Fix SettingStores, GameActivityToggle

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Vendicated 2023-10-25 18:15:12 +02:00
parent 4f8c75372c
commit ddc39fe84d
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GPG key ID: D66986BAF75ECF18
7 changed files with 8 additions and 124 deletions

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@ -1,69 +0,0 @@
/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2023 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { proxyLazy } from "@utils/lazy";
import { Logger } from "@utils/Logger";
import { findModuleId, wreq } from "@webpack";
import { Settings } from "./Settings";
interface Setting<T> {
/**
* Get the setting value
*/
getSetting(): T;
/**
* Update the setting value
* @param value The new value
*/
updateSetting(value: T | ((old: T) => T)): Promise<void>;
/**
* React hook for automatically updating components when the setting is updated
*/
useSetting(): T;
settingsStoreApiGroup: string;
settingsStoreApiName: string;
}
const SettingsStores: Array<Setting<any>> | undefined = proxyLazy(() => {
const modId = findModuleId('"textAndImages","renderSpoilers"');
if (modId == null) return new Logger("SettingsStoreAPI").error("Didn't find stores module.");
const mod = wreq(modId);
if (mod == null) return;
return Object.values(mod).filter((s: any) => s?.settingsStoreApiGroup) as any;
});
/**
* Get the store for a setting
* @param group The setting group
* @param name The name of the setting
*/
export function getSettingStore<T = any>(group: string, name: string): Setting<T> | undefined {
if (!Settings.plugins.SettingsStoreAPI.enabled) throw new Error("Cannot use SettingsStoreAPI without setting as dependency.");
return SettingsStores?.find(s => s?.settingsStoreApiGroup === group && s?.settingsStoreApiName === name);
}
/**
* getSettingStore but lazy
*/
export function getSettingStoreLazy<T = any>(group: string, name: string) {
return proxyLazy(() => getSettingStore<T>(group, name));
}

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@ -29,7 +29,6 @@ import * as $Notices from "./Notices";
import * as $Notifications from "./Notifications";
import * as $ServerList from "./ServerList";
import * as $Settings from "./Settings";
import * as $SettingsStore from "./SettingsStore";
import * as $Styles from "./Styles";
/**
@ -91,10 +90,6 @@ export const MemberListDecorators = $MemberListDecorators;
* An API allowing you to persist data
*/
export const Settings = $Settings;
/**
* An API allowing you to read, manipulate and automatically update components based on Discord settings
*/
export const SettingsStore = $SettingsStore;
/**
* An API allowing you to dynamically load styles
* a

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@ -1,38 +0,0 @@
/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Devs } from "@utils/constants";
import definePlugin from "@utils/types";
export default definePlugin({
name: "SettingsStoreAPI",
description: "Patches Discord's SettingsStores to expose their group and name",
authors: [Devs.Nuckyz],
patches: [
{
find: '"textAndImages","renderSpoilers"',
replacement: [
{
match: /(?<=INFREQUENT_USER_ACTION.{0,20}),useSetting:function/,
replace: ",settingsStoreApiGroup:arguments[0],settingsStoreApiName:arguments[1]$&"
}
]
}
]
});

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@ -16,16 +16,15 @@
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { getSettingStoreLazy } from "@api/SettingsStore";
import { disableStyle, enableStyle } from "@api/Styles";
import ErrorBoundary from "@components/ErrorBoundary";
import { Devs } from "@utils/constants";
import definePlugin from "@utils/types";
import { findByCodeLazy } from "@webpack";
import { StatusSettingsStores } from "@webpack/common";
import style from "./style.css?managed";
const ShowCurrentGame = getSettingStoreLazy<boolean>("status", "showCurrentGame");
const Button = findByCodeLazy("Button.Sizes.NONE,disabled:");
function makeIcon(showCurrentGame?: boolean) {
@ -40,7 +39,7 @@ function makeIcon(showCurrentGame?: boolean) {
{!showCurrentGame && <>
<mask id="gameActivityMask" >
<rect fill="white" x="0" y="0" width="24" height="24" />
<path fill="black" d="M23.27 4.54 19.46.73 .73 19.46 4.54 23.27 23.27 4.54Z"/>
<path fill="black" d="M23.27 4.54 19.46.73 .73 19.46 4.54 23.27 23.27 4.54Z" />
</mask>
<path fill="var(--status-danger)" d="M23 2.27 21.73 1 1 21.73 2.27 23 23 2.27Z" />
</>}
@ -50,7 +49,7 @@ function makeIcon(showCurrentGame?: boolean) {
}
function GameActivityToggleButton() {
const showCurrentGame = ShowCurrentGame?.useSetting();
const showCurrentGame = StatusSettingsStores.ShowCurrentGame.useSetting();
return (
<Button
@ -58,7 +57,7 @@ function GameActivityToggleButton() {
icon={makeIcon(showCurrentGame)}
role="switch"
aria-checked={!showCurrentGame}
onClick={() => ShowCurrentGame?.updateSetting(old => !old)}
onClick={() => StatusSettingsStores.ShowCurrentGame.updateSetting(old => !old)}
/>
);
}
@ -67,7 +66,6 @@ export default definePlugin({
name: "GameActivityToggle",
description: "Adds a button next to the mic and deafen button to toggle game activity.",
authors: [Devs.Nuckyz, Devs.RuukuLada],
dependencies: ["SettingsStoreAPI"],
patches: [
{

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@ -1,3 +1,3 @@
[class*="withTagAsButton"] {
min-width: 88px;
min-width: 88px !important;
}

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@ -6,13 +6,12 @@
import * as DataStore from "@api/DataStore";
import { definePluginSettings } from "@api/Settings";
import { getSettingStoreLazy } from "@api/SettingsStore";
import ErrorBoundary from "@components/ErrorBoundary";
import { Devs } from "@utils/constants";
import { useForceUpdater } from "@utils/react";
import definePlugin from "@utils/types";
import { findStoreLazy } from "@webpack";
import { Tooltip } from "webpack/common";
import { StatusSettingsStores, Tooltip } from "webpack/common";
const enum ActivitiesTypes {
Game,
@ -26,7 +25,6 @@ interface IgnoredActivity {
}
const RunningGameStore = findStoreLazy("RunningGameStore");
const ShowCurrentGame = getSettingStoreLazy<boolean>("status", "showCurrentGame");
function ToggleIcon(activity: IgnoredActivity, tooltipText: string, path: string, fill: string) {
const forceUpdate = useForceUpdater();
@ -68,7 +66,7 @@ function handleActivityToggle(e: React.MouseEvent<HTMLButtonElement, MouseEvent>
else settings.store.ignoredActivities = getIgnoredActivities().filter((_, index) => index !== ignoredActivityIndex);
// Trigger activities recalculation
ShowCurrentGame?.updateSetting(old => old);
StatusSettingsStores.ShowCurrentGame.updateSetting(old => old);
forceUpdateButton();
}
@ -85,7 +83,6 @@ export default definePlugin({
authors: [Devs.Nuckyz],
description: "Ignore activities from showing up on your status ONLY. You can configure which ones are ignored from the Registered Games and Activities tabs.",
dependencies: ["SettingsStoreAPI"],
settings,
patches: [

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@ -7,3 +7,4 @@
import { findByPropsLazy } from "@webpack";
export const TextAndImagesSettingsStores = findByPropsLazy("MessageDisplayCompact");
export const StatusSettingsStores = findByPropsLazy("ShowCurrentGame");