StellarisMods/No Menacing Ships/common/ship_sizes/nms_crisis_ships.txt
Seaswimmer 14c325c7bb
fix(no menacing ships): potential_construction --> potential_country in nms_crisis_ships.txt
this prevents Menacing ships from being visible (but unbuildable) in the Fleet Manager
2024-06-17 10:00:12 -04:00

171 lines
3.6 KiB
Text

crisis_corvette = {
graphical_culture = yes
max_speed = @speed_very_fast
acceleration = 0.35
rotation_speed = 0.1
collision_radius = @corvette_collision_radius
modifier = {
ship_armor_add = 3
ship_evasion_add = 60
ship_piracy_suppression_add = 10
}
max_hitpoints = @corvette_hp
size_multiplier = 1
fleet_slot_size = 1
section_slots = { "mid" = { locator = "part1" } }
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
icon_frame = 2
base_buildtime = 30
components_add_to_cost = no
default_behavior = swarm
ship_roles = { gunship brawler }
class = shipclass_military
construction_type = starbase_shipyard
enable_default_design = yes
is_designable = no
use_shipnames_from = corvette
potential_country = {
always = no
}
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
resources = {
category = ships
cost = {
minerals = 300
}
upkeep = {
energy = @corvette_upkeep_energy
minerals = @corvette_upkeep_minerals
}
}
ai_ship_data = {
fraction = 33
}
}
crisis_destroyer = {
graphical_culture = yes
max_speed = @speed_fast
acceleration = 0.3
rotation_speed = 0.2
collision_radius = @destroyer_collision_radius
modifier = {
ship_evasion_add = 25
ship_armor_add = 15
ship_piracy_suppression_add = 8
}
max_hitpoints = @destroyer_hp
size_multiplier = 2
fleet_slot_size = 2
section_slots = { "mid" = { locator = "part1" } }
num_target_locators = 0
icon_frame = 3
icon = ship_size_military_2
base_buildtime = 60
is_space_station = no
can_have_federation_design = no
components_add_to_cost = no
default_behavior = line
ship_roles = { gunship brawler artillery explosive energy_torpedoes }
class = shipclass_military
construction_type = starbase_shipyard
enable_default_design = yes
is_designable = no
use_shipnames_from = destroyer
potential_country = {
always = no
}
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
resources = {
category = ships
cost = {
minerals = 550
}
upkeep = {
energy = @destroyer_upkeep_energy
minerals = @destroyer_upkeep_minerals
}
}
ai_ship_data = {
fraction = 33
}
}
crisis_cruiser = {
graphical_culture = yes
max_speed = @speed_fast
acceleration = 0.2
rotation_speed = 0.2
collision_radius = @destroyer_collision_radius
modifier = {
ship_evasion_add = 10
ship_armor_add = 34
ship_piracy_suppression_add = 6
}
max_hitpoints = @cruiser_hp
size_multiplier = 4
fleet_slot_size = 4
section_slots = { "mid" = { locator = "part1" } }
num_target_locators = 0
icon_frame = 4
icon = ship_size_military_4
base_buildtime = 120
is_space_station = no
can_have_federation_design = no
components_add_to_cost = no
default_behavior = line
ship_roles = { gunship brawler artillery }
class = shipclass_military
construction_type = starbase_shipyard
enable_default_design = yes
is_designable = no
use_shipnames_from = cruiser
potential_country = {
always = no
}
required_component_set = "power_core"
required_component_set = "ftl_components"
required_component_set = "thruster_components"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
resources = {
category = ships
cost = {
minerals = 900
}
upkeep = {
energy = @cruiser_upkeep_energy
minerals = @cruiser_upkeep_minerals
}
}
ai_ship_data = {
fraction = 33
}
}