added a new mod

This commit is contained in:
SeaswimmerTheFsh 2023-05-14 14:44:52 -04:00
parent 6ae7768766
commit 53d6c5247a
5 changed files with 150 additions and 0 deletions

7
Big Yards Forked.mod Normal file
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version="3.8.*"
tags={
"Gameplay"
}
name="Big Yards Forked"
supported_version="3.8.2"
path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Big Yards Forked"

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titan_yards = {
icon = "GFX_spaceport_module_titan_assembly_yard"
construction_days = 720
potential = {
exists = owner
owner = { has_technology = tech_titans }
is_orbital_ring = no
}
possible = {
custom_tooltip = {
fail_text = "requires_citadel"
has_starbase_size >= starbase_citadel
}
OR = {
has_starbase_module = shipyard
starbase_buildable_is_in_queue_before = {
first = shipyard
second = titan_yards
}
}
}
station_modifier = {
starbase_shipyard_capacity_add = 2
}
resources = {
category = starbase_buildings
cost = {
alloys = 500
}
upkeep = {
energy = 10
}
}
custom_tooltip = sm_titan_yards_desc_modifier
ai_weight = {
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
modifier = {
factor = 0
count_starbase_modules = {
type = shipyard
count < 2
}
}
modifier = {
factor = 0
owner = {
any_owned_starbase = {
NOT = { is_same_value = root }
has_starbase_building = titan_yards
}
}
}
}
}
colossus_yards = {
icon = "GFX_spaceport_module_colossus_assembly_yard"
construction_days = 720
potential = {
exists = owner
owner = {
OR = {
has_technology = tech_colossus
has_technology = tech_juggernaut
has_technology = tech_btc_1 # star-eater
}
}
is_orbital_ring = no
}
possible = {
custom_tooltip = {
fail_text = "requires_citadel"
has_starbase_size >= starbase_citadel
}
OR = {
has_starbase_module = shipyard
starbase_buildable_is_in_queue_before = {
first = shipyard
second = colossus_yards
}
}
}
station_modifier = {
starbase_shipyard_capacity_add = 4
}
resources = {
category = starbase_buildings
cost = {
alloys = 1000
}
upkeep = {
energy = 20
}
}
custom_tooltip = sm_colossus_yards_desc_modifier
show_in_tech = "tech_colossus"
show_in_tech = "tech_juggernaut"
ai_weight = {
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
modifier = {
factor = 0
count_starbase_modules = {
type = shipyard
count < 2
}
}
modifier = {
factor = 0
owner = {
any_owned_starbase = {
NOT = { is_same_value = root }
has_starbase_building = colossus_yards
}
}
}
}
}

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version="3.8.*"
tags={
"Gameplay"
}
name="Big Yards Forked"
supported_version="3.8.2"

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l_english:
sm_colossus_yards_desc_modifier:0 "Shipyards: §YColossus Construction Enabled§!\n\t §G+4§! §YShipyard Capacity§!"
sm_titan_yards_desc_modifier:0 "Shipyards: §YTitan Construction Enabled§!\n\t §G+2§! §YShipyard Capacity§!"

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