99 lines
3.5 KiB
TypeScript
99 lines
3.5 KiB
TypeScript
/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2022 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import * as DataStore from "@api/DataStore";
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import { Devs } from "@utils/constants";
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import definePlugin from "@utils/types";
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import { ChannelStore, FluxDispatcher, NavigationRouter, SelectedChannelStore, SelectedGuildStore } from "@webpack/common";
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export interface LogoutEvent {
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type: "LOGOUT";
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isSwitchingAccount: boolean;
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}
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interface ChannelSelectEvent {
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type: "CHANNEL_SELECT";
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channelId: string | null;
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guildId: string | null;
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}
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interface PreviousChannel {
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guildId: string | null;
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channelId: string | null;
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}
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export default definePlugin({
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name: "KeepCurrentChannel",
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description: "Attempt to navigate to the channel you were in before switching accounts or loading Discord.",
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authors: [Devs.Nuckyz],
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isSwitchingAccount: false,
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previousCache: {} as PreviousChannel,
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attemptToNavigateToChannel(guildId: string | null, channelId: string) {
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if (!ChannelStore.hasChannel(channelId)) return;
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NavigationRouter.transitionTo(`/channels/${guildId ?? "@me"}/${channelId}`);
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},
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onLogout(e: LogoutEvent) {
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this.isSwitchingAccount = e.isSwitchingAccount;
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},
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onConnectionOpen() {
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if (!this.isSwitchingAccount) return;
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this.isSwitchingAccount = false;
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if (this.previousCache.channelId) this.attemptToNavigateToChannel(this.previousCache.guildId, this.previousCache.channelId);
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},
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async onChannelSelect({ guildId, channelId }: ChannelSelectEvent) {
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if (this.isSwitchingAccount) return;
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this.previousCache = {
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guildId,
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channelId
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};
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await DataStore.set("KeepCurrentChannel_previousData", this.previousCache);
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},
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async start() {
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const previousData = await DataStore.get<PreviousChannel>("KeepCurrentChannel_previousData");
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if (previousData) {
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this.previousCache = previousData;
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if (this.previousCache.channelId) this.attemptToNavigateToChannel(this.previousCache.guildId, this.previousCache.channelId);
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} else {
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this.previousCache = {
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guildId: SelectedGuildStore.getGuildId(),
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channelId: SelectedChannelStore.getChannelId() ?? null
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};
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await DataStore.set("KeepCurrentChannel_previousData", this.previousCache);
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}
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FluxDispatcher.subscribe("LOGOUT", this.onLogout.bind(this));
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FluxDispatcher.subscribe("CONNECTION_OPEN", this.onConnectionOpen.bind(this));
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FluxDispatcher.subscribe("CHANNEL_SELECT", this.onChannelSelect.bind(this));
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},
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stop() {
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FluxDispatcher.unsubscribe("LOGOUT", this.onLogout);
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FluxDispatcher.unsubscribe("CONNECTION_OPEN", this.onConnectionOpen);
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FluxDispatcher.unsubscribe("CHANNEL_SELECT", this.onChannelSelect);
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}
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});
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