101 lines
2.7 KiB
TypeScript
101 lines
2.7 KiB
TypeScript
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2022 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { User } from "discord-types/general";
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import { HTMLProps } from "react";
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export enum BadgePosition {
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START,
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END
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}
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export interface ProfileBadge {
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/** The tooltip to show on hover */
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tooltip: string;
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/** The custom image to use */
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image?: string;
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/** Action to perform when you click the badge */
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onClick?(): void;
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/** Should the user display this badge? */
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shouldShow?(userInfo: BadgeUserArgs): boolean;
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/** Optional props (e.g. style) for the badge */
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props?: HTMLProps<HTMLImageElement>;
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/** Insert at start or end? */
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position?: BadgePosition;
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/** The badge name to display. Discord uses this, but we don't. */
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key?: string;
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}
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const Badges = new Set<ProfileBadge>();
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/**
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* Register a new badge with the Badges API
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* @param badge The badge to register
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*/
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export function addBadge(badge: ProfileBadge) {
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Badges.add(badge);
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}
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/**
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* Unregister a badge from the Badges API
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* @param badge The badge to remove
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*/
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export function removeBadge(badge: ProfileBadge) {
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return Badges.delete(badge);
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}
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/**
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* Inject badges into the profile badges array.
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* You probably don't need to use this.
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*/
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export function inject(badgeArray: ProfileBadge[], args: BadgeUserArgs) {
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for (const badge of Badges) {
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if (!badge.shouldShow || badge.shouldShow(args)) {
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badge.position === BadgePosition.START
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? badgeArray.unshift(badge)
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: badgeArray.push(badge);
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}
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}
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return badgeArray;
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}
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export interface BadgeUserArgs {
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user: User;
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profile: Profile;
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premiumSince: Date;
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premiumGuildSince?: Date;
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}
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interface ConnectedAccount {
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type: string;
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id: string;
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name: string;
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verified: boolean;
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}
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interface Profile {
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connectedAccounts: ConnectedAccount[];
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premiumType: number;
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premiumSince: string;
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premiumGuildSince?: any;
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lastFetched: number;
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profileFetchFailed: boolean;
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application?: any;
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}
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