diff --git a/Archaeo Jump Drive.mod b/Archaeo Jump Drive.mod index 8e417ce..cf3481e 100644 --- a/Archaeo Jump Drive.mod +++ b/Archaeo Jump Drive.mod @@ -3,5 +3,5 @@ tags={ "Technologies" } name="Archaeo Jump Drive" -supported_version="3.8.4" +supported_version="3.10.4" path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Archaeo Jump Drive" diff --git a/Archaeo Jump Drive/common/ascension_perks/ajd_ascension_perks.txt b/Archaeo Jump Drive/common/ascension_perks/ajd_ascension_perks.txt index 3974d95..16bcbf8 100644 --- a/Archaeo Jump Drive/common/ascension_perks/ajd_ascension_perks.txt +++ b/Archaeo Jump Drive/common/ascension_perks/ajd_ascension_perks.txt @@ -22,10 +22,10 @@ ap_archaeoengineers = { is_owned_by = root has_modifier = zroni_storm starbase = { - count_starbase_buildings = { - type = zroni_storm_caster - include_being_constructed = no - count = 1 + count_starbase_buildings = { + type = zroni_storm_caster + include_being_constructed = no + count = 1 } } any_ship_in_system = { @@ -40,7 +40,9 @@ ap_archaeoengineers = { } modifier = { + country_scientist_cap_add = 1 weapon_archaeotech_weapon_damage_mult = 0.33 + starbase_shipyard_build_minor_artifacts_cost_mult = -0.10 } ai_weight = { @@ -57,7 +59,7 @@ ap_archaeoengineers = { factor = 5 count_archaeological_site = { count > 3 - limit = { + limit = { is_owned_by = root is_site_completed = yes } @@ -83,4 +85,4 @@ ap_archaeoengineers = { is_spiritualist = yes } } -} \ No newline at end of file +} diff --git a/Archaeo Jump Drive/common/component_templates/ajd_jump_drives.txt b/Archaeo Jump Drive/common/component_templates/ajd_jump_drives.txt index 4a1de99..4448601 100644 --- a/Archaeo Jump Drive/common/component_templates/ajd_jump_drives.txt +++ b/Archaeo Jump Drive/common/component_templates/ajd_jump_drives.txt @@ -68,4 +68,4 @@ utility_component_template = { prerequisites = { "tech_psi_jump_drive_1" } upgrades_to = "AJD_ARCHAEO_JUMP_DRIVE" component_set = "ftl_components" -} \ No newline at end of file +} diff --git a/Archaeo Jump Drive/descriptor.mod b/Archaeo Jump Drive/descriptor.mod index 7019f15..81f02cf 100644 --- a/Archaeo Jump Drive/descriptor.mod +++ b/Archaeo Jump Drive/descriptor.mod @@ -3,4 +3,4 @@ tags={ "Technologies" } name="Archaeo Jump Drive" -supported_version="3.8.4" +supported_version="3.10.4" diff --git a/Archaeo Jump Drive/events/ajd_events.txt b/Archaeo Jump Drive/events/ajd_events.txt index 50c661f..ddae225 100644 --- a/Archaeo Jump Drive/events/ajd_events.txt +++ b/Archaeo Jump Drive/events/ajd_events.txt @@ -4,10 +4,9 @@ country_event = { hide_window = yes is_triggered_only = yes immediate = { - give_technology = { + give_technology = { tech = ajd_tech_ancient_jump_calculations message = no } } - -} \ No newline at end of file +} diff --git a/Big Yards Forked.mod b/Big Yards Forked.mod index 8ad6a80..c3e9854 100644 --- a/Big Yards Forked.mod +++ b/Big Yards Forked.mod @@ -3,5 +3,5 @@ tags={ "Gameplay" } name="Big Yards Forked" -supported_version="3.8.4" +supported_version="3.10.4" path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Big Yards Forked" diff --git a/Big Yards Forked/common/starbase_buildings/by_starbase_buildings-old.txt b/Big Yards Forked/common/starbase_buildings/by_starbase_buildings-old.txt new file mode 100644 index 0000000..cfe149b --- /dev/null +++ b/Big Yards Forked/common/starbase_buildings/by_starbase_buildings-old.txt @@ -0,0 +1,133 @@ + +titan_yards = { + icon = "GFX_spaceport_module_titan_assembly_yard" + construction_days = 720 + + potential = { + exists = owner + owner = { has_technology = tech_titans } + is_orbital_ring = no + } + + possible = { + custom_tooltip = { + fail_text = "requires_citadel" + has_starbase_size >= starbase_citadel + } + OR = { + has_starbase_module = shipyard + starbase_buildable_is_in_queue_before = { + first = shipyard + second = titan_yards + } + } + } + + station_modifier = { + starbase_shipyard_capacity_add = 2 + } + + resources = { + category = starbase_buildings + cost = { + alloys = 500 + } + + upkeep = { + energy = 10 + } + } + + custom_tooltip = sm_titan_yards_desc_modifier + + ai_weight = { + weight = 100 #use same weight here - ai weighting is done in starbase_types.txt + modifier = { + factor = 0 + count_starbase_modules = { + type = shipyard + count < 2 + } + } + modifier = { + factor = 0 + owner = { + any_owned_starbase = { + NOT = { is_same_value = root } + has_starbase_building = titan_yards + } + } + } + } +} + +colossus_yards = { + icon = "GFX_spaceport_module_colossus_assembly_yard" + construction_days = 720 + + potential = { + exists = owner + owner = { + OR = { + has_technology = tech_colossus + has_technology = tech_juggernaut + has_technology = tech_btc_1 # star-eater + } + } + is_orbital_ring = no + } + + possible = { + custom_tooltip = { + fail_text = "requires_citadel" + has_starbase_size >= starbase_citadel + } + OR = { + has_starbase_module = shipyard + starbase_buildable_is_in_queue_before = { + first = shipyard + second = colossus_yards + } + } + } + + station_modifier = { + starbase_shipyard_capacity_add = 4 + } + + resources = { + category = starbase_buildings + cost = { + alloys = 1000 + } + + upkeep = { + energy = 20 + } + } + + custom_tooltip = sm_colossus_yards_desc_modifier + show_in_tech = "tech_colossus" + show_in_tech = "tech_juggernaut" + + ai_weight = { + weight = 100 #use same weight here - ai weighting is done in starbase_types.txt + modifier = { + factor = 0 + count_starbase_modules = { + type = shipyard + count < 2 + } + } + modifier = { + factor = 0 + owner = { + any_owned_starbase = { + NOT = { is_same_value = root } + has_starbase_building = colossus_yards + } + } + } + } +} + diff --git a/Big Yards Forked/common/starbase_buildings/by_starbase_buildings.txt b/Big Yards Forked/common/starbase_buildings/by_starbase_buildings.txt index cfe149b..a445cd7 100644 --- a/Big Yards Forked/common/starbase_buildings/by_starbase_buildings.txt +++ b/Big Yards Forked/common/starbase_buildings/by_starbase_buildings.txt @@ -1,4 +1,3 @@ - titan_yards = { icon = "GFX_spaceport_module_titan_assembly_yard" construction_days = 720 @@ -6,7 +5,7 @@ titan_yards = { potential = { exists = owner owner = { has_technology = tech_titans } - is_orbital_ring = no + is_normal_starbase = yes } possible = { @@ -74,7 +73,7 @@ colossus_yards = { has_technology = tech_btc_1 # star-eater } } - is_orbital_ring = no + is_normal_starbase = yes } possible = { @@ -130,4 +129,3 @@ colossus_yards = { } } } - diff --git a/Big Yards Forked/descriptor.mod b/Big Yards Forked/descriptor.mod index 3e7c753..58b6363 100644 --- a/Big Yards Forked/descriptor.mod +++ b/Big Yards Forked/descriptor.mod @@ -3,4 +3,4 @@ tags={ "Gameplay" } name="Big Yards Forked" -supported_version="3.8.4" +supported_version="3.10.4" diff --git a/More Starbase Slots.mod b/More Starbase Slots.mod index bd38545..1b419b3 100644 --- a/More Starbase Slots.mod +++ b/More Starbase Slots.mod @@ -4,5 +4,5 @@ tags={ "Gameplay" } name="More Starbase Slots" -supported_version="3.8.3" -path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/More Starbase Slots" \ No newline at end of file +supported_version="3.10.4" +path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/More Starbase Slots" diff --git a/More Starbase Slots/common/ship_sizes/80_orbital_rings.txt b/More Starbase Slots/common/ship_sizes/00_orbital_rings.txt similarity index 96% rename from More Starbase Slots/common/ship_sizes/80_orbital_rings.txt rename to More Starbase Slots/common/ship_sizes/00_orbital_rings.txt index d2ce768..361660f 100644 --- a/More Starbase Slots/common/ship_sizes/80_orbital_rings.txt +++ b/More Starbase Slots/common/ship_sizes/00_orbital_rings.txt @@ -1,14 +1,17 @@ +################ +# Orbital ring # +################ + @build_block_orbital_ring = 20 @orbital_ring_formation_priority = 1 - orbital_ring_tier_1 = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 - ship_armor_add = 1000 + ship_armor_add = @outpost_armor starbase_defense_platform_capacity_add = 2 starbase_module_capacity_add = 5 starbase_building_capacity_add = 4 @@ -78,7 +81,7 @@ orbital_ring_tier_2 = { rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 - ship_armor_add = 2000 + ship_armor_add = @starport_armor starbase_defense_platform_capacity_add = 4 starbase_module_capacity_add = 10 starbase_building_capacity_add = 6 @@ -148,7 +151,7 @@ orbital_ring_tier_3 = { rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 - ship_armor_add = 2000 + ship_armor_add = @starport_armor starbase_defense_platform_capacity_add = 6 starbase_module_capacity_add = 15 starbase_building_capacity_add = 8 diff --git a/More Starbase Slots/common/ship_sizes/00_starbases.txt b/More Starbase Slots/common/ship_sizes/00_starbases.txt new file mode 100644 index 0000000..b29d42d --- /dev/null +++ b/More Starbase Slots/common/ship_sizes/00_starbases.txt @@ -0,0 +1,837 @@ +################ +# STARBASES # +################ + +@build_block_radius_starbase = 20 +@starbase_formation_priority = 1 + +starbase_outpost = { + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_armor_add = @outpost_armor + starbase_defense_platform_capacity_add = 3 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_fire_rate_mult = 0.50 + ship_weapon_range_mult = 0.20 + } + max_hitpoints = 5000 + base_buildtime = 360 + resources = { + category = starbase_stations + cost = { + trigger = { + from = { + is_machine_empire = no + } + } + alloys = 100 + } + cost = { + trigger = { + from = { + is_machine_empire = yes + } + } + alloys = 150 + } + upkeep = { + energy = 1 + } + } + + potential_construction = { + is_scope_type = planet + is_primary_star = yes + NOT = { + exists = orbital_defence + } + } + + possible_construction = { + always = yes + } + + combat_size_multiplier = 5 + size_multiplier = 4 + fleet_slot_size = 2 + section_slots = { + "core" = { locator = "part1" } + } + + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + can_disable = yes + flip_control_on_disable = yes + + enable_default_design = yes #if yes, countries will have an auto-generated design at start + prerequisites = { "tech_starbase_1" } + class = shipclass_starbase + + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = 1 + icon = ship_size_military_station +} + +starbase_starport = { + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_armor_add = @starport_armor + starbase_module_capacity_add = 5 + starbase_building_capacity_add = 2 + starbase_defense_platform_capacity_add = 6 + #trade system + starbase_trade_collection_range_add = 1 + starbase_trade_protection_range_add = 1 + starbase_trade_protection_add = 8 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_fire_rate_mult = 0.50 + ship_weapon_range_mult = 0.20 + } + max_hitpoints = 10000 + base_buildtime = 360 + resources = { + category = starbase_stations + cost = { + alloys = 200 + } + + upkeep = { + energy = 2 + } + } + + combat_size_multiplier = 20 + size_multiplier = 6 + fleet_slot_size = 2 + section_slots = { + "core" = { locator = "part1" } + "1" = { locator = "part2" } + "2" = { locator = "part3" } + } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + can_disable = yes + flip_control_on_disable = yes + + enable_default_design = yes #if yes, countries will have an auto-generated design at start + prerequisites = { "tech_starbase_2" } + class = shipclass_starbase + + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + required_component_set = "ftl_inhibitor" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = 2 + icon = ship_size_military_station + + potential_construction = { + always = no + } + + possible_construction = { + always = no + } +} + +starbase_starhold = { + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_armor_add = @starhold_armor + starbase_module_capacity_add = 10 + starbase_building_capacity_add = 4 + starbase_defense_platform_capacity_add = 9 + #trade system + starbase_trade_collection_range_add = 1 + starbase_trade_protection_range_add = 1 + starbase_trade_protection_add = 16 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_fire_rate_mult = 0.50 + ship_weapon_range_mult = 0.20 + } + max_hitpoints = 20000 + base_buildtime = 720 + resources = { + category = starbase_stations + cost = { + alloys = 500 + } + + upkeep = { + energy = 3 + } + } + + combat_size_multiplier = 30 + size_multiplier = 8 + fleet_slot_size = 2 + section_slots = { + "core" = { locator = "part1" } + "1" = { locator = "part2" } + "2" = { locator = "part3" } + "3" = { locator = "part4" } + "4" = { locator = "part5" } + } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + can_disable = yes + flip_control_on_disable = yes + + enable_default_design = yes #if yes, countries will have an auto-generated design at start + prerequisites = { "tech_starbase_3" } + class = shipclass_starbase + + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + required_component_set = "ftl_inhibitor" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = 3 + icon = ship_size_military_station + potential_construction = { + always = no + } + + possible_construction = { + always = no + } +} + +starbase_starfortress = { + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_armor_add = @starfort_armor + starbase_module_capacity_add = 15 + starbase_building_capacity_add = 6 + starbase_defense_platform_capacity_add = 12 + #trade system + starbase_trade_collection_range_add = 1 + starbase_trade_protection_range_add = 1 + starbase_trade_protection_add = 24 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_fire_rate_mult = 0.50 + ship_weapon_range_mult = 0.20 + } + max_hitpoints = 40000 + base_buildtime = 1080 + resources = { + category = starbase_stations + cost = { + alloys = 1250 + } + + upkeep = { + energy = 4 + } + } + + combat_size_multiplier = 40 + size_multiplier = 12 + fleet_slot_size = 2 + section_slots = { + "core" = { locator = "part1" } + "1" = { locator = "part2" } + "2" = { locator = "part3" } + "3" = { locator = "part4" } + "4" = { locator = "part5" } + "5" = { locator = "part6" } + "6" = { locator = "part7" } + } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + can_disable = yes + flip_control_on_disable = yes + + enable_default_design = yes #if yes, countries will have an auto-generated design at start + prerequisites = { "tech_starbase_4" } + class = shipclass_starbase + + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + required_component_set = "ftl_inhibitor" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = 4 + icon = ship_size_military_station + potential_construction = { + always = no + } + + possible_construction = { + always = no + } +} + +starbase_citadel = { + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_armor_add = @citadel_armor + starbase_module_capacity_add = 25 + starbase_building_capacity_add = 10 + starbase_defense_platform_capacity_add = 15 + #trade system + starbase_trade_collection_range_add = 1 + starbase_trade_protection_range_add = 1 + starbase_trade_protection_add = 32 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_fire_rate_mult = 0.50 + ship_weapon_range_mult = 0.20 + } + max_hitpoints = 80000 + base_buildtime = 1440 + resources = { + category = starbase_stations + cost = { + alloys = 3500 + } + + upkeep = { + energy = 5 + } + } + + combat_size_multiplier = 50 + size_multiplier = 16 + fleet_slot_size = 2 + section_slots = { + "core" = { locator = "part1" } + "1" = { locator = "part2" } + "2" = { locator = "part3" } + "3" = { locator = "part4" } + "4" = { locator = "part5" } + "5" = { locator = "part6" } + "6" = { locator = "part7" } + } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + can_disable = yes + flip_control_on_disable = yes + + enable_default_design = yes #if yes, countries will have an auto-generated design at start + enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser + prerequisites = { "tech_starbase_5" } + class = shipclass_starbase + + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + required_component_set = "ftl_inhibitor" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = 5 + icon = ship_size_military_station + potential_construction = { + always = no + } + + possible_construction = { + always = no + } +} + +#################### +# CRISES STARBASES # +#################### + +starbase_swarm = { + graphical_culture = { "swarm_01" } + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_armor_add = 60000 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_weapon_range_mult = 0.20 + } + + potential_construction = { + is_scope_type = planet + is_primary_star = yes + NOT = { + exists = orbital_defence + } + } + + max_hitpoints = 30000 + base_buildtime = 720 + combat_size_multiplier = 50 + size_multiplier = 16 + fleet_slot_size = 2 + section_slots = { "core" = { locator = "root" } } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + is_listed = no + can_disable = no + + enable_default_design = no #if yes, countries will have an auto-generated design at start + class = shipclass_starbase + + required_component_set = "sensor_components" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = -1 + icon = ship_size_military_station +} + +starbase_ai = { + graphical_culture = { "ai_01" } + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_armor_add = 40000 + ship_shield_add = 20000 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_weapon_range_mult = 0.20 + } + + potential_construction = { + is_scope_type = planet + is_primary_star = yes + NOT = { + exists = orbital_defence + } + } + + max_hitpoints = 20000 + base_buildtime = 720 + combat_size_multiplier = 50 + size_multiplier = 16 + fleet_slot_size = 2 + section_slots = { "core" = { locator = "root" } } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + is_listed = no + can_disable = no + + enable_default_design = no #if yes, countries will have an auto-generated design at start + class = shipclass_starbase + + required_component_set = "sensor_components" + required_component_set = "combat_computers" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = -1 + icon = ship_size_military_station +} + +# Normal System Starbase +starbase_exd_0 = { + graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" } + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_shield_add = 40000 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_weapon_range_mult = 0.20 + } + + potential_construction = { + is_scope_type = planet + is_primary_star = yes + NOT = { + exists = orbital_defence + } + } + + max_hitpoints = 20000 + base_buildtime = 720 + combat_size_multiplier = 50 + size_multiplier = 16 + fleet_slot_size = 2 + section_slots = { "core" = { locator = "root" } } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + is_listed = no + can_disable = no + + enable_default_design = no #if yes, countries will have an auto-generated design at start + class = shipclass_starbase + + required_component_set = "sensor_components" + required_component_set = "combat_computers" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = -1 + icon = ship_size_military_station +} + +# Anchor +starbase_exd = { + graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" } + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_shield_add = 80000 + ship_armor_add = 20000 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_weapon_range_mult = 0.20 + ship_fire_rate_mult = 0.50 + } + + potential_construction = { + is_scope_type = planet + is_primary_star = yes + NOT = { + exists = orbital_defence + } + } + + max_hitpoints = 120000 + base_buildtime = 720 + combat_size_multiplier = 50 + size_multiplier = 32 + fleet_slot_size = 2 + section_slots = { "core" = { locator = "root" } } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + is_listed = no + can_disable = no + + enable_default_design = no #if yes, countries will have an auto-generated design at start + class = shipclass_starbase + + required_component_set = "sensor_components" + required_component_set = "combat_computers" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = -1 + icon = ship_size_military_station +} + +starbase_marauder = { + graphical_culture = { "pirate_01" } + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_shield_add = 10000 + ship_armor_add = 20000 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_weapon_range_mult = 0.20 + } + + potential_construction = { + is_scope_type = planet + is_primary_star = yes + NOT = { + exists = orbital_defence + } + } + + max_hitpoints = 20000 + base_buildtime = 720 + combat_size_multiplier = 50 + size_multiplier = 12 + fleet_slot_size = 2 + section_slots = { "mid" = { locator = "part1" } } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + is_listed = no + can_disable = no + + enable_default_design = no #if yes, countries will have an auto-generated design at start + class = shipclass_starbase + + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = -1 + icon = ship_size_military_station +} + +starbase_gatebuilders = { + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_shield_add = 10000 + ship_armor_add = 20000 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_weapon_range_mult = 0.20 + } + + potential_construction = { + is_scope_type = planet + is_primary_star = yes + NOT = { + exists = orbital_defence + } + } + + max_hitpoints = 20000 + base_buildtime = 720 + combat_size_multiplier = 50 + size_multiplier = 12 + fleet_slot_size = 2 + section_slots = { "mid" = { locator = "part1" } } + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + is_listed = no + can_disable = no + + enable_default_design = no #if yes, countries will have an auto-generated design at start + class = shipclass_starbase + + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = -1 + icon = ship_size_military_station +} + +################## +# Fallen Empires +################## + +starbase_fe_outpost = { + graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04" } + + enable_default_design = no #if yes, countries will have an auto-generated design at start + class = shipclass_starbase + + max_speed = 0.0 + acceleration = 0.0 + rotation_speed = 0.0 + modifier = { + ship_evasion_mult = -1 + ship_armor_add = 2000 + starbase_defense_platform_capacity_add = 3 + ship_sensor_range_add = 1 + } + ship_modifier = { + ship_fire_rate_mult = 0.50 + ship_weapon_range_mult = 0.20 + } + max_hitpoints = 5000 + base_buildtime = 360 + resources = { + category = starbase_stations + cost = { + trigger = { + from = { + is_machine_empire = no + } + } + alloys = 100 + } + cost = { + trigger = { + from = { + is_machine_empire = yes + } + } + alloys = 150 + } + upkeep = { + energy = 1 + } + } + + potential_construction = { + is_scope_type = planet + is_primary_star = yes + NOT = { + exists = orbital_defence + } + } + + combat_size_multiplier = 5 + size_multiplier = 4 + fleet_slot_size = 2 + section_slots = { + "core" = { locator = "part1" } + } + + is_designable = no + num_target_locators = 0 + is_space_station = no + can_have_federation_design = no + is_civilian = no + components_add_to_cost = no + can_disable = yes + flip_control_on_disable = yes + + prerequisites = { "tech_starbase_1" } + + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + + build_block_radius = @build_block_radius_starbase + formation_priority = @starbase_formation_priority + icon_frame = 1 + icon = ship_size_military_station +} + + +################## +# Defensive Platform +################## + +ion_cannon = { + max_speed = 6 + rotation_speed = 10 + acceleration = 10 + max_hitpoints = 10000 + modifier = { + ship_evasion_mult = -1 + } + ship_modifier = { + ship_weapon_range_mult = 0.20 + } + size_multiplier = 8 + fleet_slot_size = 8 + combat_size_multiplier = 8 + section_slots = { "ship" = { locator = "part1" } } + is_designable = yes + components_add_to_cost = yes + uses_name_prefix = no + takes_name_from_ship_design = yes + num_target_locators = 0 + is_space_station = yes + base_buildtime = @battleship_build_time + auto_upgrade = no + + enable_default_design = yes #if yes, countries will have an auto-generated design at start + prerequisites = { "tech_titans" } + class = shipclass_military_station + ship_class_icon_frame = 26 + icon = ship_size_military_station + construction_type = starbase_defenses + required_component_set = "power_core" + required_component_set = "sensor_components" + required_component_set = "combat_computers" + + potential_construction = { + is_scope_type = starbase + } + + possible_construction = { + OR = { + has_starbase_size >= starbase_citadel + has_starbase_size >= orbital_ring_tier_3 + } + } + + resources = { + category = starbase_stations + cost = { + alloys = 1000 + } + upkeep = { + energy = 4 + } + } +} diff --git a/More Starbase Slots/common/ship_sizes/81_starbases.txt b/More Starbase Slots/common/ship_sizes/81_starbases.txt deleted file mode 100644 index e36d618..0000000 --- a/More Starbase Slots/common/ship_sizes/81_starbases.txt +++ /dev/null @@ -1,386 +0,0 @@ -@build_block_radius_starbase = 20 -@starbase_formation_priority = 1 - - -starbase_outpost = { - max_speed = 0.0 - acceleration = 0.0 - rotation_speed = 0.0 - modifier = { - ship_evasion_mult = -1 - ship_armor_add = 1000 - ship_sensor_range_add = 1 - } - ship_modifier = { - ship_fire_rate_mult = 0.50 - ship_weapon_range_mult = 0.20 - } - max_hitpoints = 5000 - base_buildtime = 360 - resources = { - category = starbase_stations - cost = { - trigger = { - from = { - is_machine_empire = no - } - } - alloys = 100 - } - cost = { - trigger = { - from = { - is_machine_empire = yes - } - } - alloys = 150 - } - upkeep = { - energy = 1 - } - } - - potential_construction = { - is_scope_type = planet - is_primary_star = yes - NOT = { - exists = orbital_defence - } - } - - possible_construction = { - always = yes - } - - combat_size_multiplier = 5 - size_multiplier = 4 - fleet_slot_size = 2 - section_slots = { - "core" = { locator = "part1" } - } - - is_designable = no - num_target_locators = 0 - is_space_station = no - can_have_federation_design = no - is_civilian = no - components_add_to_cost = no - can_disable = yes - flip_control_on_disable = yes - - enable_default_design = yes #if yes, countries will have an auto-generated design at start - prerequisites = { "tech_starbase_1" } - class = shipclass_starbase - - required_component_set = "power_core" - required_component_set = "sensor_components" - required_component_set = "combat_computers" - - build_block_radius = @build_block_radius_starbase - formation_priority = @starbase_formation_priority - icon_frame = 1 - icon = ship_size_military_station -} - -starbase_starport = { - max_speed = 0.0 - acceleration = 0.0 - rotation_speed = 0.0 - modifier = { - ship_evasion_mult = -1 - ship_armor_add = 2000 - starbase_module_capacity_add = 5 - starbase_building_capacity_add = 2 - starbase_defense_platform_capacity_add = 6 - #trade system - starbase_trade_collection_range_add = 1 - starbase_trade_protection_range_add = 1 - starbase_trade_protection_add = 8 - ship_sensor_range_add = 1 - } - ship_modifier = { - ship_fire_rate_mult = 0.50 - ship_weapon_range_mult = 0.20 - } - max_hitpoints = 10000 - base_buildtime = 360 - resources = { - category = starbase_stations - cost = { - alloys = 200 - } - - upkeep = { - energy = 2 - } - } - - combat_size_multiplier = 20 - size_multiplier = 6 - fleet_slot_size = 2 - section_slots = { - "core" = { locator = "part1" } - "1" = { locator = "part2" } - "2" = { locator = "part3" } - "3" = { locator = "part4" } - } - is_designable = no - num_target_locators = 0 - is_space_station = no - can_have_federation_design = no - is_civilian = no - components_add_to_cost = no - can_disable = yes - flip_control_on_disable = yes - - enable_default_design = yes #if yes, countries will have an auto-generated design at start - prerequisites = { "tech_starbase_2" } - class = shipclass_starbase - - required_component_set = "power_core" - required_component_set = "sensor_components" - required_component_set = "combat_computers" - required_component_set = "ftl_inhibitor" - - build_block_radius = @build_block_radius_starbase - formation_priority = @starbase_formation_priority - icon_frame = 2 - icon = ship_size_military_station - - potential_construction = { - always = no - } - - possible_construction = { - always = no - } -} - -starbase_starhold = { - max_speed = 0.0 - acceleration = 0.0 - rotation_speed = 0.0 - modifier = { - ship_evasion_mult = -1 - ship_armor_add = 5000 - starbase_module_capacity_add = 10 - starbase_building_capacity_add = 4 - starbase_defense_platform_capacity_add = 9 - #trade system - starbase_trade_collection_range_add = 1 - starbase_trade_protection_range_add = 1 - starbase_trade_protection_add = 16 - ship_sensor_range_add = 1 - } - ship_modifier = { - ship_fire_rate_mult = 0.50 - ship_weapon_range_mult = 0.20 - } - max_hitpoints = 20000 - base_buildtime = 720 - resources = { - category = starbase_stations - cost = { - alloys = 500 - } - - upkeep = { - energy = 3 - } - } - - combat_size_multiplier = 30 - size_multiplier = 8 - fleet_slot_size = 2 - section_slots = { - "core" = { locator = "part1" } - "1" = { locator = "part2" } - "2" = { locator = "part3" } - "3" = { locator = "part4" } - "4" = { locator = "part5" } - "5" = { locator = "part6" } - } - is_designable = no - num_target_locators = 0 - is_space_station = no - can_have_federation_design = no - is_civilian = no - components_add_to_cost = no - can_disable = yes - flip_control_on_disable = yes - - enable_default_design = yes #if yes, countries will have an auto-generated design at start - prerequisites = { "tech_starbase_3" } - class = shipclass_starbase - - required_component_set = "power_core" - required_component_set = "sensor_components" - required_component_set = "combat_computers" - required_component_set = "ftl_inhibitor" - - build_block_radius = @build_block_radius_starbase - formation_priority = @starbase_formation_priority - icon_frame = 3 - icon = ship_size_military_station - potential_construction = { - always = no - } - - possible_construction = { - always = no - } -} - -starbase_starfortress = { - max_speed = 0.0 - acceleration = 0.0 - rotation_speed = 0.0 - modifier = { - ship_evasion_mult = -1 - ship_armor_add = 10000 - starbase_module_capacity_add = 15 - starbase_building_capacity_add = 6 - starbase_defense_platform_capacity_add = 12 - #trade system - starbase_trade_collection_range_add = 1 - starbase_trade_protection_range_add = 1 - starbase_trade_protection_add = 24 - ship_sensor_range_add = 1 - } - ship_modifier = { - ship_fire_rate_mult = 0.50 - ship_weapon_range_mult = 0.20 - } - max_hitpoints = 40000 - base_buildtime = 1080 - resources = { - category = starbase_stations - cost = { - alloys = 1250 - } - - upkeep = { - energy = 4 - } - } - - combat_size_multiplier = 40 - size_multiplier = 12 - fleet_slot_size = 2 - section_slots = { - "core" = { locator = "part1" } - "1" = { locator = "part2" } - "2" = { locator = "part3" } - "3" = { locator = "part4" } - "4" = { locator = "part5" } - "5" = { locator = "part6" } - "6" = { locator = "part7" } - } - is_designable = no - num_target_locators = 0 - is_space_station = no - can_have_federation_design = no - is_civilian = no - components_add_to_cost = no - can_disable = yes - flip_control_on_disable = yes - - enable_default_design = yes #if yes, countries will have an auto-generated design at start - prerequisites = { "tech_starbase_4" } - class = shipclass_starbase - - required_component_set = "power_core" - required_component_set = "sensor_components" - required_component_set = "combat_computers" - required_component_set = "ftl_inhibitor" - - build_block_radius = @build_block_radius_starbase - formation_priority = @starbase_formation_priority - icon_frame = 4 - icon = ship_size_military_station - potential_construction = { - always = no - } - - possible_construction = { - always = no - } -} - - -starbase_citadel = { - max_speed = 0.0 - acceleration = 0.0 - rotation_speed = 0.0 - modifier = { - ship_evasion_mult = -1 - ship_armor_add = 20000 - starbase_module_capacity_add = 25 - starbase_building_capacity_add = 10 - starbase_defense_platform_capacity_add = 15 - #trade system - starbase_trade_collection_range_add = 1 - starbase_trade_protection_range_add = 1 - starbase_trade_protection_add = 32 - ship_sensor_range_add = 1 - } - ship_modifier = { - ship_fire_rate_mult = 0.50 - ship_weapon_range_mult = 0.20 - } - max_hitpoints = 80000 - base_buildtime = 1440 - resources = { - category = starbase_stations - cost = { - alloys = 3500 - } - - upkeep = { - energy = 5 - } - } - - combat_size_multiplier = 50 - size_multiplier = 16 - fleet_slot_size = 2 - section_slots = { - "core" = { locator = "part1" } - "1" = { locator = "part2" } - "2" = { locator = "part3" } - "3" = { locator = "part4" } - "4" = { locator = "part5" } - "5" = { locator = "part6" } - "6" = { locator = "part7" } - } - is_designable = no - num_target_locators = 0 - is_space_station = no - can_have_federation_design = no - is_civilian = no - components_add_to_cost = no - can_disable = yes - flip_control_on_disable = yes - - enable_default_design = yes #if yes, countries will have an auto-generated design at start - enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser - prerequisites = { "tech_starbase_5" } - class = shipclass_starbase - - required_component_set = "power_core" - required_component_set = "sensor_components" - required_component_set = "combat_computers" - required_component_set = "ftl_inhibitor" - - build_block_radius = @build_block_radius_starbase - formation_priority = @starbase_formation_priority - icon_frame = 5 - icon = ship_size_military_station - potential_construction = { - always = no - } - - possible_construction = { - always = no - } -} diff --git a/More Starbase Slots/descriptor.mod b/More Starbase Slots/descriptor.mod index 59f6e0e..f3e9973 100644 --- a/More Starbase Slots/descriptor.mod +++ b/More Starbase Slots/descriptor.mod @@ -1,7 +1,7 @@ -version="1.1" +version="1.2" tags={ "Balance" "Gameplay" } name="More Starbase Slots" -supported_version="3.8.3" \ No newline at end of file +supported_version="3.10.4" diff --git a/Obtainable Dark Matter Listening Post.mod b/Obtainable Dark Matter Listening Post.mod deleted file mode 100644 index 025d671..0000000 --- a/Obtainable Dark Matter Listening Post.mod +++ /dev/null @@ -1,9 +0,0 @@ -version="1.0" -tags={ - "Balance" - "Technologies" - "Gameplay" -} -name="Obtainable Dark Matter Listening Post" -supported_version="3.8.3" -path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Obtainable Dark Matter Listening Post" \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/common/starbase_buildings/odmlp_dark_matter_listening_post.txt b/Obtainable Dark Matter Listening Post/common/starbase_buildings/odmlp_dark_matter_listening_post.txt deleted file mode 100644 index 6ec1967..0000000 --- a/Obtainable Dark Matter Listening Post/common/starbase_buildings/odmlp_dark_matter_listening_post.txt +++ /dev/null @@ -1,77 +0,0 @@ -dark_matter_listening_post = { - icon = "GFX_spaceport_module_navigators_guild" - construction_days = 360 - - resources = { - category = starbase_buildings - cost = { - alloys = 500 - sr_dark_matter = 50 - } - - upkeep = { - energy = 10 - sr_dark_matter = 0.5 - } - } - - potential = { - exists = owner - owner = { - OR = { - has_technology = odmlp_tech_dark_matter_listening_post - is_fallen_empire = yes - } - } - is_orbital_ring = no - } - - possible = { - NOR = { - has_starbase_building = listening_post - } - } - - station_modifier = { - ship_sensor_range_add = 2 - ship_hyperlane_range_add = 4 - ship_cloaking_detection_add = 6 - } - - triggered_station_modifier = { - potential = { - hidden_trigger = { exists = this } - exists = owner - owner = { - is_galactic_community_member = yes - } - OR = { - is_active_resolution = "resolution_galacticstudies_astral_studies_network" - is_active_resolution = "resolution_galacticstudies_advanced_xenostudies" - is_active_resolution = "resolution_galacticstudies_ethical_guideline_refactoring" - is_active_resolution = "resolution_galacticstudies_extradimensional_experimentation" - } - } - - ship_sensor_range_add = 1 - ship_hyperlane_range_add = 1 - } - - triggered_station_modifier = { - potential = { - hidden_trigger = { exists = this } - exists = owner - owner = { - has_technology = tech_unusual_senses - } - } - custom_tooltip = sm_listening_post_unusual_senses_desc - ship_cloaking_detection_add = 1 - ship_sensor_range_add = 1 - mult = value:unusual_senses_mult - } - - ai_weight = { - weight = 100 #use same weight here - ai weighting is done in starbase_types.txt - } -} \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/common/technology/odmlp_technology.txt b/Obtainable Dark Matter Listening Post/common/technology/odmlp_technology.txt deleted file mode 100644 index 79f27f4..0000000 --- a/Obtainable Dark Matter Listening Post/common/technology/odmlp_technology.txt +++ /dev/null @@ -1,26 +0,0 @@ -odmlp_tech_dark_matter_listening_post = { - cost = 32000 - icon = "tech_sensors_3" - area = physics - tier = 4 - category = { field_manipulation } - is_rare = yes - weight_modifier = { - modifier = { - factor = 20 - } - } - ai_weight = { - factor = 20 - } - prerequisites = { - tech_dark_matter_detection - tech_sensors_2 - } - prereqfor_desc = { - component = { - title = "odmlp_dark_matter_listening_post_tech_description_title" - desc = "odmlp_dark_matter_listening_post_tech_description_content" - } - } -} \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/descriptor.mod b/Obtainable Dark Matter Listening Post/descriptor.mod deleted file mode 100644 index 449aeec..0000000 --- a/Obtainable Dark Matter Listening Post/descriptor.mod +++ /dev/null @@ -1,8 +0,0 @@ -version="1.0" -tags={ - "Balance" - "Technologies" - "Gameplay" -} -name="Obtainable Dark Matter Listening Post" -supported_version="3.8.3" \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_braz_por.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_braz_por.yml deleted file mode 100644 index 0c7b3ad..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_braz_por.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_braz_por: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_english.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_english.yml deleted file mode 100644 index c9c9f8c..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_english.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_english: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_french.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_french.yml deleted file mode 100644 index 78545f4..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_french.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_french: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_german.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_german.yml deleted file mode 100644 index 955d8eb..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_german.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_german: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_japanese.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_japanese.yml deleted file mode 100644 index 3426228..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_japanese.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_japanese: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_korean.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_korean.yml deleted file mode 100644 index 9fb402f..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_korean.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_korean: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_polish.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_polish.yml deleted file mode 100644 index cd229ac..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_polish.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_polish: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_russian.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_russian.yml deleted file mode 100644 index 4ed4953..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_russian.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_russian: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_simp_chinese.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_simp_chinese.yml deleted file mode 100644 index 736b0b3..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_simp_chinese.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_simp_chinese: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file diff --git a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_spanish.yml b/Obtainable Dark Matter Listening Post/localisation/odmlp_l_spanish.yml deleted file mode 100644 index 75ef464..0000000 --- a/Obtainable Dark Matter Listening Post/localisation/odmlp_l_spanish.yml +++ /dev/null @@ -1,5 +0,0 @@ -l_spanish: -odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post" -odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." -odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post" -odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber." \ No newline at end of file