/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
import * as DataStore from "@api/DataStore";
import ErrorBoundary from "@components/ErrorBoundary";
import { Devs } from "@utils/constants";
import { useForceUpdater } from "@utils/misc";
import definePlugin from "@utils/types";
import { findByPropsLazy } from "@webpack";
import { Tooltip } from "webpack/common";
enum ActivitiesTypes {
Game,
Embedded
}
interface IgnoredActivity {
id: string;
type: ActivitiesTypes;
}
const RegisteredGamesClasses = findByPropsLazy("overlayToggleIconOff", "overlayToggleIconOn");
const TryItOutClasses = findByPropsLazy("tryItOutBadge", "tryItOutBadgeIcon");
const BaseShapeRoundClasses = findByPropsLazy("baseShapeRound", "baseShapeRoundLeft", "baseShapeRoundRight");
const RunningGameStore = findByPropsLazy("getRunningGames", "getGamesSeen");
function ToggleIconOff() {
return (
);
}
function ToggleIconOn() {
return (
);
}
function ToggleActivityComponent({ activity }: { activity: IgnoredActivity; }) {
const forceUpdate = useForceUpdater();
return (
{({ onMouseLeave, onMouseEnter }) => (