fix(mss): hopefully fixed the power consumption issue

This commit is contained in:
Seaswimmer 2024-01-02 17:15:08 -05:00
parent 93bb70e770
commit f6a83372c5
Signed by: cswimr
GPG key ID: 1EBC234EEDA901AE
4 changed files with 400 additions and 837 deletions

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# universal power core
# Thanks FrozenParagon from the Stellaris Modding Den for help getting all of this working, you were a huge help!
@upc = 1000000
utility_component_template = {
key = "tech_solar_panel_network"
size = aux
icon = "GFX_solar_panel_network"
icon_frame = 1
power = @upc
component_set = "power_core"
class_restriction = { shipclass_starbase shipclass_military_station }
ai_weight = { weight = @upc }
}

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@ -1,837 +0,0 @@
################
# STARBASES #
################
@build_block_radius_starbase = 20
@starbase_formation_priority = 1
starbase_outpost = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @outpost_armor
starbase_defense_platform_capacity_add = 3
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 5000
base_buildtime = 360
resources = {
category = starbase_stations
cost = {
trigger = {
from = {
is_machine_empire = no
}
}
alloys = 100
}
cost = {
trigger = {
from = {
is_machine_empire = yes
}
}
alloys = 150
}
upkeep = {
energy = 1
}
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
possible_construction = {
always = yes
}
combat_size_multiplier = 5
size_multiplier = 4
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_1" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 1
icon = ship_size_military_station
}
starbase_starport = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @starport_armor
starbase_module_capacity_add = 5
starbase_building_capacity_add = 2
starbase_defense_platform_capacity_add = 6
#trade system
starbase_trade_collection_range_add = 1
starbase_trade_protection_range_add = 1
starbase_trade_protection_add = 8
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 10000
base_buildtime = 360
resources = {
category = starbase_stations
cost = {
alloys = 200
}
upkeep = {
energy = 2
}
}
combat_size_multiplier = 20
size_multiplier = 6
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_2" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_inhibitor"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 2
icon = ship_size_military_station
potential_construction = {
always = no
}
possible_construction = {
always = no
}
}
starbase_starhold = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @starhold_armor
starbase_module_capacity_add = 10
starbase_building_capacity_add = 4
starbase_defense_platform_capacity_add = 9
#trade system
starbase_trade_collection_range_add = 1
starbase_trade_protection_range_add = 1
starbase_trade_protection_add = 16
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 20000
base_buildtime = 720
resources = {
category = starbase_stations
cost = {
alloys = 500
}
upkeep = {
energy = 3
}
}
combat_size_multiplier = 30
size_multiplier = 8
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"3" = { locator = "part4" }
"4" = { locator = "part5" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_3" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_inhibitor"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 3
icon = ship_size_military_station
potential_construction = {
always = no
}
possible_construction = {
always = no
}
}
starbase_starfortress = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @starfort_armor
starbase_module_capacity_add = 15
starbase_building_capacity_add = 6
starbase_defense_platform_capacity_add = 12
#trade system
starbase_trade_collection_range_add = 1
starbase_trade_protection_range_add = 1
starbase_trade_protection_add = 24
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 40000
base_buildtime = 1080
resources = {
category = starbase_stations
cost = {
alloys = 1250
}
upkeep = {
energy = 4
}
}
combat_size_multiplier = 40
size_multiplier = 12
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"3" = { locator = "part4" }
"4" = { locator = "part5" }
"5" = { locator = "part6" }
"6" = { locator = "part7" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_4" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_inhibitor"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 4
icon = ship_size_military_station
potential_construction = {
always = no
}
possible_construction = {
always = no
}
}
starbase_citadel = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @citadel_armor
starbase_module_capacity_add = 25
starbase_building_capacity_add = 10
starbase_defense_platform_capacity_add = 15
#trade system
starbase_trade_collection_range_add = 1
starbase_trade_protection_range_add = 1
starbase_trade_protection_add = 32
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 80000
base_buildtime = 1440
resources = {
category = starbase_stations
cost = {
alloys = 3500
}
upkeep = {
energy = 5
}
}
combat_size_multiplier = 50
size_multiplier = 16
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"3" = { locator = "part4" }
"4" = { locator = "part5" }
"5" = { locator = "part6" }
"6" = { locator = "part7" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
prerequisites = { "tech_starbase_5" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_inhibitor"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 5
icon = ship_size_military_station
potential_construction = {
always = no
