fix(mss): hopefully fixed the power consumption issue
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4 changed files with 400 additions and 837 deletions
13
More Starbase Slots/common/component_templates/mss_power.txt
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13
More Starbase Slots/common/component_templates/mss_power.txt
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# universal power core
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# Thanks FrozenParagon from the Stellaris Modding Den for help getting all of this working, you were a huge help!
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@upc = 1000000
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utility_component_template = {
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key = "tech_solar_panel_network"
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size = aux
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icon = "GFX_solar_panel_network"
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icon_frame = 1
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power = @upc
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component_set = "power_core"
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class_restriction = { shipclass_starbase shipclass_military_station }
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ai_weight = { weight = @upc }
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}
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@ -1,837 +0,0 @@
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################
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# STARBASES #
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################
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@build_block_radius_starbase = 20
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@starbase_formation_priority = 1
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starbase_outpost = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @outpost_armor
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starbase_defense_platform_capacity_add = 3
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 5000
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base_buildtime = 360
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resources = {
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category = starbase_stations
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cost = {
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trigger = {
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from = {
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is_machine_empire = no
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}
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}
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alloys = 100
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}
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cost = {
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trigger = {
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from = {
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is_machine_empire = yes
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}
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}
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alloys = 150
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}
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upkeep = {
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energy = 1
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}
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}
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potential_construction = {
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is_scope_type = planet
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is_primary_star = yes
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NOT = {
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exists = orbital_defence
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}
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}
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possible_construction = {
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always = yes
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}
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combat_size_multiplier = 5
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size_multiplier = 4
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_1" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 1
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icon = ship_size_military_station
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}
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starbase_starport = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @starport_armor
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starbase_module_capacity_add = 5
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starbase_building_capacity_add = 2
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starbase_defense_platform_capacity_add = 6
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 8
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 10000
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base_buildtime = 360
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resources = {
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category = starbase_stations
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cost = {
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alloys = 200
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}
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upkeep = {
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energy = 2
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}
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}
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combat_size_multiplier = 20
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size_multiplier = 6
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_2" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 2
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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}
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starbase_starhold = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @starhold_armor
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starbase_module_capacity_add = 10
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starbase_building_capacity_add = 4
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starbase_defense_platform_capacity_add = 9
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 16
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 20000
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base_buildtime = 720
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resources = {
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category = starbase_stations
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cost = {
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alloys = 500
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}
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upkeep = {
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energy = 3
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}
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}
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combat_size_multiplier = 30
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size_multiplier = 8
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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"4" = { locator = "part5" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_3" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 3
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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}
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starbase_starfortress = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @starfort_armor
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starbase_module_capacity_add = 15
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starbase_building_capacity_add = 6
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starbase_defense_platform_capacity_add = 12
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 24
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 40000
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base_buildtime = 1080
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resources = {
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category = starbase_stations
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cost = {
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alloys = 1250
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}
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upkeep = {
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energy = 4
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}
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}
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combat_size_multiplier = 40
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size_multiplier = 12
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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"4" = { locator = "part5" }
