@cost1 = 5 @cost2 = 10 @cost3 = 15 @cost4 = 20 @power0 = -5 @power1 = -10 @power2 = -15 @power3 = -20 @power4 = -30 utility_component_template = { key = "AJD_ARCHAEO_JUMP_DRIVE" size = small icon = "ajd_ship_part_archaeo_jump_drive" icon_frame = 1 power = @power1 resources = { category = ship_components cost = { alloys = @cost1 minor_artifacts = @cost2 } } ftl = yes jumpdrive = yes ship_modifier = { ship_disengage_opportunities_add = 3 ship_windup_mult = -1.75 ship_ftl_jumpdrive_range_mult = 0.70 ship_jumpdrive_cooldown_mult = -0.5 } ai_weight = { weight = 6 } class_restriction = { shipclass_military shipclass_constructor shipclass_colonizer shipclass_science_ship shipclass_transport shipclass_military_special shipclass_starbase } prerequisites = { "ajd_tech_archaeo_jump_drive" } component_set = "ftl_components" } utility_component_template = { key = "PSI_JUMP_DRIVE_1" size = small icon = "GFX_ship_part_psi_jump_drive_1" icon_frame = 1 power = @power4 resources = { category = ship_components cost = { alloys = @cost4 } } ftl = yes jumpdrive = yes ship_modifier = { ship_disengage_opportunities_add = 2 ship_windup_mult = -0.8 ship_ftl_jumpdrive_range_mult = 0.50 } ai_weight = { weight = 5 } class_restriction = { shipclass_military shipclass_constructor shipclass_colonizer shipclass_science_ship shipclass_transport shipclass_military_special shipclass_starbase } prerequisites = { "tech_psi_jump_drive_1" } upgrades_to = "AJD_ARCHAEO_JUMP_DRIVE" component_set = "ftl_components" }