update to 3.10.4
This commit is contained in:
parent
104fe2063c
commit
93bb70e770
28 changed files with 998 additions and 582 deletions
|
@ -3,5 +3,5 @@ tags={
|
||||||
"Technologies"
|
"Technologies"
|
||||||
}
|
}
|
||||||
name="Archaeo Jump Drive"
|
name="Archaeo Jump Drive"
|
||||||
supported_version="3.8.4"
|
supported_version="3.10.4"
|
||||||
path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Archaeo Jump Drive"
|
path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Archaeo Jump Drive"
|
||||||
|
|
|
@ -40,7 +40,9 @@ ap_archaeoengineers = {
|
||||||
}
|
}
|
||||||
|
|
||||||
modifier = {
|
modifier = {
|
||||||
|
country_scientist_cap_add = 1
|
||||||
weapon_archaeotech_weapon_damage_mult = 0.33
|
weapon_archaeotech_weapon_damage_mult = 0.33
|
||||||
|
starbase_shipyard_build_minor_artifacts_cost_mult = -0.10
|
||||||
}
|
}
|
||||||
|
|
||||||
ai_weight = {
|
ai_weight = {
|
||||||
|
|
|
@ -3,4 +3,4 @@ tags={
|
||||||
"Technologies"
|
"Technologies"
|
||||||
}
|
}
|
||||||
name="Archaeo Jump Drive"
|
name="Archaeo Jump Drive"
|
||||||
supported_version="3.8.4"
|
supported_version="3.10.4"
|
||||||
|
|
|
@ -9,5 +9,4 @@ country_event = {
|
||||||
message = no
|
message = no
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -3,5 +3,5 @@ tags={
|
||||||
"Gameplay"
|
"Gameplay"
|
||||||
}
|
}
|
||||||
name="Big Yards Forked"
|
name="Big Yards Forked"
|
||||||
supported_version="3.8.4"
|
supported_version="3.10.4"
|
||||||
path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Big Yards Forked"
|
path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Big Yards Forked"
|
||||||
|
|
|
@ -0,0 +1,133 @@
|
||||||
|
|
||||||
|
titan_yards = {
|
||||||
|
icon = "GFX_spaceport_module_titan_assembly_yard"
|
||||||
|
construction_days = 720
|
||||||
|
|
||||||
|
potential = {
|
||||||
|
exists = owner
|
||||||
|
owner = { has_technology = tech_titans }
|
||||||
|
is_orbital_ring = no
|
||||||
|
}
|
||||||
|
|
||||||
|
possible = {
|
||||||
|
custom_tooltip = {
|
||||||
|
fail_text = "requires_citadel"
|
||||||
|
has_starbase_size >= starbase_citadel
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
has_starbase_module = shipyard
|
||||||
|
starbase_buildable_is_in_queue_before = {
|
||||||
|
first = shipyard
|
||||||
|
second = titan_yards
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
station_modifier = {
|
||||||
|
starbase_shipyard_capacity_add = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
resources = {
|
||||||
|
category = starbase_buildings
|
||||||
|
cost = {
|
||||||
|
alloys = 500
|
||||||
|
}
|
||||||
|
|
||||||
|
upkeep = {
|
||||||
|
energy = 10
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
custom_tooltip = sm_titan_yards_desc_modifier
|
||||||
|
|
||||||
|
ai_weight = {
|
||||||
|
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
count_starbase_modules = {
|
||||||
|
type = shipyard
|
||||||
|
count < 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
owner = {
|
||||||
|
any_owned_starbase = {
|
||||||
|
NOT = { is_same_value = root }
|
||||||
|
has_starbase_building = titan_yards
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
colossus_yards = {
|
||||||
|
icon = "GFX_spaceport_module_colossus_assembly_yard"
|
||||||
|
construction_days = 720
|
||||||
|
|
||||||
|
potential = {
|
||||||
|
exists = owner
|
||||||
|
owner = {
|
||||||
|
OR = {
|
||||||
|
has_technology = tech_colossus
|
||||||
|
has_technology = tech_juggernaut
|
||||||
|
has_technology = tech_btc_1 # star-eater
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_orbital_ring = no
|
||||||
|
}
|
||||||
|
|
||||||
|
possible = {
|
||||||
|
custom_tooltip = {
|
||||||
|
fail_text = "requires_citadel"
|
||||||
|
has_starbase_size >= starbase_citadel
|
||||||
|
}
|
||||||
|
OR = {
|
||||||
|
has_starbase_module = shipyard
|
||||||
|
starbase_buildable_is_in_queue_before = {
|
||||||
|
first = shipyard
|
||||||
|
second = colossus_yards
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
station_modifier = {
|
||||||
|
starbase_shipyard_capacity_add = 4
|
||||||
|
}
|
||||||
|
|
||||||
|
resources = {
|
||||||
|
category = starbase_buildings
|
||||||
|
cost = {
|
||||||
|
alloys = 1000
|
||||||
|
}
|
||||||
|
|
||||||
|
upkeep = {
|
||||||
|
energy = 20
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
custom_tooltip = sm_colossus_yards_desc_modifier
|
||||||
|
show_in_tech = "tech_colossus"
|
||||||
|
show_in_tech = "tech_juggernaut"
|
||||||
|
|
||||||
|
ai_weight = {
|
||||||
|
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
count_starbase_modules = {
|
||||||
|
type = shipyard
|
||||||
|
count < 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
modifier = {
|
||||||
|
factor = 0
|
||||||
|
owner = {
|
||||||
|
any_owned_starbase = {
|
||||||
|
NOT = { is_same_value = root }
|
||||||
|
has_starbase_building = colossus_yards
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -1,4 +1,3 @@
|
||||||
|
|
||||||
titan_yards = {
|
titan_yards = {
|
||||||
icon = "GFX_spaceport_module_titan_assembly_yard"
|
icon = "GFX_spaceport_module_titan_assembly_yard"
|
||||||
construction_days = 720
|
construction_days = 720
|
||||||
|
@ -6,7 +5,7 @@ titan_yards = {
|
||||||
potential = {
|
potential = {
|
||||||
exists = owner
|
exists = owner
|
||||||
owner = { has_technology = tech_titans }
|
owner = { has_technology = tech_titans }
|
||||||
is_orbital_ring = no
|
is_normal_starbase = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
possible = {
|
possible = {
|
||||||
|