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"5" = { locator = "part6" }
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"6" = { locator = "part7" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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prerequisites = { "tech_starbase_4" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 4
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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}
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starbase_citadel = {
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = @citadel_armor
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starbase_module_capacity_add = 25
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starbase_building_capacity_add = 10
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starbase_defense_platform_capacity_add = 15
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#trade system
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starbase_trade_collection_range_add = 1
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starbase_trade_protection_range_add = 1
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starbase_trade_protection_add = 32
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_fire_rate_mult = 0.50
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ship_weapon_range_mult = 0.20
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}
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max_hitpoints = 80000
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base_buildtime = 1440
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resources = {
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category = starbase_stations
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cost = {
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alloys = 3500
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}
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upkeep = {
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energy = 5
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}
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}
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combat_size_multiplier = 50
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size_multiplier = 16
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fleet_slot_size = 2
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section_slots = {
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"core" = { locator = "part1" }
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"1" = { locator = "part2" }
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"2" = { locator = "part3" }
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"3" = { locator = "part4" }
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"4" = { locator = "part5" }
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"5" = { locator = "part6" }
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"6" = { locator = "part7" }
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}
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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can_disable = yes
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flip_control_on_disable = yes
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enable_default_design = yes #if yes, countries will have an auto-generated design at start
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enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
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prerequisites = { "tech_starbase_5" }
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class = shipclass_starbase
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required_component_set = "power_core"
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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required_component_set = "ftl_inhibitor"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = 5
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icon = ship_size_military_station
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potential_construction = {
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always = no
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}
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possible_construction = {
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always = no
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}
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}
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####################
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# CRISES STARBASES #
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####################
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starbase_swarm = {
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graphical_culture = { "swarm_01" }
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 60000
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_weapon_range_mult = 0.20
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}
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potential_construction = {
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is_scope_type = planet
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is_primary_star = yes
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NOT = {
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exists = orbital_defence
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}
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}
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max_hitpoints = 30000
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base_buildtime = 720
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combat_size_multiplier = 50
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size_multiplier = 16
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fleet_slot_size = 2
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section_slots = { "core" = { locator = "root" } }
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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is_civilian = no
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components_add_to_cost = no
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is_listed = no
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can_disable = no
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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class = shipclass_starbase
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required_component_set = "sensor_components"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = -1
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icon = ship_size_military_station
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}
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starbase_ai = {
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graphical_culture = { "ai_01" }
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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modifier = {
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ship_evasion_mult = -1
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ship_armor_add = 40000
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ship_shield_add = 20000
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ship_sensor_range_add = 1
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}
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ship_modifier = {
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ship_weapon_range_mult = 0.20
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||||
}
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||||
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potential_construction = {
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is_scope_type = planet
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is_primary_star = yes
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NOT = {
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exists = orbital_defence
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}
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}
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max_hitpoints = 20000
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base_buildtime = 720
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combat_size_multiplier = 50
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size_multiplier = 16
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fleet_slot_size = 2
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section_slots = { "core" = { locator = "root" } }
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is_designable = no
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num_target_locators = 0
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is_space_station = no
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can_have_federation_design = no
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||||
is_civilian = no
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||||
components_add_to_cost = no
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is_listed = no
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||||
can_disable = no
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||||
|
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enable_default_design = no #if yes, countries will have an auto-generated design at start
