Archaeo Jump Drive | ||
Big Yards Forked | ||
More Starbase Slots | ||
.gitignore | ||
Archaeo Jump Drive.mod | ||
Big Yards Forked.mod | ||
More Starbase Slots.mod | ||
README.md |
StellarisMods
Source code repository for my Stellaris mods.
Archaeo Jump Drive
This mod adds a new Jump Drive, gated behind the Archaeoengineers Ascension Perk.
Upon choosing the Archaeoengineers Ascension Perk, an event will fire giving the player the Ancient Jump Calculations technology. If the player already has the Jump Drive technology, then a new rare/dangerous society technology will unlock called Archaeo Jump Drive. Once it has been researched, the player will unlock the Archaeo Jump Drive ship component to use on their ships. It is meant to be superior to the Psi Jump Drive, however as of writing the balancing is not final yet and suggestions are welcome.
Compatibility
This mod overwrites the vanilla Archaeoengineers Ascension Perk and the Psi Jump Drive.
Localization
This mod supports the following languages:
Language | Contributor |
---|---|
English | SeaswimmerTheFsh |
Brazilian Portuguese | FiniteSkylines |
If you'd like to add more, reach out to me on Discord or submit a pull request.
More Starbase Slots
This mod adds more Module/Building slots to Starbases (and Orbital Rings).
Slot Numbers
Starbases
Level | Module Slots | Building Slots |
---|---|---|
Starport | 5 | 2 |
Starhold | 10 | 4 |
Star Fortress | 15 | 6 |
Citadel | 25 | 10 |
Orbitial Rings
Level | Module Slots | Building Slots |
---|---|---|
Tier 1 | 5 | 4 |
Tier 2 | 10 | 6 |
Tier 3 | 15 | 8 |
Compatibility
This mod overwrites all tiers of buildable starbases and orbital ring entries.
This mod requires UI Overhaul Dynamic.
Credits
Original code is from Double Starbase Slots by Willa Grey.
Original idea (and rough slot numbers) are from More Starbase Slots for Expanded Starbases by Skogen.