update to 3.10.4
This commit is contained in:
parent
104fe2063c
commit
93bb70e770
28 changed files with 998 additions and 582 deletions
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@ -3,5 +3,5 @@ tags={
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"Technologies"
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}
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name="Archaeo Jump Drive"
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supported_version="3.8.4"
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supported_version="3.10.4"
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path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Archaeo Jump Drive"
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@ -40,7 +40,9 @@ ap_archaeoengineers = {
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}
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modifier = {
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country_scientist_cap_add = 1
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weapon_archaeotech_weapon_damage_mult = 0.33
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starbase_shipyard_build_minor_artifacts_cost_mult = -0.10
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}
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ai_weight = {
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@ -3,4 +3,4 @@ tags={
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"Technologies"
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}
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name="Archaeo Jump Drive"
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supported_version="3.8.4"
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supported_version="3.10.4"
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@ -9,5 +9,4 @@ country_event = {
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message = no
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}
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}
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}
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@ -3,5 +3,5 @@ tags={
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"Gameplay"
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}
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name="Big Yards Forked"
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supported_version="3.8.4"
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supported_version="3.10.4"
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path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Big Yards Forked"
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@ -0,0 +1,133 @@
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titan_yards = {
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icon = "GFX_spaceport_module_titan_assembly_yard"
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construction_days = 720
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potential = {
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exists = owner
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owner = { has_technology = tech_titans }
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is_orbital_ring = no
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}
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possible = {
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custom_tooltip = {
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fail_text = "requires_citadel"
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has_starbase_size >= starbase_citadel
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}
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OR = {
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has_starbase_module = shipyard
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starbase_buildable_is_in_queue_before = {
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first = shipyard
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second = titan_yards
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}
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}
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}
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station_modifier = {
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starbase_shipyard_capacity_add = 2
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}
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resources = {
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category = starbase_buildings
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cost = {
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alloys = 500
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}
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upkeep = {
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energy = 10
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}
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}
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custom_tooltip = sm_titan_yards_desc_modifier
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ai_weight = {
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weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
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modifier = {
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factor = 0
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count_starbase_modules = {
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type = shipyard
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count < 2
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}
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}
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modifier = {
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factor = 0
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owner = {
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any_owned_starbase = {
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NOT = { is_same_value = root }
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has_starbase_building = titan_yards
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}
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}
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}
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}
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}
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colossus_yards = {
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icon = "GFX_spaceport_module_colossus_assembly_yard"
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construction_days = 720
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potential = {
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exists = owner
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owner = {
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OR = {
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has_technology = tech_colossus
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has_technology = tech_juggernaut
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has_technology = tech_btc_1 # star-eater
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}
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}
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is_orbital_ring = no
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}
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possible = {
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custom_tooltip = {
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fail_text = "requires_citadel"
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has_starbase_size >= starbase_citadel
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}
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OR = {
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has_starbase_module = shipyard
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starbase_buildable_is_in_queue_before = {
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first = shipyard
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second = colossus_yards
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}
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}
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}
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station_modifier = {
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starbase_shipyard_capacity_add = 4
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}
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resources = {
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category = starbase_buildings
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cost = {
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alloys = 1000
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}
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upkeep = {
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energy = 20
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}
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}
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custom_tooltip = sm_colossus_yards_desc_modifier