@ -74,7 +73,7 @@ colossus_yards = {
|
||||||
has_technology = tech_btc_1 # star-eater
|
has_technology = tech_btc_1 # star-eater
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
is_orbital_ring = no
|
is_normal_starbase = yes
|
||||||
}
|
}
|
||||||
|
|
||||||
possible = {
|
possible = {
|
||||||
|
@ -130,4 +129,3 @@ colossus_yards = {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -3,4 +3,4 @@ tags={
|
||||||
"Gameplay"
|
"Gameplay"
|
||||||
}
|
}
|
||||||
name="Big Yards Forked"
|
name="Big Yards Forked"
|
||||||
supported_version="3.8.4"
|
supported_version="3.10.4"
|
||||||
|
|
|
@ -4,5 +4,5 @@ tags={
|
||||||
"Gameplay"
|
"Gameplay"
|
||||||
}
|
}
|
||||||
name="More Starbase Slots"
|
name="More Starbase Slots"
|
||||||
supported_version="3.8.3"
|
supported_version="3.10.4"
|
||||||
path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/More Starbase Slots"
|
path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/More Starbase Slots"
|
|
@ -1,14 +1,17 @@
|
||||||
|
################
|
||||||
|
# Orbital ring #
|
||||||
|
################
|
||||||
|
|
||||||
@build_block_orbital_ring = 20
|
@build_block_orbital_ring = 20
|
||||||
@orbital_ring_formation_priority = 1
|
@orbital_ring_formation_priority = 1
|
||||||
|
|
||||||
|
|
||||||
orbital_ring_tier_1 = {
|
orbital_ring_tier_1 = {
|
||||||
max_speed = 0.0
|
max_speed = 0.0
|
||||||
acceleration = 0.0
|
acceleration = 0.0
|
||||||
rotation_speed = 0.0
|
rotation_speed = 0.0
|
||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_mult = -1
|
ship_evasion_mult = -1
|
||||||
ship_armor_add = 1000
|
ship_armor_add = @outpost_armor
|
||||||
starbase_defense_platform_capacity_add = 2
|
starbase_defense_platform_capacity_add = 2
|
||||||
starbase_module_capacity_add = 5
|
starbase_module_capacity_add = 5
|
||||||
starbase_building_capacity_add = 4
|
starbase_building_capacity_add = 4
|
||||||
|
@ -78,7 +81,7 @@ orbital_ring_tier_2 = {
|
||||||
rotation_speed = 0.0
|
rotation_speed = 0.0
|
||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_mult = -1
|
ship_evasion_mult = -1
|
||||||
ship_armor_add = 2000
|
ship_armor_add = @starport_armor
|
||||||
starbase_defense_platform_capacity_add = 4
|
starbase_defense_platform_capacity_add = 4
|
||||||
starbase_module_capacity_add = 10
|
starbase_module_capacity_add = 10
|
||||||
starbase_building_capacity_add = 6
|
starbase_building_capacity_add = 6
|
||||||
|
@ -148,7 +151,7 @@ orbital_ring_tier_3 = {
|
||||||
rotation_speed = 0.0
|
rotation_speed = 0.0
|
||||||
modifier = {
|
modifier = {
|
||||||
ship_evasion_mult = -1
|
ship_evasion_mult = -1
|
||||||
ship_armor_add = 2000
|
ship_armor_add = @starport_armor
|
||||||
starbase_defense_platform_capacity_add = 6
|
starbase_defense_platform_capacity_add = 6
|
||||||
starbase_module_capacity_add = 15
|
starbase_module_capacity_add = 15
|
||||||
starbase_building_capacity_add = 8
|
starbase_building_capacity_add = 8
|
837
More Starbase Slots/common/ship_sizes/00_starbases.txt
Normal file
837
More Starbase Slots/common/ship_sizes/00_starbases.txt
Normal file
|
@ -0,0 +1,837 @@
|
||||||
|
################
|
||||||
|
# STARBASES #
|
||||||
|
################
|
||||||
|
|
||||||
|
@build_block_radius_starbase = 20
|
||||||
|
@starbase_formation_priority = 1
|
||||||
|
|
||||||
|
starbase_outpost = {
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_armor_add = @outpost_armor
|
||||||
|
starbase_defense_platform_capacity_add = 3
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_fire_rate_mult = 0.50
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
max_hitpoints = 5000
|
||||||
|
base_buildtime = 360
|
||||||
|
resources = {
|
||||||
|
category = starbase_stations
|
||||||
|
cost = {
|
||||||
|
trigger = {
|
||||||
|
from = {
|
||||||
|
is_machine_empire = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
alloys = 100
|
||||||
|
}
|
||||||
|
cost = {
|
||||||
|
trigger = {
|
||||||
|
from = {
|
||||||
|
is_machine_empire = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
alloys = 150
|
||||||
|
}
|
||||||
|
upkeep = {
|
||||||
|
energy = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
is_scope_type = planet
|
||||||
|
is_primary_star = yes
|
||||||
|
NOT = {
|
||||||
|
exists = orbital_defence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
possible_construction = {
|
||||||
|
always = yes
|
||||||
|
}
|
||||||
|
|
||||||
|
combat_size_multiplier = 5
|
||||||
|
size_multiplier = 4
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = {
|
||||||
|
"core" = { locator = "part1" }
|
||||||
|
}
|
||||||
|
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
can_disable = yes
|
||||||
|
flip_control_on_disable = yes
|
||||||
|
|
||||||
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
|
prerequisites = { "tech_starbase_1" }
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = 1
|
||||||
|
icon = ship_size_military_station
|
||||||
|
}
|
||||||
|
|
||||||
|
starbase_starport = {
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_armor_add = @starport_armor
|
||||||
|
starbase_module_capacity_add = 5
|
||||||
|
starbase_building_capacity_add = 2
|
||||||
|
starbase_defense_platform_capacity_add = 6
|
||||||
|
#trade system
|
||||||
|
starbase_trade_collection_range_add = 1
|
||||||
|
starbase_trade_protection_range_add = 1
|
||||||
|
starbase_trade_protection_add = 8
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_fire_rate_mult = 0.50
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
max_hitpoints = 10000
|
||||||
|
base_buildtime = 360
|
||||||
