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Made an interface that represents fabric.mod.json
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195
src/loaders/fabric/raw-fabric-metadata.ts
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195
src/loaders/fabric/raw-fabric-metadata.ts
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import { ACTION_NAME } from "@/action";
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import { FabricContactInformation } from "./fabric-contact-information";
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import { FabricDependencyList } from "./fabric-dependency";
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import { FabricDeveloper } from "./fabric-developer";
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import { FabricEnvironmentType } from "./fabric-environment-type";
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import { FabricMetadataCustomPayload } from "./fabric-metadata-custom-payload";
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/**
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* Metadata file used by Fabric Loader to load mods.
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*/
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export interface RawFabricMetadata {
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/**
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* Needed for internal mechanisms.
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*
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* Must always be `1`.
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*/
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schemaVersion: 1;
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/**
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* Defines the mod's identifier - a string of Latin letters, digits, underscores with length from 2 to 64.
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*/
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id: string;
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/**
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* Defines the mod's version - a string value, optionally matching the Semantic Versioning 2.0.0 specification.
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*/
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version: string;
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/**
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* Defines the list of ids of mod. It can be seen as the aliases of the mod.
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*
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* Fabric Loader will treat these ids as mods that exist. If there are other mods using that id, they will not be loaded.
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*/
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provides?: string[];
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/**
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* Defines where mod runs:
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*
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* - Only on the client side (client mod).
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* - Only on the server side (plugin).
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* - Or on both sides (regular mod).
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*/
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environment?: FabricEnvironmentType;
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/**
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* Defines main classes of your mod, that will be loaded.
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*/
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entrypoints?: {
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/**
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* Will be run first.
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*
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* For classes implementing `ModInitializer`.
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*/
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main?: string[];
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/**
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* Will be run second and only on the client side.
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*
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* For classes implementing `ClientModInitializer`.
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*/
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client?: string[];
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/**
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* Will be run second and only on the server side.
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*
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* For classes implementing `DedicatedServerModInitializer`.
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*/
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server?: string[];
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/**
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* Custom entrypoint.
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*/
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[key: string]: string[] | undefined;
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};
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/**
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* A list of nested JARs inside your mod's JAR to load.
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*/
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jars?: {
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/**
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* A path to the nested JAR.
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*/
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file: string;
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}[];
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/**
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* A dictionary of adapters for used languages to their adapter classes full names.
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*/
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languageAdapters?: Record<string, string>;
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/**
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* A list of mixin configuration files.
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*/
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mixins?: (string | {
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/**
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* The path to the mixin configuration file inside your mod's JAR.
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*/
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config: string;
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/**
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* The same as upper level environment field.
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*/
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environment?: FabricEnvironmentType;
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})[];
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/**
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* For dependencies required to run. Without them a game will crash.
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*/
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depends?: FabricDependencyList;
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/**
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* For dependencies not required to run. Without them a game will log a warning.
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*/
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recommends?: FabricDependencyList;
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/**
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* For dependencies not required to run. Use this as a kind of metadata.
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*/
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suggests?: FabricDependencyList;
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/**
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* For mods whose together with yours might cause a game crash. With them a game will crash.
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*/
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breaks?: FabricDependencyList;
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/**
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* For mods whose together with yours cause some kind of bugs, etc. With them a game will log a warning.
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*/
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conflicts?: FabricDependencyList;
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/**
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* Defines the user-friendly mod's name.
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*/
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name?: string;
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/**
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* Defines the mod's description.
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*/
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description?: string;
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/**
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* Defines the contact information for the project.
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*/
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contact?: FabricContactInformation;
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/**
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* A list of authors of the mod.
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*/
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authors?: (string | FabricDeveloper)[];
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/**
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* A list of contributors to the mod.
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*/
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contributors?: (string | FabricDeveloper)[];
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/**
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* Defines the licensing information.
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*/
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license?: string | string[];
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/**
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* Defines the mod's icon.
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*/
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icon?: string | Record<string, string>;
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/**
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* Custom fields. Loader will ignore them.
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*/
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custom?: {
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/**
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* Custom action payload.
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*/
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[ACTION_NAME]?: FabricMetadataCustomPayload;
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// TODO: Remove this field in v4.0.
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/**
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* Custom `ModManager` payload.
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*
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* @deprecated
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*
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* Use {@link ACTION_NAME} field instead.
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*/
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modmanager?: FabricMetadataCustomPayload;
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/**
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* Custom key-value pairs.
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*/
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[key: string]: unknown;
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};
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}
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/**
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* Name of the `fabric.mod.json` file, that contains raw Fabric metadata.
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*/
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export const FABRIC_MOD_JSON = "fabric.mod.json";
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