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show_in_tech = "tech_colossus"
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show_in_tech = "tech_juggernaut"
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ai_weight = {
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weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
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modifier = {
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factor = 0
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count_starbase_modules = {
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type = shipyard
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count < 2
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}
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}
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modifier = {
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factor = 0
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owner = {
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any_owned_starbase = {
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NOT = { is_same_value = root }
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has_starbase_building = colossus_yards
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}
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}
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}
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}
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}
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@ -1,4 +1,3 @@
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titan_yards = {
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icon = "GFX_spaceport_module_titan_assembly_yard"
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construction_days = 720
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@ -6,7 +5,7 @@ titan_yards = {
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potential = {
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exists = owner
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owner = { has_technology = tech_titans }
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is_orbital_ring = no
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is_normal_starbase = yes
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}
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possible = {
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@ -74,7 +73,7 @@ colossus_yards = {
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has_technology = tech_btc_1 # star-eater
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}
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}
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is_orbital_ring = no
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is_normal_starbase = yes
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}
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possible = {
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@ -130,4 +129,3 @@ colossus_yards = {
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}
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}
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}
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@ -3,4 +3,4 @@ tags={
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"Gameplay"
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}
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name="Big Yards Forked"
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supported_version="3.8.4"
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supported_version="3.10.4"
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@ -4,5 +4,5 @@ tags={
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"Gameplay"
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}
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name="More Starbase Slots"
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supported_version="3.8.3"
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supported_version="3.10.4"
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path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/More Starbase Slots"
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@ -1,14 +1,17 @@
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################
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# Orbital ring #
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################
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@build_block_orbital_ring = 20
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@orbital_ring_formation_priority = 1
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orbital_ring_tier_1 = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 1000
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ship_armor_add = @outpost_armor
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starbase_defense_platform_capacity_add = 2
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starbase_module_capacity_add = 5
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starbase_building_capacity_add = 4
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@ -78,7 +81,7 @@ orbital_ring_tier_2 = {
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 2000
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ship_armor_add = @starport_armor
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starbase_defense_platform_capacity_add = 4
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starbase_module_capacity_add = 10
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starbase_building_capacity_add = 6
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@ -148,7 +151,7 @@ orbital_ring_tier_3 = {
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 2000
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ship_armor_add = @starport_armor
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starbase_defense_platform_capacity_add = 6
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starbase_module_capacity_add = 15
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starbase_building_capacity_add = 8
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837
More Starbase Slots/common/ship_sizes/00_starbases.txt
Normal file
837
More Starbase Slots/common/ship_sizes/00_starbases.txt
Normal file
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@ -0,0 +1,837 @@
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################
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# STARBASES #
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################
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@build_block_radius_starbase = 20
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@starbase_formation_priority = 1
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starbase_outpost = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @outpost_armor
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starbase_defense_platform_capacity_add = 3
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 5000
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base_buildtime = 360
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resources = {
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category = starbase_stations
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cost = {
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trigger = {
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from = {
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is_machine_empire = no
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}
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}
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alloys = 100
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}
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cost = {
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trigger = {
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from = {
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is_machine_empire = yes
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}
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}
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alloys = 150
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}
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upkeep = {
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energy = 1
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}
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}
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potential_construction = {
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is_scope_type = planet
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is_primary_star = yes
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NOT = {
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exists = orbital_defence
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}
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}
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possible_construction = {
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always = yes
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}
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combat_size_multiplier = 5