|
resources = {
|
||||||
|
category = starbase_stations
|
||||||
|
cost = {
|
||||||
|
alloys = 200
|
||||||
|
}
|
||||||
|
|
||||||
|
upkeep = {
|
||||||
|
energy = 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
combat_size_multiplier = 20
|
||||||
|
size_multiplier = 6
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = {
|
||||||
|
"core" = { locator = "part1" }
|
||||||
|
"1" = { locator = "part2" }
|
||||||
|
"2" = { locator = "part3" }
|
||||||
|
}
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
can_disable = yes
|
||||||
|
flip_control_on_disable = yes
|
||||||
|
|
||||||
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
|
prerequisites = { "tech_starbase_2" }
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
required_component_set = "ftl_inhibitor"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = 2
|
||||||
|
icon = ship_size_military_station
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
possible_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
starbase_starhold = {
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_armor_add = @starhold_armor
|
||||||
|
starbase_module_capacity_add = 10
|
||||||
|
starbase_building_capacity_add = 4
|
||||||
|
starbase_defense_platform_capacity_add = 9
|
||||||
|
#trade system
|
||||||
|
starbase_trade_collection_range_add = 1
|
||||||
|
starbase_trade_protection_range_add = 1
|
||||||
|
starbase_trade_protection_add = 16
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_fire_rate_mult = 0.50
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
max_hitpoints = 20000
|
||||||
|
base_buildtime = 720
|
||||||
|
resources = {
|
||||||
|
category = starbase_stations
|
||||||
|
cost = {
|
||||||
|
alloys = 500
|
||||||
|
}
|
||||||
|
|
||||||
|
upkeep = {
|
||||||
|
energy = 3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
combat_size_multiplier = 30
|
||||||
|
size_multiplier = 8
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = {
|
||||||
|
"core" = { locator = "part1" }
|
||||||
|
"1" = { locator = "part2" }
|
||||||
|
"2" = { locator = "part3" }
|
||||||
|
"3" = { locator = "part4" }
|
||||||
|
"4" = { locator = "part5" }
|
||||||
|
}
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
can_disable = yes
|
||||||
|
flip_control_on_disable = yes
|
||||||
|
|
||||||
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
|
prerequisites = { "tech_starbase_3" }
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
required_component_set = "ftl_inhibitor"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = 3
|
||||||
|
icon = ship_size_military_station
|
||||||
|
potential_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
possible_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
starbase_starfortress = {
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_armor_add = @starfort_armor
|
||||||
|
starbase_module_capacity_add = 15
|
||||||
|
starbase_building_capacity_add = 6
|
||||||
|
starbase_defense_platform_capacity_add = 12
|
||||||
|
#trade system
|
||||||
|
starbase_trade_collection_range_add = 1
|
||||||
|
starbase_trade_protection_range_add = 1
|
||||||
|
starbase_trade_protection_add = 24
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_fire_rate_mult = 0.50
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
max_hitpoints = 40000
|
||||||
|
base_buildtime = 1080
|
||||||
|
resources = {
|
||||||
|
category = starbase_stations
|
||||||
|
cost = {
|
||||||
|
alloys = 1250
|
||||||
|
}
|
||||||
|
|
||||||
|
upkeep = {
|
||||||
|
energy = 4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
combat_size_multiplier = 40
|
||||||
|
size_multiplier = 12
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = {
|
||||||
|
"core" = { locator = "part1" }
|
||||||
|
"1" = { locator = "part2" }
|
||||||
|
"2" = { locator = "part3" }
|
||||||
|
"3" = { locator = "part4" }
|
||||||
|
"4" = { locator = "part5" }
|
||||||
|
"5" = { locator = "part6" }
|
||||||
|
"6" = { locator = "part7" }
|
||||||
|
}
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
can_disable = yes
|
||||||
|
flip_control_on_disable = yes
|
||||||
|
|
||||||
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
|
prerequisites = { "tech_starbase_4" }
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
required_component_set = "ftl_inhibitor"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = 4
|
||||||
|
icon = ship_size_military_station
|
||||||
|
potential_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
possible_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
starbase_citadel = {
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_armor_add = @citadel_armor
|
||||||
|
starbase_module_capacity_add = 25
|
||||||
|
starbase_building_capacity_add = 10
|
||||||
|
starbase_defense_platform_capacity_add = 15
|
||||||
|
#trade system
|
||||||
|
starbase_trade_collection_range_add = 1
|
||||||
|
starbase_trade_protection_range_add = 1
|
||||||
|
starbase_trade_protection_add = 32
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_fire_rate_mult = 0.50
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
max_hitpoints = 80000
|
||||||
|
base_buildtime = 1440
|
||||||
|
resources = {
|
||||||
|
category = starbase_stations
|
||||||
|
cost = {
|
||||||
|
alloys = 3500
|
||||||
|
}
|
||||||
|
|
||||||
|
upkeep = {
|
||||||
|
energy = 5
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
combat_size_multiplier = 50
|
||||||
|
size_multiplier = 16
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = {
|
||||||
|
