forked from blizzthewolf/SeaCogs
fix(pterodactyl): testing a ""solution"" to the websocket closing problem
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1 changed files with 4 additions and 4 deletions
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@ -74,10 +74,10 @@ class Pterodactyl(commands.Cog):
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if json.loads(message)['event'] == 'auth success':
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if json.loads(message)['event'] == 'auth success':
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self.logger.debug("Authentication successful")
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self.logger.debug("Authentication successful")
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if json.loads(message)['event'] == 'console output' and await self.config.console_channel() is not None:
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# if json.loads(message)['event'] == 'console output' and await self.config.console_channel() is not None:
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channel = self.bot.get_channel(await self.config.console_channel)
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# channel = self.bot.get_channel(await self.config.console_channel)
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if channel is not None:
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# if channel is not None:
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await channel.send(json.loads(message)['args'][0][:1900])
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# await channel.send(json.loads(message)['args'][0][:1900])
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#TODO - Add pagification for long messages to prevent Discord API errors
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#TODO - Add pagification for long messages to prevent Discord API errors
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except websockets.exceptions.ConnectionClosed as e:
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except websockets.exceptions.ConnectionClosed as e:
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self.logger.debug("WebSocket connection closed: %s", e)
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self.logger.debug("WebSocket connection closed: %s", e)
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