Seaswimmer
14c325c7bb
this prevents Menacing ships from being visible (but unbuildable) in the Fleet Manager
171 lines
3.6 KiB
Text
171 lines
3.6 KiB
Text
crisis_corvette = {
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graphical_culture = yes
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max_speed = @speed_very_fast
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acceleration = 0.35
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rotation_speed = 0.1
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collision_radius = @corvette_collision_radius
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modifier = {
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ship_armor_add = 3
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ship_evasion_add = 60
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ship_piracy_suppression_add = 10
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}
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max_hitpoints = @corvette_hp
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size_multiplier = 1
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fleet_slot_size = 1
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section_slots = { "mid" = { locator = "part1" } }
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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icon_frame = 2
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base_buildtime = 30
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components_add_to_cost = no
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default_behavior = swarm
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ship_roles = { gunship brawler }
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class = shipclass_military
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construction_type = starbase_shipyard
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enable_default_design = yes
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is_designable = no
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use_shipnames_from = corvette
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potential_country = {
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always = no
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}
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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resources = {
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category = ships
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cost = {
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minerals = 300
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}
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upkeep = {
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energy = @corvette_upkeep_energy
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minerals = @corvette_upkeep_minerals
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}
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}
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ai_ship_data = {
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fraction = 33
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}
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}
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crisis_destroyer = {
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graphical_culture = yes
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max_speed = @speed_fast
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acceleration = 0.3
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rotation_speed = 0.2
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collision_radius = @destroyer_collision_radius
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modifier = {
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ship_evasion_add = 25
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ship_armor_add = 15
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ship_piracy_suppression_add = 8
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}
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max_hitpoints = @destroyer_hp
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size_multiplier = 2
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fleet_slot_size = 2
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section_slots = { "mid" = { locator = "part1" } }
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num_target_locators = 0
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icon_frame = 3
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icon = ship_size_military_2
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base_buildtime = 60
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is_space_station = no
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can_have_federation_design = no
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components_add_to_cost = no
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default_behavior = line
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ship_roles = { gunship brawler artillery explosive energy_torpedoes }
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class = shipclass_military
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construction_type = starbase_shipyard
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enable_default_design = yes
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is_designable = no
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use_shipnames_from = destroyer
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potential_country = {
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always = no
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}
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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resources = {
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category = ships
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cost = {
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minerals = 550
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}
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upkeep = {
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energy = @destroyer_upkeep_energy
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minerals = @destroyer_upkeep_minerals
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}
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}
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ai_ship_data = {
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fraction = 33
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}
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}
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crisis_cruiser = {
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graphical_culture = yes
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max_speed = @speed_fast
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acceleration = 0.2
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rotation_speed = 0.2
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collision_radius = @destroyer_collision_radius
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modifier = {
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ship_evasion_add = 10
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ship_armor_add = 34
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ship_piracy_suppression_add = 6
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}
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max_hitpoints = @cruiser_hp
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size_multiplier = 4
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fleet_slot_size = 4
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section_slots = { "mid" = { locator = "part1" } }
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num_target_locators = 0
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icon_frame = 4
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icon = ship_size_military_4
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base_buildtime = 120
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is_space_station = no
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can_have_federation_design = no
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components_add_to_cost = no
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default_behavior = line
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ship_roles = { gunship brawler artillery }
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class = shipclass_military
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construction_type = starbase_shipyard
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enable_default_design = yes
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is_designable = no
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use_shipnames_from = cruiser
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potential_country = {
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always = no
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}
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required_component_set = "power_core"
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required_component_set = "ftl_components"
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required_component_set = "thruster_components"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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resources = {
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category = ships
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cost = {
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minerals = 900
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}
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upkeep = {
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energy = @cruiser_upkeep_energy
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minerals = @cruiser_upkeep_minerals
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}
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}
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ai_ship_data = {
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fraction = 33
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}
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}
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