"core" = { locator = "part1" }
|
||||||
|
"1" = { locator = "part2" }
|
||||||
|
"2" = { locator = "part3" }
|
||||||
|
"3" = { locator = "part4" }
|
||||||
|
"4" = { locator = "part5" }
|
||||||
|
"5" = { locator = "part6" }
|
||||||
|
"6" = { locator = "part7" }
|
||||||
|
}
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
can_disable = yes
|
||||||
|
flip_control_on_disable = yes
|
||||||
|
|
||||||
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
|
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||||
|
prerequisites = { "tech_starbase_5" }
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
required_component_set = "ftl_inhibitor"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = 5
|
||||||
|
icon = ship_size_military_station
|
||||||
|
potential_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
|
||||||
|
possible_construction = {
|
||||||
|
always = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
####################
|
||||||
|
# CRISES STARBASES #
|
||||||
|
####################
|
||||||
|
|
||||||
|
starbase_swarm = {
|
||||||
|
graphical_culture = { "swarm_01" }
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_armor_add = 60000
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
is_scope_type = planet
|
||||||
|
is_primary_star = yes
|
||||||
|
NOT = {
|
||||||
|
exists = orbital_defence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
max_hitpoints = 30000
|
||||||
|
base_buildtime = 720
|
||||||
|
combat_size_multiplier = 50
|
||||||
|
size_multiplier = 16
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = { "core" = { locator = "root" } }
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
is_listed = no
|
||||||
|
can_disable = no
|
||||||
|
|
||||||
|
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = -1
|
||||||
|
icon = ship_size_military_station
|
||||||
|
}
|
||||||
|
|
||||||
|
starbase_ai = {
|
||||||
|
graphical_culture = { "ai_01" }
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_armor_add = 40000
|
||||||
|
ship_shield_add = 20000
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
is_scope_type = planet
|
||||||
|
is_primary_star = yes
|
||||||
|
NOT = {
|
||||||
|
exists = orbital_defence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
max_hitpoints = 20000
|
||||||
|
base_buildtime = 720
|
||||||
|
combat_size_multiplier = 50
|
||||||
|
size_multiplier = 16
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = { "core" = { locator = "root" } }
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
is_listed = no
|
||||||
|
can_disable = no
|
||||||
|
|
||||||
|
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = -1
|
||||||
|
icon = ship_size_military_station
|
||||||
|
}
|
||||||
|
|
||||||
|
# Normal System Starbase
|
||||||
|
starbase_exd_0 = {
|
||||||
|
graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" }
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_shield_add = 40000
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
is_scope_type = planet
|
||||||
|
is_primary_star = yes
|
||||||
|
NOT = {
|
||||||
|
exists = orbital_defence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
max_hitpoints = 20000
|
||||||
|
base_buildtime = 720
|
||||||
|
combat_size_multiplier = 50
|
||||||
|
size_multiplier = 16
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = { "core" = { locator = "root" } }
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
is_listed = no
|
||||||
|
can_disable = no
|
||||||
|
|
||||||
|
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = -1
|
||||||
|
icon = ship_size_military_station
|
||||||
|
}
|
||||||
|
|
||||||
|
# Anchor
|
||||||
|
starbase_exd = {
|
||||||
|
graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" }
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_shield_add = 80000
|
||||||
|
ship_armor_add = 20000
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
ship_fire_rate_mult = 0.50
|
||||||
|
}
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
is_scope_type = planet
|
||||||
|
is_primary_star = yes
|
||||||
|
NOT = {
|
||||||
|
exists = orbital_defence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
max_hitpoints = 120000
|
||||||
|
base_buildtime = 720
|
||||||
|
combat_size_multiplier = 50
|
||||||
|
size_multiplier = 32
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = { "core" = { locator = "root" } }
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
is_listed = no
|
||||||
|
can_disable = no
|
||||||
|
|
||||||
|
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = -1
|
||||||
|
icon = ship_size_military_station
|
||||||
|
}
|
||||||
|
|
||||||
|
starbase_marauder = {
|
||||||
|
graphical_culture = { "pirate_01" }
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_shield_add = 10000
|
||||||
|
ship_armor_add = 20000
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
is_scope_type = planet
|
||||||
|
is_primary_star = yes
|
||||||
|
NOT = {
|
||||||
|
exists = orbital_defence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
max_hitpoints = 20000
|
||||||
|
base_buildtime = 720
|
||||||
|
combat_size_multiplier = 50
|
||||||
|
size_multiplier = 12
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = { "mid" = { locator = "part1" } }
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
is_listed = no
|
||||||
|
can_disable = no
|
||||||
|
|
||||||
|
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = -1
|
||||||
|
icon = ship_size_military_station
|
||||||
|
}
|
||||||
|
|
||||||
|
starbase_gatebuilders = {
