updated all mods to 3.12.4
This commit is contained in:
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78181c0f71
commit
db55194fd4
8 changed files with 7 additions and 221 deletions
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@ -3,5 +3,5 @@ tags={
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"Technologies"
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}
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name="Archaeo Jump Drive"
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supported_version="3.10.4"
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path="E:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Archaeo Jump Drive"
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supported_version="3.12.4"
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path="/home/seaswimmer/.local/share/Paradox Interactive/Stellaris/mod/More Starbase Slots"
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@ -3,4 +3,4 @@ tags={
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"Technologies"
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}
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name="Archaeo Jump Drive"
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supported_version="3.10.4"
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supported_version="3.12.4"
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@ -4,4 +4,4 @@ tags={
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}
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name="Big Yards Forked"
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supported_version="3.10.4"
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path="E:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Big Yards Forked"
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path="/home/seaswimmer/.local/share/Paradox Interactive/Stellaris/mod/More Starbase Slots"
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@ -1,133 +0,0 @@
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titan_yards = {
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icon = "GFX_spaceport_module_titan_assembly_yard"
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construction_days = 720
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potential = {
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exists = owner
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owner = { has_technology = tech_titans }
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is_orbital_ring = no
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}
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possible = {
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custom_tooltip = {
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fail_text = "requires_citadel"
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has_starbase_size >= starbase_citadel
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}
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OR = {
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has_starbase_module = shipyard
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starbase_buildable_is_in_queue_before = {
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first = shipyard
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second = titan_yards
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}
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}
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}
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station_modifier = {
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starbase_shipyard_capacity_add = 2
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}
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resources = {
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category = starbase_buildings
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cost = {
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alloys = 500
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}
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upkeep = {
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energy = 10
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}
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}
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custom_tooltip = sm_titan_yards_desc_modifier
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ai_weight = {
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weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
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modifier = {
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factor = 0
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count_starbase_modules = {
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type = shipyard
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count < 2
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}
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}
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modifier = {
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factor = 0
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owner = {
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any_owned_starbase = {
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NOT = { is_same_value = root }
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has_starbase_building = titan_yards
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}
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}
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}
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}
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}
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colossus_yards = {
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icon = "GFX_spaceport_module_colossus_assembly_yard"
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construction_days = 720
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potential = {
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exists = owner
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owner = {
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OR = {
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has_technology = tech_colossus
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has_technology = tech_juggernaut
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has_technology = tech_btc_1 # star-eater
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}
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}
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is_orbital_ring = no
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}
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possible = {
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custom_tooltip = {
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fail_text = "requires_citadel"
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has_starbase_size >= starbase_citadel
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}
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OR = {
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has_starbase_module = shipyard
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starbase_buildable_is_in_queue_before = {
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first = shipyard
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second = colossus_yards
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}
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}
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}
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station_modifier = {
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starbase_shipyard_capacity_add = 4
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}
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resources = {
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category = starbase_buildings
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cost = {
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alloys = 1000
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}
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upkeep = {
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energy = 20
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}
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}
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custom_tooltip = sm_colossus_yards_desc_modifier
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show_in_tech = "tech_colossus"
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show_in_tech = "tech_juggernaut"
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ai_weight = {
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weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
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modifier = {
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factor = 0
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count_starbase_modules = {
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type = shipyard
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count < 2
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}
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}
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modifier = {
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factor = 0
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owner = {
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any_owned_starbase = {
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NOT = { is_same_value = root }
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has_starbase_building = colossus_yards
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}
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}
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}
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}
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}
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@ -3,4 +3,4 @@ tags={
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"Gameplay"
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}
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name="Big Yards Forked"
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supported_version="3.10.4"
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supported_version="3.12.4"
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@ -5,4 +5,4 @@ tags={
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}
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name="More Starbase Slots"
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supported_version="3.10.4"
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path="E:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/More Starbase Slots"
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path="/home/seaswimmer/.local/share/Paradox Interactive/Stellaris/mod/More Starbase Slots"
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@ -5,87 +5,6 @@
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@build_block_radius_starbase = 20
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@starbase_formation_priority = 1
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starbase_outpost = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @outpost_armor
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starbase_defense_platform_capacity_add = 3
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 5000
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base_buildtime = 360
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resources = {
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category = starbase_stations
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cost = {
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trigger = {
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from = {
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is_machine_empire = no
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}
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}
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alloys = 100
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}
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cost = {
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trigger = {
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from = {
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is_machine_empire = yes
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}
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}
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alloys = 150
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}
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upkeep = {
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energy = 1
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}
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}
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potential_construction = {
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is_scope_type = planet
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is_primary_star = yes
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NOT = {
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exists = orbital_defence
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}
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}
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possible_construction = {
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always = yes
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}
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combat_size_multiplier = 5
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size_multiplier = 4
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_1" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 1
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icon = ship_size_military_station
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}
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starbase_starport = {
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max_speed = 0.0
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acceleration = 0.0
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@ -4,4 +4,4 @@ tags={
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"Gameplay"
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}
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name="More Starbase Slots"
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supported_version="3.10.4"
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supported_version="3.12.4"
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