updated all mods to 3.12.4

This commit is contained in:
Seaswimmer 2024-06-10 20:29:23 -04:00
parent 78181c0f71
commit db55194fd4
Signed by: cswimr
GPG key ID: 3813315477F26F82
8 changed files with 7 additions and 221 deletions

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@ -3,5 +3,5 @@ tags={
"Technologies"
}
name="Archaeo Jump Drive"
supported_version="3.10.4"
path="E:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Archaeo Jump Drive"
supported_version="3.12.4"
path="/home/seaswimmer/.local/share/Paradox Interactive/Stellaris/mod/More Starbase Slots"

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@ -3,4 +3,4 @@ tags={
"Technologies"
}
name="Archaeo Jump Drive"
supported_version="3.10.4"
supported_version="3.12.4"

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@ -4,4 +4,4 @@ tags={
}
name="Big Yards Forked"
supported_version="3.10.4"
path="E:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Big Yards Forked"
path="/home/seaswimmer/.local/share/Paradox Interactive/Stellaris/mod/More Starbase Slots"

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@ -1,133 +0,0 @@
titan_yards = {
icon = "GFX_spaceport_module_titan_assembly_yard"
construction_days = 720
potential = {
exists = owner
owner = { has_technology = tech_titans }
is_orbital_ring = no
}
possible = {
custom_tooltip = {
fail_text = "requires_citadel"
has_starbase_size >= starbase_citadel
}
OR = {
has_starbase_module = shipyard
starbase_buildable_is_in_queue_before = {
first = shipyard
second = titan_yards
}
}
}
station_modifier = {
starbase_shipyard_capacity_add = 2
}
resources = {
category = starbase_buildings
cost = {
alloys = 500
}
upkeep = {
energy = 10
}
}
custom_tooltip = sm_titan_yards_desc_modifier
ai_weight = {
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
modifier = {
factor = 0
count_starbase_modules = {
type = shipyard
count < 2
}
}
modifier = {
factor = 0
owner = {
any_owned_starbase = {
NOT = { is_same_value = root }
has_starbase_building = titan_yards
}
}
}
}
}
colossus_yards = {
icon = "GFX_spaceport_module_colossus_assembly_yard"
construction_days = 720
potential = {
exists = owner
owner = {
OR = {
has_technology = tech_colossus
has_technology = tech_juggernaut
has_technology = tech_btc_1 # star-eater
}
}
is_orbital_ring = no
}
possible = {
custom_tooltip = {
fail_text = "requires_citadel"
has_starbase_size >= starbase_citadel
}
OR = {
has_starbase_module = shipyard
starbase_buildable_is_in_queue_before = {
first = shipyard
second = colossus_yards
}
}
}
station_modifier = {
starbase_shipyard_capacity_add = 4
}
resources = {
category = starbase_buildings
cost = {
alloys = 1000
}
upkeep = {
energy = 20
}
}
custom_tooltip = sm_colossus_yards_desc_modifier
show_in_tech = "tech_colossus"
show_in_tech = "tech_juggernaut"
ai_weight = {
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
modifier = {
factor = 0
count_starbase_modules = {
type = shipyard
count < 2
}
}
modifier = {
factor = 0
owner = {
any_owned_starbase = {
NOT = { is_same_value = root }
has_starbase_building = colossus_yards
}
}
}
}
}

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@ -3,4 +3,4 @@ tags={
"Gameplay"
}
name="Big Yards Forked"
supported_version="3.10.4"
supported_version="3.12.4"

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@ -5,4 +5,4 @@ tags={
}
name="More Starbase Slots"
supported_version="3.10.4"
path="E:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/More Starbase Slots"
path="/home/seaswimmer/.local/share/Paradox Interactive/Stellaris/mod/More Starbase Slots"

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@ -5,87 +5,6 @@
@build_block_radius_starbase = 20
@starbase_formation_priority = 1
starbase_outpost = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @outpost_armor
starbase_defense_platform_capacity_add = 3
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 5000
base_buildtime = 360
resources = {
category = starbase_stations
cost = {
trigger = {
from = {
is_machine_empire = no
}
}
alloys = 100
}
cost = {
trigger = {
from = {
is_machine_empire = yes
}
}
alloys = 150
}
upkeep = {
energy = 1
}
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
possible_construction = {
always = yes
}
combat_size_multiplier = 5
size_multiplier = 4
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_1" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 1
icon = ship_size_military_station
}
starbase_starport = {
max_speed = 0.0
acceleration = 0.0

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@ -4,4 +4,4 @@ tags={
"Gameplay"
}
name="More Starbase Slots"
supported_version="3.10.4"
supported_version="3.12.4"