Vencord/src/plugins/serverListIndicators.tsx

135 lines
4.5 KiB
TypeScript

/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Sofia Lima
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { addServerListElement, removeServerListElement, ServerListRenderPosition } from "@api/ServerList";
import { Settings } from "@api/settings";
import ErrorBoundary from "@components/ErrorBoundary";
import { Devs } from "@utils/constants";
import { useForceUpdater } from "@utils/misc";
import definePlugin, { OptionType } from "@utils/types";
import { FluxDispatcher, GuildStore,PresenceStore, RelationshipStore } from "@webpack/common";
enum IndicatorType {
SERVER = 1 << 0,
FRIEND = 1 << 1,
BOTH = SERVER | FRIEND,
}
let onlineFriends = 0;
let guildCount = 0;
let forceUpdateFriendCount: () => void;
let forceUpdateGuildCount: () => void;
function FriendsIndicator() {
forceUpdateFriendCount = useForceUpdater();
return (
<span id="vc-friendcount" style={{
display: "inline-block",
width: "100%",
fontSize: "12px",
fontWeight: "600",
color: "var(--header-secondary)",
textTransform: "uppercase",
textAlign: "center",
}}>
{onlineFriends} online
</span>
);
}
function ServersIndicator() {
forceUpdateGuildCount = useForceUpdater();
return (
<span id="vc-guildcount" style={{
display: "inline-block",
width: "100%",
fontSize: "12px",
fontWeight: "600",
color: "var(--header-secondary)",
textTransform: "uppercase",
textAlign: "center",
}}>
{guildCount} servers
</span>
);
}
export default definePlugin({
name: "ServerListIndicators",
description: "Add online friend count or server count in the server list",
authors: [Devs.dzshn],
dependencies: ["ServerListAPI"],
options: {
mode: {
description: "mode",
type: OptionType.SELECT,
options: [
{ label: "Only online friend count", value: IndicatorType.FRIEND, default: true },
{ label: "Only server count", value: IndicatorType.SERVER },
{ label: "Both server and online friend counts", value: IndicatorType.BOTH },
]
}
},
renderIndicator: () => {
const { mode } = Settings.plugins.ServerListIndicators;
return <ErrorBoundary noop>
<div style={{ marginBottom: "4px" }}>
{!!(mode & IndicatorType.FRIEND) && <FriendsIndicator />}
{!!(mode & IndicatorType.SERVER) && <ServersIndicator />}
</div>
</ErrorBoundary>;
},
handlePresenceUpdate() {
onlineFriends = 0;
const relations = RelationshipStore.getRelationships();
for (const id of Object.keys(relations)) {
const type = relations[id];
// FRIEND relationship type
if (type === 1 && PresenceStore.getStatus(id) !== "offline") {
onlineFriends += 1;
}
}
forceUpdateFriendCount?.();
},
handleGuildUpdate() {
guildCount = GuildStore.getGuildCount();
forceUpdateGuildCount?.();
},
start() {
this.handlePresenceUpdate();
this.handleGuildUpdate();
addServerListElement(ServerListRenderPosition.Above, this.renderIndicator);
FluxDispatcher.subscribe("PRESENCE_UPDATES", this.handlePresenceUpdate);
FluxDispatcher.subscribe("GUILD_CREATE", this.handleGuildUpdate);
FluxDispatcher.subscribe("GUILD_DELETE", this.handleGuildUpdate);
},
stop() {
removeServerListElement(ServerListRenderPosition.Above, this.renderIndicator);
FluxDispatcher.unsubscribe("PRESENCE_UPDATES", this.handlePresenceUpdate);
FluxDispatcher.unsubscribe("GUILD_CREATE", this.handleGuildUpdate);
FluxDispatcher.unsubscribe("GUILD_DELETE", this.handleGuildUpdate);
}
});