From e8fdb3c1fa2f3444bfcdc7c9f626b454eaeb1f0a Mon Sep 17 00:00:00 2001 From: Kir_Antipov Date: Thu, 2 Mar 2023 14:14:19 +0000 Subject: [PATCH] Made an interface that represents `fabric.mod.json` --- src/loaders/fabric/raw-fabric-metadata.ts | 195 ++++++++++++++++++++++ 1 file changed, 195 insertions(+) create mode 100644 src/loaders/fabric/raw-fabric-metadata.ts diff --git a/src/loaders/fabric/raw-fabric-metadata.ts b/src/loaders/fabric/raw-fabric-metadata.ts new file mode 100644 index 0000000..b062a32 --- /dev/null +++ b/src/loaders/fabric/raw-fabric-metadata.ts @@ -0,0 +1,195 @@ +import { ACTION_NAME } from "@/action"; +import { FabricContactInformation } from "./fabric-contact-information"; +import { FabricDependencyList } from "./fabric-dependency"; +import { FabricDeveloper } from "./fabric-developer"; +import { FabricEnvironmentType } from "./fabric-environment-type"; +import { FabricMetadataCustomPayload } from "./fabric-metadata-custom-payload"; + +/** + * Metadata file used by Fabric Loader to load mods. + */ +export interface RawFabricMetadata { + /** + * Needed for internal mechanisms. + * + * Must always be `1`. + */ + schemaVersion: 1; + + /** + * Defines the mod's identifier - a string of Latin letters, digits, underscores with length from 2 to 64. + */ + id: string; + + /** + * Defines the mod's version - a string value, optionally matching the Semantic Versioning 2.0.0 specification. + */ + version: string; + + /** + * Defines the list of ids of mod. It can be seen as the aliases of the mod. + * + * Fabric Loader will treat these ids as mods that exist. If there are other mods using that id, they will not be loaded. + */ + provides?: string[]; + + /** + * Defines where mod runs: + * + * - Only on the client side (client mod). + * - Only on the server side (plugin). + * - Or on both sides (regular mod). + */ + environment?: FabricEnvironmentType; + + /** + * Defines main classes of your mod, that will be loaded. + */ + entrypoints?: { + /** + * Will be run first. + * + * For classes implementing `ModInitializer`. + */ + main?: string[]; + + /** + * Will be run second and only on the client side. + * + * For classes implementing `ClientModInitializer`. + */ + client?: string[]; + + /** + * Will be run second and only on the server side. + * + * For classes implementing `DedicatedServerModInitializer`. + */ + server?: string[]; + + /** + * Custom entrypoint. + */ + [key: string]: string[] | undefined; + }; + + /** + * A list of nested JARs inside your mod's JAR to load. + */ + jars?: { + /** + * A path to the nested JAR. + */ + file: string; + }[]; + + /** + * A dictionary of adapters for used languages to their adapter classes full names. + */ + languageAdapters?: Record; + + /** + * A list of mixin configuration files. + */ + mixins?: (string | { + /** + * The path to the mixin configuration file inside your mod's JAR. + */ + config: string; + + /** + * The same as upper level environment field. + */ + environment?: FabricEnvironmentType; + })[]; + + /** + * For dependencies required to run. Without them a game will crash. + */ + depends?: FabricDependencyList; + + /** + * For dependencies not required to run. Without them a game will log a warning. + */ + recommends?: FabricDependencyList; + + /** + * For dependencies not required to run. Use this as a kind of metadata. + */ + suggests?: FabricDependencyList; + + /** + * For mods whose together with yours might cause a game crash. With them a game will crash. + */ + breaks?: FabricDependencyList; + + /** + * For mods whose together with yours cause some kind of bugs, etc. With them a game will log a warning. + */ + conflicts?: FabricDependencyList; + + /** + * Defines the user-friendly mod's name. + */ + name?: string; + + /** + * Defines the mod's description. + */ + description?: string; + + /** + * Defines the contact information for the project. + */ + contact?: FabricContactInformation; + + /** + * A list of authors of the mod. + */ + authors?: (string | FabricDeveloper)[]; + + /** + * A list of contributors to the mod. + */ + contributors?: (string | FabricDeveloper)[]; + + /** + * Defines the licensing information. + */ + license?: string | string[]; + + /** + * Defines the mod's icon. + */ + icon?: string | Record; + + /** + * Custom fields. Loader will ignore them. + */ + custom?: { + /** + * Custom action payload. + */ + [ACTION_NAME]?: FabricMetadataCustomPayload; + + // TODO: Remove this field in v4.0. + /** + * Custom `ModManager` payload. + * + * @deprecated + * + * Use {@link ACTION_NAME} field instead. + */ + modmanager?: FabricMetadataCustomPayload; + + /** + * Custom key-value pairs. + */ + [key: string]: unknown; + }; +} + +/** + * Name of the `fabric.mod.json` file, that contains raw Fabric metadata. + */ +export const FABRIC_MOD_JSON = "fabric.mod.json";