386 lines
8.4 KiB
Text
386 lines
8.4 KiB
Text
@build_block_radius_starbase = 20
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@starbase_formation_priority = 1
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starbase_outpost = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 1000
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 5000
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base_buildtime = 360
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resources = {
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category = starbase_stations
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cost = {
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trigger = {
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from = {
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is_machine_empire = no
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}
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}
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alloys = 100
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}
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cost = {
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trigger = {
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from = {
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is_machine_empire = yes
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}
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}
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alloys = 150
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}
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upkeep = {
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energy = 1
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}
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}
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potential_construction = {
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is_scope_type = planet
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is_primary_star = yes
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NOT = {
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exists = orbital_defence
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}
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}
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possible_construction = {
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always = yes
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}
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combat_size_multiplier = 5
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size_multiplier = 4
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_1" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 1
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icon = ship_size_military_station
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}
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starbase_starport = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 2000
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starbase_module_capacity_add = 5
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starbase_building_capacity_add = 2
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starbase_defense_platform_capacity_add = 6
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 8
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 10000
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base_buildtime = 360
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resources = {
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category = starbase_stations
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cost = {
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alloys = 200
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}
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upkeep = {
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energy = 2
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}
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}
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combat_size_multiplier = 20
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size_multiplier = 6
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_2" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 2
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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}
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starbase_starhold = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 5000
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starbase_module_capacity_add = 10
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starbase_building_capacity_add = 4
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starbase_defense_platform_capacity_add = 9
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 16
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 20000
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base_buildtime = 720
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resources = {
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category = starbase_stations
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cost = {
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alloys = 500
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}
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upkeep = {
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energy = 3
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}
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}
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combat_size_multiplier = 30
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size_multiplier = 8
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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"4" = { locator = "part5" }
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"5" = { locator = "part6" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_3" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 3
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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}
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starbase_starfortress = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 10000
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starbase_module_capacity_add = 15
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starbase_building_capacity_add = 6
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starbase_defense_platform_capacity_add = 12
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 24
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 40000
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base_buildtime = 1080
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resources = {
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category = starbase_stations
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cost = {
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alloys = 1250
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}
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upkeep = {
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energy = 4
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}
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}
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combat_size_multiplier = 40
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size_multiplier = 12
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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"4" = { locator = "part5" }
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"5" = { locator = "part6" }
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"6" = { locator = "part7" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_4" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 4
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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}
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starbase_citadel = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 20000
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starbase_module_capacity_add = 25
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starbase_building_capacity_add = 10
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starbase_defense_platform_capacity_add = 15
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 32
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 80000
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base_buildtime = 1440
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resources = {
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category = starbase_stations
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cost = {
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alloys = 3500
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}
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upkeep = {
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energy = 5
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}
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}
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combat_size_multiplier = 50
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size_multiplier = 16
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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"4" = { locator = "part5" }
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"5" = { locator = "part6" }
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"6" = { locator = "part7" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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prerequisites = { "tech_starbase_5" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 5
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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}
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