discord.gg/bHVez2C)
|
[<img src="https://i.imgur.com/4Und3QN.png" alt="Member of the Stellaris Modding Den">](https://discord.gg/bHVez2C)
|
||||||
|
|
Loading…
Reference in a new issue