crisis_corvette = { graphical_culture = yes max_speed = @speed_very_fast acceleration = 0.35 rotation_speed = 0.1 collision_radius = @corvette_collision_radius modifier = { ship_armor_add = 3 ship_evasion_add = 60 ship_piracy_suppression_add = 10 } max_hitpoints = @corvette_hp size_multiplier = 1 fleet_slot_size = 1 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 is_space_station = no can_have_federation_design = no icon_frame = 2 base_buildtime = 30 components_add_to_cost = no default_behavior = swarm ship_roles = { gunship brawler } class = shipclass_military construction_type = starbase_shipyard enable_default_design = yes is_designable = no use_shipnames_from = corvette potential_construction = { always = no } required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = ships cost = { minerals = 300 } upkeep = { energy = @corvette_upkeep_energy minerals = @corvette_upkeep_minerals } } ai_ship_data = { fraction = 33 } } crisis_destroyer = { graphical_culture = yes max_speed = @speed_fast acceleration = 0.3 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 25 ship_armor_add = 15 ship_piracy_suppression_add = 8 } max_hitpoints = @destroyer_hp size_multiplier = 2 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 icon_frame = 3 icon = ship_size_military_2 base_buildtime = 60 is_space_station = no can_have_federation_design = no components_add_to_cost = no default_behavior = line ship_roles = { gunship brawler artillery explosive energy_torpedoes } class = shipclass_military construction_type = starbase_shipyard enable_default_design = yes is_designable = no use_shipnames_from = destroyer potential_construction = { always = no } required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = ships cost = { minerals = 550 } upkeep = { energy = @destroyer_upkeep_energy minerals = @destroyer_upkeep_minerals } } ai_ship_data = { fraction = 33 } } crisis_cruiser = { graphical_culture = yes max_speed = @speed_fast acceleration = 0.2 rotation_speed = 0.2 collision_radius = @destroyer_collision_radius modifier = { ship_evasion_add = 10 ship_armor_add = 34 ship_piracy_suppression_add = 6 } max_hitpoints = @cruiser_hp size_multiplier = 4 fleet_slot_size = 4 section_slots = { "mid" = { locator = "part1" } } num_target_locators = 0 icon_frame = 4 icon = ship_size_military_4 base_buildtime = 120 is_space_station = no can_have_federation_design = no components_add_to_cost = no default_behavior = line ship_roles = { gunship brawler artillery } class = shipclass_military construction_type = starbase_shipyard enable_default_design = yes is_designable = no use_shipnames_from = cruiser potential_construction = { always = no } required_component_set = "power_core" required_component_set = "ftl_components" required_component_set = "thruster_components" required_component_set = "sensor_components" required_component_set = "combat_computers" resources = { category = ships cost = { minerals = 900 } upkeep = { energy = @cruiser_upkeep_energy minerals = @cruiser_upkeep_minerals } } ai_ship_data = { fraction = 33 } }