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_shield_add = 10000
|
||||||
|
ship_armor_add = 20000
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
is_scope_type = planet
|
||||||
|
is_primary_star = yes
|
||||||
|
NOT = {
|
||||||
|
exists = orbital_defence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
max_hitpoints = 20000
|
||||||
|
base_buildtime = 720
|
||||||
|
combat_size_multiplier = 50
|
||||||
|
size_multiplier = 12
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = { "mid" = { locator = "part1" } }
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
is_listed = no
|
||||||
|
can_disable = no
|
||||||
|
|
||||||
|
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = -1
|
||||||
|
icon = ship_size_military_station
|
||||||
|
}
|
||||||
|
|
||||||
|
##################
|
||||||
|
# Fallen Empires
|
||||||
|
##################
|
||||||
|
|
||||||
|
starbase_fe_outpost = {
|
||||||
|
graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04" }
|
||||||
|
|
||||||
|
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||||
|
class = shipclass_starbase
|
||||||
|
|
||||||
|
max_speed = 0.0
|
||||||
|
acceleration = 0.0
|
||||||
|
rotation_speed = 0.0
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
ship_armor_add = 2000
|
||||||
|
starbase_defense_platform_capacity_add = 3
|
||||||
|
ship_sensor_range_add = 1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_fire_rate_mult = 0.50
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
max_hitpoints = 5000
|
||||||
|
base_buildtime = 360
|
||||||
|
resources = {
|
||||||
|
category = starbase_stations
|
||||||
|
cost = {
|
||||||
|
trigger = {
|
||||||
|
from = {
|
||||||
|
is_machine_empire = no
|
||||||
|
}
|
||||||
|
}
|
||||||
|
alloys = 100
|
||||||
|
}
|
||||||
|
cost = {
|
||||||
|
trigger = {
|
||||||
|
from = {
|
||||||
|
is_machine_empire = yes
|
||||||
|
}
|
||||||
|
}
|
||||||
|
alloys = 150
|
||||||
|
}
|
||||||
|
upkeep = {
|
||||||
|
energy = 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
is_scope_type = planet
|
||||||
|
is_primary_star = yes
|
||||||
|
NOT = {
|
||||||
|
exists = orbital_defence
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
combat_size_multiplier = 5
|
||||||
|
size_multiplier = 4
|
||||||
|
fleet_slot_size = 2
|
||||||
|
section_slots = {
|
||||||
|
"core" = { locator = "part1" }
|
||||||
|
}
|
||||||
|
|
||||||
|
is_designable = no
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = no
|
||||||
|
can_have_federation_design = no
|
||||||
|
is_civilian = no
|
||||||
|
components_add_to_cost = no
|
||||||
|
can_disable = yes
|
||||||
|
flip_control_on_disable = yes
|
||||||
|
|
||||||
|
prerequisites = { "tech_starbase_1" }
|
||||||
|
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
build_block_radius = @build_block_radius_starbase
|
||||||
|
formation_priority = @starbase_formation_priority
|
||||||
|
icon_frame = 1
|
||||||
|
icon = ship_size_military_station
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
##################
|
||||||
|
# Defensive Platform
|
||||||
|
##################
|
||||||
|
|
||||||
|
ion_cannon = {
|
||||||
|
max_speed = 6
|
||||||
|
rotation_speed = 10
|
||||||
|
acceleration = 10
|
||||||
|
max_hitpoints = 10000
|
||||||
|
modifier = {
|
||||||
|
ship_evasion_mult = -1
|
||||||
|
}
|
||||||
|
ship_modifier = {
|
||||||
|
ship_weapon_range_mult = 0.20
|
||||||
|
}
|
||||||
|
size_multiplier = 8
|
||||||
|
fleet_slot_size = 8
|
||||||
|
combat_size_multiplier = 8
|
||||||
|
section_slots = { "ship" = { locator = "part1" } }
|
||||||
|
is_designable = yes
|
||||||
|
components_add_to_cost = yes
|
||||||
|
uses_name_prefix = no
|
||||||
|
takes_name_from_ship_design = yes
|
||||||
|
num_target_locators = 0
|
||||||
|
is_space_station = yes
|
||||||
|
base_buildtime = @battleship_build_time
|
||||||
|
auto_upgrade = no
|
||||||
|
|
||||||
|
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||||
|
prerequisites = { "tech_titans" }
|
||||||
|
class = shipclass_military_station
|
||||||
|
ship_class_icon_frame = 26
|
||||||
|
icon = ship_size_military_station
|
||||||
|
construction_type = starbase_defenses
|
||||||
|
required_component_set = "power_core"
|
||||||
|
required_component_set = "sensor_components"
|
||||||
|
required_component_set = "combat_computers"
|
||||||
|
|
||||||
|
potential_construction = {
|
||||||
|
is_scope_type = starbase
|
||||||
|
}
|
||||||
|
|
||||||
|
possible_construction = {
|
||||||
|
OR = {
|
||||||
|
has_starbase_size >= starbase_citadel
|
||||||
|
has_starbase_size >= orbital_ring_tier_3
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
resources = {
|
||||||
|
category = starbase_stations
|
||||||
|
cost = {
|
||||||
|
alloys = 1000
|
||||||
|
}
|
||||||
|
upkeep = {
|
||||||
|
energy = 4
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,386 +0,0 @@
|
||||||
@build_block_radius_starbase = 20
|
|
||||||
@starbase_formation_priority = 1
|
|
||||||
|
|
||||||
|
|
||||||
starbase_outpost = {
|
|
||||||
max_speed = 0.0
|
|
||||||
acceleration = 0.0
|
|
||||||
rotation_speed = 0.0
|
|
||||||
modifier = {
|
|
||||||
ship_evasion_mult = -1
|
|
||||||
ship_armor_add = 1000
|
|
||||||
ship_sensor_range_add = 1
|
|
||||||
}
|
|
||||||
ship_modifier = {
|
|
||||||
ship_fire_rate_mult = 0.50
|
|
||||||
ship_weapon_range_mult = 0.20
|
|
||||||
}
|
|
||||||
max_hitpoints = 5000
|
|
||||||
base_buildtime = 360
|
|
||||||
resources = {
|
|
||||||
category = starbase_stations
|
|
||||||
cost = {
|
|
||||||
trigger = {
|
|
||||||
from = {
|
|
||||||
