New plugin : Party mode 🎉 (#1161)
Co-authored-by: ArjixWasTaken <53124886+ArjixWasTaken@users.noreply.github.com> Co-authored-by: V <vendicated@riseup.net>
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3 changed files with 111 additions and 1 deletions
105
src/plugins/partyMode.ts
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105
src/plugins/partyMode.ts
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2023 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { definePluginSettings } from "@api/Settings";
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import { Devs } from "@utils/constants";
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import definePlugin, { OptionType } from "@utils/types";
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import { findStoreLazy } from "@webpack";
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import { GenericStore } from "@webpack/common";
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const PoggerModeSettingsStore: GenericStore = findStoreLazy("PoggermodeSettingsStore");
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const enum Intensity {
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Normal,
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Better,
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ProjectX,
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}
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const settings = definePluginSettings({
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superIntensePartyMode: {
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description: "Party intensity",
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type: OptionType.SELECT,
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options: [
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{ label: "Normal", value: Intensity.Normal, default: true },
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{ label: "Better", value: Intensity.Better },
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{ label: "Project X", value: Intensity.ProjectX },
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],
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restartNeeded: false,
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onChange: setSettings
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},
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});
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export default definePlugin({
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name: "Party mode 🎉",
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description: "Allows you to use party mode cause the party never ends ✨",
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authors: [Devs.UwUDev],
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settings,
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start() {
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setPoggerState(true);
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setSettings(settings.store.superIntensePartyMode);
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},
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stop() {
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setPoggerState(false);
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},
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});
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function setPoggerState(state: boolean) {
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Object.assign(PoggerModeSettingsStore.__getLocalVars().state, {
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enabled: state,
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settingsVisible: state
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});
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}
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function setSettings(intensity: Intensity) {
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const state = {
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screenshakeEnabledLocations: { 0: true, 1: true, 2: true },
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shakeIntensity: 1,
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confettiSize: 16,
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confettiCount: 5,
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combosRequiredCount: 1
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};
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switch (intensity) {
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case Intensity.Normal: {
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Object.assign(state, {
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screenshakeEnabledLocations: { 0: true, 1: false, 2: false },
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combosRequiredCount: 5
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});
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break;
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}
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case Intensity.Better: {
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Object.assign(state, {
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confettiSize: 12,
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confettiCount: 8,
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});
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break;
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}
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case Intensity.ProjectX: {
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Object.assign(state, {
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shakeIntensity: 20,
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confettiSize: 25,
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confettiCount: 15,
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});
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break;
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}
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}
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Object.assign(PoggerModeSettingsStore.__getLocalVars().state, state);
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}
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@ -311,6 +311,10 @@ export const Devs = /* #__PURE__*/ Object.freeze({
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name: "outfoxxed",
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id: 837425748435796060n
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},
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UwUDev: {
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name: "UwU",
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id: 691413039156690994n,
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},
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} satisfies Record<string, Dev>);
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// iife so #__PURE__ works correctly
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@ -25,7 +25,7 @@ import * as t from "./types/stores";
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export const Flux: t.Flux = findByPropsLazy("connectStores");
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type GenericStore = t.FluxStore & Record<string, any>;
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export type GenericStore = t.FluxStore & Record<string, any>;
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export let MessageStore: Omit<Stores.MessageStore, "getMessages"> & {
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getMessages(chanId: string): any;
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@ -37,6 +37,7 @@ export let PermissionStore: GenericStore;
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export let GuildChannelStore: GenericStore;
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export let ReadStateStore: GenericStore;
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export let PresenceStore: GenericStore;
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export let PoggerModeSettingsStore: GenericStore;
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export let GuildStore: Stores.GuildStore & t.FluxStore;
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export let UserStore: Stores.UserStore & t.FluxStore;
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