StellarisMods/More Starbase Slots/common/ship_sizes/80_orbital_rings.txt
2023-05-13 15:19:57 -04:00

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@build_block_orbital_ring = 20
@orbital_ring_formation_priority = 1
orbital_ring_tier_1 = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 1000
starbase_defense_platform_capacity_add = 2
starbase_module_capacity_add = 5
starbase_building_capacity_add = 4
}
ship_modifier = {
ship_fire_rate_mult = 1.0
ship_weapon_range_mult = 1.0
}
max_hitpoints = 5000
base_buildtime = 720
resources = {
category = starbase_stations
cost = {
alloys = 1000
influence = 50
}
upkeep = {
energy = 2
}
}
combat_size_multiplier = 5
size_multiplier = 4
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
}
potential_construction = {
# This is build through a megastructure
always = no
}
possible_construction = {
always = no
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_orbital_ring_tier_1" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority
icon_frame = 7
scales_with_planet = yes
graphical_culture = yes
}
orbital_ring_tier_2 = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 2000
starbase_defense_platform_capacity_add = 4
starbase_module_capacity_add = 10
starbase_building_capacity_add = 6
}
ship_modifier = {
ship_fire_rate_mult = 1.0
ship_weapon_range_mult = 1.50
}
max_hitpoints = 10000
base_buildtime = 900
resources = {
category = starbase_stations
cost = {
alloys = 1500
influence = 100
}
upkeep = {
energy = 3
}
}
combat_size_multiplier = 20
size_multiplier = 4
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"3" = { locator = "part4" }
}
potential_construction = {
always = no
}
possible_construction = {
always = no
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_4" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority
icon_frame = 8
scales_with_planet = yes
graphical_culture = yes
}
orbital_ring_tier_3 = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 2000
starbase_defense_platform_capacity_add = 6
starbase_module_capacity_add = 15
starbase_building_capacity_add = 8
}
ship_modifier = {
ship_fire_rate_mult = 1.0
ship_weapon_range_mult = 2.0
}
max_hitpoints = 20000
base_buildtime = 1080
resources = {
category = starbase_stations
cost = {
alloys = 2000
influence = 150
}
upkeep = {
energy = 4
}
}
combat_size_multiplier = 20
size_multiplier = 4
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"3" = { locator = "part4" }
"4" = { locator = "part5" }
}
potential_construction = {
always = no
}
possible_construction = {
always = no
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_5" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_orbital_ring
formation_priority = @orbital_ring_formation_priority
icon_frame = 9
scales_with_planet = yes
graphical_culture = yes
}