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class = shipclass_starbase
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required_component_set = "sensor_components"
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required_component_set = "combat_computers"
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build_block_radius = @build_block_radius_starbase
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formation_priority = @starbase_formation_priority
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icon_frame = -1
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icon = ship_size_military_station
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}
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# Normal System Starbase
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starbase_exd_0 = {
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graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" }
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max_speed = 0.0
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acceleration = 0.0
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rotation_speed = 0.0
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||||
modifier = {
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||||
ship_evasion_mult = -1
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||||
ship_shield_add = 40000
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||||
ship_sensor_range_add = 1
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||||
}
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||||
ship_modifier = {
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||||
ship_weapon_range_mult = 0.20
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||||
}
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||||
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||||
potential_construction = {
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||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "core" = { locator = "root" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
# Anchor
|
||||
starbase_exd = {
|
||||
graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" }
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_shield_add = 80000
|
||||
ship_armor_add = 20000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
ship_fire_rate_mult = 0.50
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 120000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 32
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "core" = { locator = "root" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
starbase_marauder = {
|
||||
graphical_culture = { "pirate_01" }
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_shield_add = 10000
|
||||
ship_armor_add = 20000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 12
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
starbase_gatebuilders = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_shield_add = 10000
|
||||
ship_armor_add = 20000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 12
|
||||
fleet_slot_size = 2
|
||||
section_slots = { "mid" = { locator = "part1" } }
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
is_listed = no
|
||||
can_disable = no
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = -1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
##################
|
||||
# Fallen Empires
|
||||
##################
|
||||
|
||||
starbase_fe_outpost = {
|
||||
graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04" }
|
||||
|
||||
enable_default_design = no #if yes, countries will have an auto-generated design at start
|
||||
class = shipclass_starbase
|
||||
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 2000
|
||||
starbase_defense_platform_capacity_add = 3
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
base_buildtime = 360
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = no
|
||||
}
|
||||
}
|
||||
alloys = 100
|
||||
}
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = yes
|
||||
}
|
||||
}
|
||||
alloys = 150
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
}
|
||||
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
prerequisites = { "tech_starbase_1" }
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
|
||||
##################
|
||||
# Defensive Platform
|
||||
##################
|
||||
|
||||
ion_cannon = {
|
||||
max_speed = 6
|
||||
rotation_speed = 10
|
||||
acceleration = 10
|
||||
max_hitpoints = 10000
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 8
|
||||
combat_size_multiplier = 8
|
||||
section_slots = { "ship" = { locator = "part1" } }
|
||||
is_designable = yes
|
||||
components_add_to_cost = yes
|
||||
uses_name_prefix = no
|
||||
takes_name_from_ship_design = yes
|
||||
num_target_locators = 0
|
||||
is_space_station = yes
|
||||
base_buildtime = @battleship_build_time
|
||||
auto_upgrade = no
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_titans" }
|
||||
class = shipclass_military_station
|
||||
ship_class_icon_frame = 26
|
||||
icon = ship_size_military_station
|
||||
construction_type = starbase_defenses
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = starbase
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
OR = {
|
||||
has_starbase_size >= starbase_citadel
|
||||
has_starbase_size >= orbital_ring_tier_3
|
||||
}
|
||||
}
|
||||
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1000
|
||||
}
|
||||
upkeep = {
|
||||
energy = 4
|
||||
}
|
||||
}
|
||||
}
|
387
More Starbase Slots/common/ship_sizes/mss_starbases.txt
Normal file
387
More Starbase Slots/common/ship_sizes/mss_starbases.txt
Normal file
|
@ -0,0 +1,387 @@
|
|||
################
|
||||
# STARBASES #
|
||||
################
|
||||
|
||||
@build_block_radius_starbase = 20
|
||||
@starbase_formation_priority = 1
|
||||
|
||||
starbase_outpost = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = @outpost_armor
|
||||
starbase_defense_platform_capacity_add = 3
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
base_buildtime = 360
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = no
|
||||
}
|
||||
}
|
||||
alloys = 100
|
||||
}
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = yes
|
||||
}
|
||||
}
|
||||
alloys = 150
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
}
|
||||
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_1" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
starbase_starport = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = @starport_armor
|
||||
starbase_module_capacity_add = 5
|
||||
starbase_building_capacity_add = 2
|
||||
starbase_defense_platform_capacity_add = 6
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 8
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 10000
|
||||
base_buildtime = 360
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 200
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 20
|
||||
size_multiplier = 6
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_2" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 2
|
||||
icon = ship_size_military_station
|
||||
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
starbase_starhold = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = @starhold_armor
|
||||
starbase_module_capacity_add = 10
|
||||
starbase_building_capacity_add = 4
|
||||
starbase_defense_platform_capacity_add = 9
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 16
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 3
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 30
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_3" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 3
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
starbase_starfortress = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = @starfort_armor
|
||||
starbase_module_capacity_add = 15
|
||||
starbase_building_capacity_add = 6
|
||||
starbase_defense_platform_capacity_add = 12
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 24
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 40000
|
||||
base_buildtime = 1080
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1250
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 4
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 40
|
||||
size_multiplier = 12
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
"5" = { locator = "part6" }
|
||||
"6" = { locator = "part7" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_4" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 4
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
starbase_citadel = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = @citadel_armor
|
||||
starbase_module_capacity_add = 25
|
||||
starbase_building_capacity_add = 10
|
||||
starbase_defense_platform_capacity_add = 15
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 32
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 80000
|
||||
base_buildtime = 1440
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 3500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 5
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
"5" = { locator = "part6" }
|
||||
"6" = { locator = "part7" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
prerequisites = { "tech_starbase_5" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 5
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue