################ # STARBASES # ################ @build_block_radius_starbase = 20 @starbase_formation_priority = 1 starbase_outpost = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = @outpost_armor starbase_defense_platform_capacity_add = 3 ship_sensor_range_add = 1 } ship_modifier = { ship_fire_rate_mult = 0.50 ship_weapon_range_mult = 0.20 } max_hitpoints = 5000 base_buildtime = 360 resources = { category = starbase_stations cost = { trigger = { from = { is_machine_empire = no } } alloys = 100 } cost = { trigger = { from = { is_machine_empire = yes } } alloys = 150 } upkeep = { energy = 1 } } potential_construction = { is_scope_type = planet is_primary_star = yes NOT = { exists = orbital_defence } } possible_construction = { always = yes } combat_size_multiplier = 5 size_multiplier = 4 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_starbase_1" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = 1 icon = ship_size_military_station } starbase_starport = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = @starport_armor starbase_module_capacity_add = 5 starbase_building_capacity_add = 2 starbase_defense_platform_capacity_add = 6 #trade system starbase_trade_collection_range_add = 1 starbase_trade_protection_range_add = 1 starbase_trade_protection_add = 8 ship_sensor_range_add = 1 } ship_modifier = { ship_fire_rate_mult = 0.50 ship_weapon_range_mult = 0.20 } max_hitpoints = 10000 base_buildtime = 360 resources = { category = starbase_stations cost = { alloys = 200 } upkeep = { energy = 2 } } combat_size_multiplier = 20 size_multiplier = 6 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_starbase_2" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "ftl_inhibitor" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = 2 icon = ship_size_military_station potential_construction = { always = no } possible_construction = { always = no } } starbase_starhold = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = @starhold_armor starbase_module_capacity_add = 10 starbase_building_capacity_add = 4 starbase_defense_platform_capacity_add = 9 #trade system starbase_trade_collection_range_add = 1 starbase_trade_protection_range_add = 1 starbase_trade_protection_add = 16 ship_sensor_range_add = 1 } ship_modifier = { ship_fire_rate_mult = 0.50 ship_weapon_range_mult = 0.20 } max_hitpoints = 20000 base_buildtime = 720 resources = { category = starbase_stations cost = { alloys = 500 } upkeep = { energy = 3 } } combat_size_multiplier = 30 size_multiplier = 8 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } "3" = { locator = "part4" } "4" = { locator = "part5" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_starbase_3" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "ftl_inhibitor" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = 3 icon = ship_size_military_station potential_construction = { always = no } possible_construction = { always = no } } starbase_starfortress = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = @starfort_armor starbase_module_capacity_add = 15 starbase_building_capacity_add = 6 starbase_defense_platform_capacity_add = 12 #trade system starbase_trade_collection_range_add = 1 starbase_trade_protection_range_add = 1 starbase_trade_protection_add = 24 ship_sensor_range_add = 1 } ship_modifier = { ship_fire_rate_mult = 0.50 ship_weapon_range_mult = 0.20 } max_hitpoints = 40000 base_buildtime = 1080 resources = { category = starbase_stations cost = { alloys = 1250 } upkeep = { energy = 4 } } combat_size_multiplier = 40 size_multiplier = 12 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } "3" = { locator = "part4" } "4" = { locator = "part5" } "5" = { locator = "part6" } "6" = { locator = "part7" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_starbase_4" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "ftl_inhibitor" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = 4 icon = ship_size_military_station potential_construction = { always = no } possible_construction = { always = no } } starbase_citadel = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = @citadel_armor starbase_module_capacity_add = 25 starbase_building_capacity_add = 10 starbase_defense_platform_capacity_add = 15 #trade system starbase_trade_collection_range_add = 1 starbase_trade_protection_range_add = 1 starbase_trade_protection_add = 32 ship_sensor_range_add = 1 } ship_modifier = { ship_fire_rate_mult = 0.50 ship_weapon_range_mult = 0.20 } max_hitpoints = 80000 base_buildtime = 1440 resources = { category = starbase_stations cost = { alloys = 3500 } upkeep = { energy = 5 } } combat_size_multiplier = 50 size_multiplier = 16 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } "1" = { locator = "part2" } "2" = { locator = "part3" } "3" = { locator = "part4" } "4" = { locator = "part5" } "5" = { locator = "part6" } "6" = { locator = "part7" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes enable_default_design = yes #if yes, countries will have an auto-generated design at start enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser prerequisites = { "tech_starbase_5" } class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" required_component_set = "ftl_inhibitor" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = 5 icon = ship_size_military_station potential_construction = { always = no } possible_construction = { always = no } } #################### # CRISES STARBASES # #################### starbase_swarm = { graphical_culture = { "swarm_01" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 60000 ship_sensor_range_add = 1 } ship_modifier = { ship_weapon_range_mult = 0.20 } potential_construction = { is_scope_type = planet is_primary_star = yes NOT = { exists = orbital_defence } } max_hitpoints = 30000 base_buildtime = 720 combat_size_multiplier = 50 size_multiplier = 16 fleet_slot_size = 2 section_slots = { "core" = { locator = "root" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = no enable_default_design = no #if yes, countries will have an auto-generated design at start class = shipclass_starbase required_component_set = "sensor_components" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = -1 icon = ship_size_military_station } starbase_ai = { graphical_culture = { "ai_01" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 40000 ship_shield_add = 20000 ship_sensor_range_add = 1 } ship_modifier = { ship_weapon_range_mult = 0.20 } potential_construction = { is_scope_type = planet is_primary_star = yes NOT = { exists = orbital_defence } } max_hitpoints = 20000 base_buildtime = 720 combat_size_multiplier = 50 size_multiplier = 16 fleet_slot_size = 2 section_slots = { "core" = { locator = "root" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = no enable_default_design = no #if yes, countries will have an auto-generated design at start class = shipclass_starbase required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = -1 icon = ship_size_military_station } # Normal System Starbase starbase_exd_0 = { graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_shield_add = 40000 ship_sensor_range_add = 1 } ship_modifier = { ship_weapon_range_mult = 0.20 } potential_construction = { is_scope_type = planet is_primary_star = yes NOT = { exists = orbital_defence } } max_hitpoints = 20000 base_buildtime = 720 combat_size_multiplier = 50 size_multiplier = 16 fleet_slot_size = 2 section_slots = { "core" = { locator = "root" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = no enable_default_design = no #if yes, countries will have an auto-generated design at start class = shipclass_starbase required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = -1 icon = ship_size_military_station } # Anchor starbase_exd = { graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_shield_add = 80000 ship_armor_add = 20000 ship_sensor_range_add = 1 } ship_modifier = { ship_weapon_range_mult = 0.20 ship_fire_rate_mult = 0.50 } potential_construction = { is_scope_type = planet is_primary_star = yes NOT = { exists = orbital_defence } } max_hitpoints = 120000 base_buildtime = 720 combat_size_multiplier = 50 size_multiplier = 32 fleet_slot_size = 2 section_slots = { "core" = { locator = "root" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = no enable_default_design = no #if yes, countries will have an auto-generated design at start class = shipclass_starbase required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = -1 icon = ship_size_military_station } starbase_marauder = { graphical_culture = { "pirate_01" } max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_shield_add = 10000 ship_armor_add = 20000 ship_sensor_range_add = 1 } ship_modifier = { ship_weapon_range_mult = 0.20 } potential_construction = { is_scope_type = planet is_primary_star = yes NOT = { exists = orbital_defence } } max_hitpoints = 20000 base_buildtime = 720 combat_size_multiplier = 50 size_multiplier = 12 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = no enable_default_design = no #if yes, countries will have an auto-generated design at start class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = -1 icon = ship_size_military_station } starbase_gatebuilders = { max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_shield_add = 10000 ship_armor_add = 20000 ship_sensor_range_add = 1 } ship_modifier = { ship_weapon_range_mult = 0.20 } potential_construction = { is_scope_type = planet is_primary_star = yes NOT = { exists = orbital_defence } } max_hitpoints = 20000 base_buildtime = 720 combat_size_multiplier = 50 size_multiplier = 12 fleet_slot_size = 2 section_slots = { "mid" = { locator = "part1" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no is_listed = no can_disable = no enable_default_design = no #if yes, countries will have an auto-generated design at start class = shipclass_starbase required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = -1 icon = ship_size_military_station } ################## # Fallen Empires ################## starbase_fe_outpost = { graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04" } enable_default_design = no #if yes, countries will have an auto-generated design at start class = shipclass_starbase max_speed = 0.0 acceleration = 0.0 rotation_speed = 0.0 modifier = { ship_evasion_mult = -1 ship_armor_add = 2000 starbase_defense_platform_capacity_add = 3 ship_sensor_range_add = 1 } ship_modifier = { ship_fire_rate_mult = 0.50 ship_weapon_range_mult = 0.20 } max_hitpoints = 5000 base_buildtime = 360 resources = { category = starbase_stations cost = { trigger = { from = { is_machine_empire = no } } alloys = 100 } cost = { trigger = { from = { is_machine_empire = yes } } alloys = 150 } upkeep = { energy = 1 } } potential_construction = { is_scope_type = planet is_primary_star = yes NOT = { exists = orbital_defence } } combat_size_multiplier = 5 size_multiplier = 4 fleet_slot_size = 2 section_slots = { "core" = { locator = "part1" } } is_designable = no num_target_locators = 0 is_space_station = no can_have_federation_design = no is_civilian = no components_add_to_cost = no can_disable = yes flip_control_on_disable = yes prerequisites = { "tech_starbase_1" } required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" build_block_radius = @build_block_radius_starbase formation_priority = @starbase_formation_priority icon_frame = 1 icon = ship_size_military_station } ################## # Defensive Platform ################## ion_cannon = { max_speed = 6 rotation_speed = 10 acceleration = 10 max_hitpoints = 10000 modifier = { ship_evasion_mult = -1 } ship_modifier = { ship_weapon_range_mult = 0.20 } size_multiplier = 8 fleet_slot_size = 8 combat_size_multiplier = 8 section_slots = { "ship" = { locator = "part1" } } is_designable = yes components_add_to_cost = yes uses_name_prefix = no takes_name_from_ship_design = yes num_target_locators = 0 is_space_station = yes base_buildtime = @battleship_build_time auto_upgrade = no enable_default_design = yes #if yes, countries will have an auto-generated design at start prerequisites = { "tech_titans" } class = shipclass_military_station ship_class_icon_frame = 26 icon = ship_size_military_station construction_type = starbase_defenses required_component_set = "power_core" required_component_set = "sensor_components" required_component_set = "combat_computers" potential_construction = { is_scope_type = starbase } possible_construction = { OR = { has_starbase_size >= starbase_citadel has_starbase_size >= orbital_ring_tier_3 } } resources = { category = starbase_stations cost = { alloys = 1000 } upkeep = { energy = 4 } } }