is_machine_empire = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
alloys = 100
|
|
||||||
}
|
|
||||||
cost = {
|
|
||||||
trigger = {
|
|
||||||
from = {
|
|
||||||
is_machine_empire = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
alloys = 150
|
|
||||||
}
|
|
||||||
upkeep = {
|
|
||||||
energy = 1
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
potential_construction = {
|
|
||||||
is_scope_type = planet
|
|
||||||
is_primary_star = yes
|
|
||||||
NOT = {
|
|
||||||
exists = orbital_defence
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
possible_construction = {
|
|
||||||
always = yes
|
|
||||||
}
|
|
||||||
|
|
||||||
combat_size_multiplier = 5
|
|
||||||
size_multiplier = 4
|
|
||||||
fleet_slot_size = 2
|
|
||||||
section_slots = {
|
|
||||||
"core" = { locator = "part1" }
|
|
||||||
}
|
|
||||||
|
|
||||||
is_designable = no
|
|
||||||
num_target_locators = 0
|
|
||||||
is_space_station = no
|
|
||||||
can_have_federation_design = no
|
|
||||||
is_civilian = no
|
|
||||||
components_add_to_cost = no
|
|
||||||
can_disable = yes
|
|
||||||
flip_control_on_disable = yes
|
|
||||||
|
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
|
||||||
prerequisites = { "tech_starbase_1" }
|
|
||||||
class = shipclass_starbase
|
|
||||||
|
|
||||||
required_component_set = "power_core"
|
|
||||||
required_component_set = "sensor_components"
|
|
||||||
required_component_set = "combat_computers"
|
|
||||||
|
|
||||||
build_block_radius = @build_block_radius_starbase
|
|
||||||
formation_priority = @starbase_formation_priority
|
|
||||||
icon_frame = 1
|
|
||||||
icon = ship_size_military_station
|
|
||||||
}
|
|
||||||
|
|
||||||
starbase_starport = {
|
|
||||||
max_speed = 0.0
|
|
||||||
acceleration = 0.0
|
|
||||||
rotation_speed = 0.0
|
|
||||||
modifier = {
|
|
||||||
ship_evasion_mult = -1
|
|
||||||
ship_armor_add = 2000
|
|
||||||
starbase_module_capacity_add = 5
|
|
||||||
starbase_building_capacity_add = 2
|
|
||||||
starbase_defense_platform_capacity_add = 6
|
|
||||||
#trade system
|
|
||||||
starbase_trade_collection_range_add = 1
|
|
||||||
starbase_trade_protection_range_add = 1
|
|
||||||
starbase_trade_protection_add = 8
|
|
||||||
ship_sensor_range_add = 1
|
|
||||||
}
|
|
||||||
ship_modifier = {
|
|
||||||
ship_fire_rate_mult = 0.50
|
|
||||||
ship_weapon_range_mult = 0.20
|
|
||||||
}
|
|
||||||
max_hitpoints = 10000
|
|
||||||
base_buildtime = 360
|
|
||||||
resources = {
|
|
||||||
category = starbase_stations
|
|
||||||
cost = {
|
|
||||||
alloys = 200
|
|
||||||
}
|
|
||||||
|
|
||||||
upkeep = {
|
|
||||||
energy = 2
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
combat_size_multiplier = 20
|
|
||||||
size_multiplier = 6
|
|
||||||
fleet_slot_size = 2
|
|
||||||
section_slots = {
|
|
||||||
"core" = { locator = "part1" }
|
|
||||||
"1" = { locator = "part2" }
|
|
||||||
"2" = { locator = "part3" }
|
|
||||||
"3" = { locator = "part4" }
|
|
||||||
}
|
|
||||||
is_designable = no
|
|
||||||
num_target_locators = 0
|
|
||||||
is_space_station = no
|
|
||||||
can_have_federation_design = no
|
|
||||||
is_civilian = no
|
|
||||||
components_add_to_cost = no
|
|
||||||
can_disable = yes
|
|
||||||
flip_control_on_disable = yes
|
|
||||||
|
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
|
||||||
prerequisites = { "tech_starbase_2" }
|
|
||||||
class = shipclass_starbase
|
|
||||||
|
|
||||||
required_component_set = "power_core"
|
|
||||||
required_component_set = "sensor_components"
|
|
||||||
required_component_set = "combat_computers"
|
|
||||||
required_component_set = "ftl_inhibitor"
|
|
||||||
|
|
||||||
build_block_radius = @build_block_radius_starbase
|
|
||||||
formation_priority = @starbase_formation_priority
|
|
||||||
icon_frame = 2
|
|
||||||
icon = ship_size_military_station
|
|
||||||
|
|
||||||
potential_construction = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
|
|
||||||
possible_construction = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
starbase_starhold = {
|
|
||||||
max_speed = 0.0
|
|
||||||
acceleration = 0.0
|
|
||||||
rotation_speed = 0.0
|
|
||||||
modifier = {
|
|
||||||
ship_evasion_mult = -1
|
|
||||||
ship_armor_add = 5000
|
|
||||||
starbase_module_capacity_add = 10
|
|
||||||
starbase_building_capacity_add = 4
|
|
||||||
starbase_defense_platform_capacity_add = 9
|
|
||||||
#trade system
|
|
||||||
starbase_trade_collection_range_add = 1
|
|
||||||
starbase_trade_protection_range_add = 1
|
|
||||||
starbase_trade_protection_add = 16
|
|
||||||
ship_sensor_range_add = 1
|
|
||||||
}
|
|
||||||
ship_modifier = {
|
|
||||||
ship_fire_rate_mult = 0.50
|
|
||||||
ship_weapon_range_mult = 0.20
|
|
||||||
}
|
|
||||||
max_hitpoints = 20000
|
|
||||||
base_buildtime = 720
|
|
||||||
resources = {
|
|
||||||
category = starbase_stations
|
|
||||||
cost = {
|
|
||||||
alloys = 500
|
|
||||||
}
|
|
||||||
|
|
||||||
upkeep = {
|
|
||||||
energy = 3
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
combat_size_multiplier = 30
|
|
||||||
size_multiplier = 8
|
|
||||||
fleet_slot_size = 2
|
|
||||||
section_slots = {
|
|
||||||
"core" = { locator = "part1" }
|
|
||||||
"1" = { locator = "part2" }
|
|
||||||
"2" = { locator = "part3" }
|
|
||||||
"3" = { locator = "part4" }
|
|
||||||
"4" = { locator = "part5" }
|
|
||||||
"5" = { locator = "part6" }
|
|
||||||
}
|
|
||||||
is_designable = no
|
|
||||||
num_target_locators = 0
|
|
||||||
is_space_station = no
|
|
||||||
can_have_federation_design = no
|
|
||||||
is_civilian = no