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size_multiplier = 4
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_1" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 1
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icon = ship_size_military_station
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}
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starbase_starport = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @starport_armor
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starbase_module_capacity_add = 5
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starbase_building_capacity_add = 2
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starbase_defense_platform_capacity_add = 6
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 8
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 10000
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base_buildtime = 360
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resources = {
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category = starbase_stations
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cost = {
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alloys = 200
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}
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upkeep = {
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energy = 2
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}
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}
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combat_size_multiplier = 20
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size_multiplier = 6
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_2" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 2
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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}
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starbase_starhold = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @starhold_armor
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starbase_module_capacity_add = 10
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starbase_building_capacity_add = 4
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starbase_defense_platform_capacity_add = 9
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 16
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 20000
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base_buildtime = 720
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resources = {
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category = starbase_stations
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cost = {
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alloys = 500
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}
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upkeep = {
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energy = 3
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}
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}
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combat_size_multiplier = 30
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size_multiplier = 8
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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"4" = { locator = "part5" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_3" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 3
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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||||
possible_construction = {
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always = no
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}
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}
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starbase_starfortress = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @starfort_armor
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starbase_module_capacity_add = 15
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starbase_building_capacity_add = 6
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starbase_defense_platform_capacity_add = 12
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 24
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 40000
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base_buildtime = 1080
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||||
resources = {
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||||
category = starbase_stations
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cost = {
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alloys = 1250
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}
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||||
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||||
upkeep = {
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||||
energy = 4
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}
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}
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combat_size_multiplier = 40
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size_multiplier = 12
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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||||
"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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"4" = { locator = "part5" }
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"5" = { locator = "part6" }
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"6" = { locator = "part7" }
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}
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||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_4" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 4
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
starbase_citadel = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = @citadel_armor
|
||||
starbase_module_capacity_add = 25
|
||||
starbase_building_capacity_add = 10
|
||||
starbase_defense_platform_capacity_add = 15
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 32
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 80000
|
||||
base_buildtime = 1440
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 3500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 5
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
"5" = { locator = "part6" }
|
||||
"6" = { locator = "part7" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
prerequisites = { "tech_starbase_5" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 5
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
####################
|
||||
# CRISES STARBASES #
|
||||
####################
|
||||
|
||||
starbase_swarm = {
|
||||
graphical_culture = { "swarm_01" }
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 60000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 30000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "core" = { locator = "root" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "sensor_components"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
starbase_ai = {
|
||||
graphical_culture = { "ai_01" }
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 40000
|
||||
ship_shield_add = 20000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "core" = { locator = "root" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
# Normal System Starbase
|
||||
starbase_exd_0 = {
|
||||
graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" }
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_shield_add = 40000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "core" = { locator = "root" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
# Anchor
|
||||
starbase_exd = {
|
||||
graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" }
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_shield_add = 80000
|
||||
ship_armor_add = 20000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
ship_fire_rate_mult = 0.50
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 120000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "core" = { locator = "root" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
starbase_marauder = {
|
||||
graphical_culture = { "pirate_01" }
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_shield_add = 10000
|
||||
ship_armor_add = 20000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 12
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
starbase_gatebuilders = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_shield_add = 10000
|
||||
ship_armor_add = 20000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 12
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
##################
|
||||
# Fallen Empires
|
||||
##################
|
||||
|
||||
starbase_fe_outpost = {
|
||||
graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04" }
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 2000
|
||||
starbase_defense_platform_capacity_add = 3
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
base_buildtime = 360
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = no
|
||||
}
|
||||
}
|
||||
alloys = 100
|
||||
}
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = yes
|
||||
}
|
||||
}
|
||||
alloys = 150
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