|
|
||||||
components_add_to_cost = no
|
|
||||||
can_disable = yes
|
|
||||||
flip_control_on_disable = yes
|
|
||||||
|
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
|
||||||
prerequisites = { "tech_starbase_3" }
|
|
||||||
class = shipclass_starbase
|
|
||||||
|
|
||||||
required_component_set = "power_core"
|
|
||||||
required_component_set = "sensor_components"
|
|
||||||
required_component_set = "combat_computers"
|
|
||||||
required_component_set = "ftl_inhibitor"
|
|
||||||
|
|
||||||
build_block_radius = @build_block_radius_starbase
|
|
||||||
formation_priority = @starbase_formation_priority
|
|
||||||
icon_frame = 3
|
|
||||||
icon = ship_size_military_station
|
|
||||||
potential_construction = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
|
|
||||||
possible_construction = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
starbase_starfortress = {
|
|
||||||
max_speed = 0.0
|
|
||||||
acceleration = 0.0
|
|
||||||
rotation_speed = 0.0
|
|
||||||
modifier = {
|
|
||||||
ship_evasion_mult = -1
|
|
||||||
ship_armor_add = 10000
|
|
||||||
starbase_module_capacity_add = 15
|
|
||||||
starbase_building_capacity_add = 6
|
|
||||||
starbase_defense_platform_capacity_add = 12
|
|
||||||
#trade system
|
|
||||||
starbase_trade_collection_range_add = 1
|
|
||||||
starbase_trade_protection_range_add = 1
|
|
||||||
starbase_trade_protection_add = 24
|
|
||||||
ship_sensor_range_add = 1
|
|
||||||
}
|
|
||||||
ship_modifier = {
|
|
||||||
ship_fire_rate_mult = 0.50
|
|
||||||
ship_weapon_range_mult = 0.20
|
|
||||||
}
|
|
||||||
max_hitpoints = 40000
|
|
||||||
base_buildtime = 1080
|
|
||||||
resources = {
|
|
||||||
category = starbase_stations
|
|
||||||
cost = {
|
|
||||||
alloys = 1250
|
|
||||||
}
|
|
||||||
|
|
||||||
upkeep = {
|
|
||||||
energy = 4
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
combat_size_multiplier = 40
|
|
||||||
size_multiplier = 12
|
|
||||||
fleet_slot_size = 2
|
|
||||||
section_slots = {
|
|
||||||
"core" = { locator = "part1" }
|
|
||||||
"1" = { locator = "part2" }
|
|
||||||
"2" = { locator = "part3" }
|
|
||||||
"3" = { locator = "part4" }
|
|
||||||
"4" = { locator = "part5" }
|
|
||||||
"5" = { locator = "part6" }
|
|
||||||
"6" = { locator = "part7" }
|
|
||||||
}
|
|
||||||
is_designable = no
|
|
||||||
num_target_locators = 0
|
|
||||||
is_space_station = no
|
|
||||||
can_have_federation_design = no
|
|
||||||
is_civilian = no
|
|
||||||
components_add_to_cost = no
|
|
||||||
can_disable = yes
|
|
||||||
flip_control_on_disable = yes
|
|
||||||
|
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
|
||||||
prerequisites = { "tech_starbase_4" }
|
|
||||||
class = shipclass_starbase
|
|
||||||
|
|
||||||
required_component_set = "power_core"
|
|
||||||
required_component_set = "sensor_components"
|
|
||||||
required_component_set = "combat_computers"
|
|
||||||
required_component_set = "ftl_inhibitor"
|
|
||||||
|
|
||||||
build_block_radius = @build_block_radius_starbase
|
|
||||||
formation_priority = @starbase_formation_priority
|
|
||||||
icon_frame = 4
|
|
||||||
icon = ship_size_military_station
|
|
||||||
potential_construction = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
|
|
||||||
possible_construction = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
starbase_citadel = {
|
|
||||||
max_speed = 0.0
|
|
||||||
acceleration = 0.0
|
|
||||||
rotation_speed = 0.0
|
|
||||||
modifier = {
|
|
||||||
ship_evasion_mult = -1
|
|
||||||
ship_armor_add = 20000
|
|
||||||
starbase_module_capacity_add = 25
|
|
||||||
starbase_building_capacity_add = 10
|
|
||||||
starbase_defense_platform_capacity_add = 15
|
|
||||||
#trade system
|
|
||||||
starbase_trade_collection_range_add = 1
|
|
||||||
starbase_trade_protection_range_add = 1
|
|
||||||
starbase_trade_protection_add = 32
|
|
||||||
ship_sensor_range_add = 1
|
|
||||||
}
|
|
||||||
ship_modifier = {
|
|
||||||
ship_fire_rate_mult = 0.50
|
|
||||||
ship_weapon_range_mult = 0.20
|
|
||||||
}
|
|
||||||
max_hitpoints = 80000
|
|
||||||
base_buildtime = 1440
|
|
||||||
resources = {
|
|
||||||
category = starbase_stations
|
|
||||||
cost = {
|
|
||||||
alloys = 3500
|
|
||||||
}
|
|
||||||
|
|
||||||
upkeep = {
|
|
||||||
energy = 5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
combat_size_multiplier = 50
|
|
||||||
size_multiplier = 16
|
|
||||||
fleet_slot_size = 2
|
|
||||||
section_slots = {
|
|
||||||
"core" = { locator = "part1" }
|
|
||||||
"1" = { locator = "part2" }
|
|
||||||
"2" = { locator = "part3" }
|
|
||||||
"3" = { locator = "part4" }
|
|
||||||
"4" = { locator = "part5" }
|
|
||||||
"5" = { locator = "part6" }
|
|
||||||
"6" = { locator = "part7" }
|
|
||||||
}
|
|
||||||
is_designable = no
|
|
||||||
num_target_locators = 0
|
|
||||||
is_space_station = no
|
|
||||||
can_have_federation_design = no
|
|
||||||
is_civilian = no
|
|
||||||
components_add_to_cost = no
|
|
||||||
can_disable = yes
|
|
||||||
flip_control_on_disable = yes
|
|
||||||
|
|
||||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
|
||||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
|
||||||
prerequisites = { "tech_starbase_5" }
|
|
||||||
class = shipclass_starbase
|
|
||||||
|
|
||||||
required_component_set = "power_core"
|
|
||||||
required_component_set = "sensor_components"
|
|
||||||
required_component_set = "combat_computers"
|
|
||||||
required_component_set = "ftl_inhibitor"
|
|
||||||
|
|
||||||
build_block_radius = @build_block_radius_starbase
|
|
||||||
formation_priority = @starbase_formation_priority
|
|
||||||
icon_frame = 5
|
|
||||||
icon = ship_size_military_station
|
|
||||||
potential_construction = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
|
|
||||||
possible_construction = {
|
|
||||||
always = no
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,7 +1,7 @@
|
||||||
version="1.1"
|
version="1.2"
|
||||||
tags={
|
tags={
|
||||||
"Balance"
|
"Balance"
|
||||||
"Gameplay"
|
"Gameplay"
|
||||||
}
|
}
|
||||||
name="More Starbase Slots"
|
name="More Starbase Slots"
|
||||||
supported_version="3.8.3"
|
supported_version="3.10.4"
|
||||||
|
|
|
@ -1,9 +0,0 @@
|
||||||
version="1.0"
|
|
||||||
tags={
|
|
||||||
"Balance"
|
|
||||||
"Technologies"
|
|
||||||
"Gameplay"
|
|
||||||
}
|
|
||||||
name="Obtainable Dark Matter Listening Post"
|
|
||||||
supported_version="3.8.3"
|
|
||||||
path="C:/Users/seasw/Documents/Paradox Interactive/Stellaris/mod/Obtainable Dark Matter Listening Post"
|
|
|
@ -1,77 +0,0 @@
|
||||||
dark_matter_listening_post = {
|
|
||||||
icon = "GFX_spaceport_module_navigators_guild"
|
|
||||||
construction_days = 360
|
|
||||||
|
|
||||||
resources = {
|
|
||||||
category = starbase_buildings
|
|
||||||
cost = {
|
|
||||||
alloys = 500
|
|
||||||
sr_dark_matter = 50
|
|
||||||
}
|
|
||||||
|
|
||||||
upkeep = {
|
|
||||||
energy = 10
|
|
||||||
sr_dark_matter = 0.5
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
potential = {
|
|
||||||
exists = owner
|
|
||||||
owner = {
|
|
||||||
OR = {
|
|
||||||
has_technology = odmlp_tech_dark_matter_listening_post
|
|
||||||
is_fallen_empire = yes
|
|
||||||
}
|
|
||||||
}
|
|
||||||
is_orbital_ring = no
|
|
||||||
}
|
|
||||||
|
|
||||||
possible = {
|
|
||||||
NOR = {
|
|
||||||
has_starbase_building = listening_post
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
station_modifier = {
|
|
||||||
ship_sensor_range_add = 2
|
|
||||||
ship_hyperlane_range_add = 4
|
|
||||||
ship_cloaking_detection_add = 6
|
|
||||||
}
|
|
||||||
|
|
||||||
triggered_station_modifier = {
|
|
||||||
potential = {
|
|
||||||
hidden_trigger = { exists = this }
|
|
||||||
exists = owner
|
|
||||||
owner = {
|
|
||||||
is_galactic_community_member = yes
|
|
||||||
}
|
|
||||||
OR = {
|
|
||||||
is_active_resolution = "resolution_galacticstudies_astral_studies_network"
|
|
||||||
is_active_resolution = "resolution_galacticstudies_advanced_xenostudies"
|
|
||||||
is_active_resolution = "resolution_galacticstudies_ethical_guideline_refactoring"
|
|
||||||
is_active_resolution = "resolution_galacticstudies_extradimensional_experimentation"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ship_sensor_range_add = 1
|
|
||||||
ship_hyperlane_range_add = 1
|
|
||||||
}
|
|
||||||
|
|
||||||
triggered_station_modifier = {
|
|
||||||
potential = {
|
|
||||||
hidden_trigger = { exists = this }
|
|
||||||
exists = owner
|
|
||||||
owner = {
|
|
||||||
has_technology = tech_unusual_senses
|
|
||||||
}
|
|
||||||
}
|
|
||||||
custom_tooltip = sm_listening_post_unusual_senses_desc
|
|
||||||
ship_cloaking_detection_add = 1
|
|
||||||
ship_sensor_range_add = 1
|
|
||||||
mult = value:unusual_senses_mult
|
|
||||||
}
|
|
||||||
|
|
||||||
ai_weight = {
|
|
||||||
weight = 100 #use same weight here - ai weighting is done in starbase_types.txt
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,26 +0,0 @@
|
||||||
odmlp_tech_dark_matter_listening_post = {
|
|
||||||
cost = 32000
|
|
||||||
icon = "tech_sensors_3"
|
|
||||||
area = physics
|
|
||||||
tier = 4
|
|
||||||
category = { field_manipulation }
|
|
||||||
is_rare = yes
|
|
||||||
weight_modifier = {
|
|
||||||
modifier = {
|
|
||||||
factor = 20
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ai_weight = {
|
|
||||||
factor = 20
|
|
||||||
}
|
|
||||||
prerequisites = {
|
|
||||||
tech_dark_matter_detection
|
|
||||||
tech_sensors_2
|
|
||||||
}
|
|
||||||
prereqfor_desc = {
|
|
||||||
component = {
|
|
||||||
title = "odmlp_dark_matter_listening_post_tech_description_title"
|
|
||||||
desc = "odmlp_dark_matter_listening_post_tech_description_content"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,8 +0,0 @@
|
||||||
version="1.0"
|
|
||||||
tags={
|
|
||||||
"Balance"
|
|
||||||
"Technologies"
|
|
||||||
"Gameplay"
|
|
||||||
}
|
|
||||||
name="Obtainable Dark Matter Listening Post"
|
|
||||||
supported_version="3.8.3"
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_braz_por:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_english:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_french:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_german:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_japanese:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_korean:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_polish:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_russian:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_simp_chinese:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
|
@ -1,5 +0,0 @@
|
||||||
l_spanish:
|
|
||||||
odmlp_tech_dark_matter_listening_post:0 "Dark Matter Listening Post"
|
|
||||||
odmlp_tech_dark_matter_listening_post_desc:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_title:0 "§HUnlocks Starbase Building:§! Dark Matter Listening Post"
|
|
||||||
odmlp_dark_matter_listening_post_tech_description_content:0 "Capable of exceptional cloaking detection, this Listening Post's suite of powerful sensors is boosted by a self-contained dark matter resonance chamber."
|
|
Loading…
Reference in a new issue