}
|
||||
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
prerequisites = { "tech_starbase_1" }
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
|
||||
##################
|
||||
# Defensive Platform
|
||||
##################
|
||||
|
||||
ion_cannon = {
|
||||
max_speed = 6
|
||||
rotation_speed = 10
|
||||
acceleration = 10
|
||||
max_hitpoints = 10000
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 8
|
||||
combat_size_multiplier = 8
|
||||
section_slots = { "ship" = { locator = "part1" } }
|
||||
is_designable = yes
|
||||
components_add_to_cost = yes
|
||||
uses_name_prefix = no
|
||||
takes_name_from_ship_design = yes
|
||||
num_target_locators = 0
|
||||
is_space_station = yes
|
||||
base_buildtime = @battleship_build_time
|
||||
auto_upgrade = no
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_titans" }
|
||||
class = shipclass_military_station
|
||||
ship_class_icon_frame = 26
|
||||
icon = ship_size_military_station
|
||||
construction_type = starbase_defenses
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = starbase
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
OR = {
|
||||
has_starbase_size >= starbase_citadel
|
||||
has_starbase_size >= orbital_ring_tier_3
|
||||
}
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1000
|
||||
}
|
||||
upkeep = {
|
||||
energy = 4
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,386 +0,0 @@
|
|||
@build_block_radius_starbase = 20
|
||||
@starbase_formation_priority = 1
|
||||
|
||||
|
||||
starbase_outpost = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 1000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
base_buildtime = 360
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = no
|
||||
}
|
||||
}
|
||||
alloys = 100
|
||||
}
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = yes
|
||||
}
|
||||
}
|
||||
alloys = 150
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
}
|
||||
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_1" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
starbase_starport = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 2000
|
||||
starbase_module_capacity_add = 5
|
||||
starbase_building_capacity_add = 2
|
||||
starbase_defense_platform_capacity_add = 6
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 8
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 10000
|
||||
base_buildtime = 360
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 200
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 20
|
||||
size_multiplier = 6
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_2" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 2
|
||||
icon = ship_size_military_station
|
||||
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
starbase_starhold = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 5000
|
||||
starbase_module_capacity_add = 10
|
||||
starbase_building_capacity_add = 4
|
||||
starbase_defense_platform_capacity_add = 9
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 16
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 3
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 30
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
"5" = { locator = "part6" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_3" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 3
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
starbase_starfortress = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 10000
|
||||
starbase_module_capacity_add = 15
|
||||
starbase_building_capacity_add = 6
|
||||
starbase_defense_platform_capacity_add = 12
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 24
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 40000
|
||||
base_buildtime = 1080
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1250
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 4
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 40
|
||||
size_multiplier = 12
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
"5" = { locator = "part6" }
|
||||
"6" = { locator = "part7" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_4" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 4
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
starbase_citadel = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 20000
|
||||
starbase_module_capacity_add = 25
|
||||
starbase_building_capacity_add = 10
|
||||
starbase_defense_platform_capacity_add = 15
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 32
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 80000
|
||||
base_buildtime = 1440
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 3500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 5
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
"5" = { locator = "part6" }
|
||||
"6" = { locator = "part7" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
prerequisites = { "tech_starbase_5" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 5
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
|
@ -1,7 +1,7 @@
|
|||
version="1.1"
|
||||
version="1.2"
|
||||
tags={
|
||||
"Balance"
|
||||
"Gameplay"
|
||||
}
|
||||
name="More Starbase Slots"
|
||||
supported_version="3.8.3"
|
||||
supported_version="3.10.4"
|
||||
|
|
|
@ -1,9 +0,0 @@
|
|||
version="1.0"
|
||||
tags={
|
||||
"Balance"
|
||||
"Technologies"
|
||||
"Gameplay"
|
||||
}
|
||||
name="Obtainable Dark Matter Listening Post"
|
||||
supported_version="3.8.3"
|
||||
path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Obtainable Dark Matter Listening Post"
|
|
@ -1,77 +0,0 @@
|
|||
dark_matter_listening_post = {
|
||||
icon = "GFX_spaceport_module_navigators_guild"
|
||||
construction_days = 360
|
||||
|
||||
resources = {
|
||||
category = starbase_buildings
|
||||
cost = {
|
||||
alloys = 500
|
||||
sr_dark_matter = 50
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 10
|
||||
sr_dark_matter = 0.5
|
||||
}
|
||||
}
|
||||
|
||||
potential = {
|
||||
exists = owner
|
||||
owner = {
|
||||
OR = {
|
||||
has_technology = odmlp_tech_dark_matter_listening_post
|
||||
is_fallen_empire = yes
|
||||
}
|
||||
}
|
||||
is_orbital_ring = no
|
||||
}
|
||||
|
||||
possible = {
|
||||
NOR = {
|
||||
has_starbase_building = listening_post
|
||||
}
|
||||
}
|
||||
|
||||
station_modifier = {
|
||||
ship_sensor_range_add = 2
|
||||
ship_hyperlane_range_add = 4
|
||||
ship_cloaking_detection_add = 6
|
||||
}
|
||||
|
||||
triggered_station_modifier = {
|
||||
potential = {
|
||||
hidden_trigger = { exists = this }
|
||||
exists = owner
|
||||
owner = {
|
||||
is_galactic_community_member = yes
|
||||
}
|
||||
OR = {
|
||||
is_active_resolution = "resolution_galacticstudies_astral_studies_network"
|
||||
is_active_resolution = "resolution_galacticstudies_advanced_xenostudies"
|
||||
is_active_resolution = "resolution_galacticstudies_ethical_guideline_refactoring"
|
||||
is_active_resolution = "resolution_galacticstudies_extradimensional_experimentation"
|
||||
}
|
||||
}
|
||||
|
||||
ship_sensor_range_add = 1
|
||||
ship_hyperlane_range_add = 1
|
||||
}
|
||||
|
||||
triggered_station_modifier = {
|
||||
potential = {
|
||||
hidden_trigger = { exists = this }
|
||||
exists = owner
|
||||
owner = {
|
||||
has_technology = tech_unusual_senses
|
||||
}
|
||||
}
|
||||
custom_tooltip = sm_listening_post_unusual_senses_desc
|
||||
ship_cloaking_detection_add = 1
|
||||
ship_sensor_range_add = 1
|
||||
mult = value:unusual_senses_mult
|
||||
}
|
||||
|
||||
ai_weight = {
|
||||
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
|
||||
}
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
odmlp_tech_dark_matter_listening_post = {
|
||||
cost = 32000
|
||||
icon = "tech_sensors_3"
|
||||
area = physics
|
||||
tier = 4
|
||||
category = { field_manipulation }
|
||||
is_rare = yes
|
||||
weight_modifier = {
|
||||
modifier = {
|
||||
factor = 20
|
||||
}
|
||||
}
|
||||
ai_weight = {
|
||||
factor = 20
|
||||
}
|
||||
prerequisites = {
|
||||
tech_dark_matter_detection
|
||||
tech_sensors_2
|
||||
}
|
||||
prereqfor_desc = {
|
||||
component = {
|
||||
title = "odmlp_dark_matter_listening_post_tech_description_title"
|
||||
desc = "odmlp_dark_matter_listening_post_tech_description_content"
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
version="1.0"
|
||||
tags={
|
||||
"Balance"
|
||||
"Technologies"
|
||||
"Gameplay"
|
||||
}
|
||||
name="Obtainable Dark Matter Listening Post"
|
||||
supported_version="3.8.3"
|
|
@ -1,5 +0,0 @@
|
|||
l_braz_por:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
@ -1,5 +0,0 @@
|
|||
l_english:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
@ -1,5 +0,0 @@
|
|||
l_french:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
@ -1,5 +0,0 @@
|
|||
l_german:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
@ -1,5 +0,0 @@
|
|||
l_japanese:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
@ -1,5 +0,0 @@
|
|||
l_korean:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
@ -1,5 +0,0 @@
|
|||
l_polish:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
@ -1,5 +0,0 @@
|
|||
l_russian:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
@ -1,5 +0,0 @@
|
|||
l_simp_chinese:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
@ -1,5 +0,0 @@
|
|||
l_spanish:
|
||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
Loading…
Reference in a new issue