}
possible_construction = {
always = no
}
}
####################
# CRISES STARBASES #
####################
starbase_swarm = {
graphical_culture = { "swarm_01" }
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 60000
ship_sensor_range_add = 1
}
ship_modifier = {
ship_weapon_range_mult = 0.20
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
max_hitpoints = 30000
base_buildtime = 720
combat_size_multiplier = 50
size_multiplier = 16
fleet_slot_size = 2
section_slots = { "core" = { locator = "root" } }
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
is_listed = no
can_disable = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
class = shipclass_starbase
required_component_set = "sensor_components"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = -1
icon = ship_size_military_station
}
starbase_ai = {
graphical_culture = { "ai_01" }
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 40000
ship_shield_add = 20000
ship_sensor_range_add = 1
}
ship_modifier = {
ship_weapon_range_mult = 0.20
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
max_hitpoints = 20000
base_buildtime = 720
combat_size_multiplier = 50
size_multiplier = 16
fleet_slot_size = 2
section_slots = { "core" = { locator = "root" } }
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
is_listed = no
can_disable = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
class = shipclass_starbase
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = -1
icon = ship_size_military_station
}
# Normal System Starbase
starbase_exd_0 = {
graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" }
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_shield_add = 40000
ship_sensor_range_add = 1
}
ship_modifier = {
ship_weapon_range_mult = 0.20
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
max_hitpoints = 20000
base_buildtime = 720
combat_size_multiplier = 50
size_multiplier = 16
fleet_slot_size = 2
section_slots = { "core" = { locator = "root" } }
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
is_listed = no
can_disable = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
class = shipclass_starbase
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = -1
icon = ship_size_military_station
}
# Anchor
starbase_exd = {
graphical_culture = { "extra_dimensional_01" "extra_dimensional_02" "extra_dimensional_03" }
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_shield_add = 80000
ship_armor_add = 20000
ship_sensor_range_add = 1
}
ship_modifier = {
ship_weapon_range_mult = 0.20
ship_fire_rate_mult = 0.50
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
max_hitpoints = 120000
base_buildtime = 720
combat_size_multiplier = 50
size_multiplier = 32
fleet_slot_size = 2
section_slots = { "core" = { locator = "root" } }
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
is_listed = no
can_disable = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
class = shipclass_starbase
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = -1
icon = ship_size_military_station
}
starbase_marauder = {
graphical_culture = { "pirate_01" }
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_shield_add = 10000
ship_armor_add = 20000
ship_sensor_range_add = 1
}
ship_modifier = {
ship_weapon_range_mult = 0.20
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
max_hitpoints = 20000
base_buildtime = 720
combat_size_multiplier = 50
size_multiplier = 12
fleet_slot_size = 2
section_slots = { "mid" = { locator = "part1" } }
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
is_listed = no
can_disable = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = -1
icon = ship_size_military_station
}
starbase_gatebuilders = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_shield_add = 10000
ship_armor_add = 20000
ship_sensor_range_add = 1
}
ship_modifier = {
ship_weapon_range_mult = 0.20
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
max_hitpoints = 20000
base_buildtime = 720
combat_size_multiplier = 50
size_multiplier = 12
fleet_slot_size = 2
section_slots = { "mid" = { locator = "part1" } }
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
is_listed = no
can_disable = no
enable_default_design = no #if yes, countries will have an auto-generated design at start
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = -1
icon = ship_size_military_station
}
##################
# Fallen Empires
##################
starbase_fe_outpost = {
graphical_culture = { "fallen_empire_01" "fallen_empire_02" "fallen_empire_03" "fallen_empire_04" }
enable_default_design = no #if yes, countries will have an auto-generated design at start
class = shipclass_starbase
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = 2000
starbase_defense_platform_capacity_add = 3
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 5000
base_buildtime = 360
resources = {
category = starbase_stations
cost = {
trigger = {
from = {
is_machine_empire = no
}
}
alloys = 100
}
cost = {
trigger = {
from = {
is_machine_empire = yes
}
}
alloys = 150
}
upkeep = {
energy = 1
}
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
combat_size_multiplier = 5
size_multiplier = 4
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
prerequisites = { "tech_starbase_1" }
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 1
icon = ship_size_military_station
}
##################
# Defensive Platform
##################
ion_cannon = {
max_speed = 6
rotation_speed = 10
acceleration = 10
max_hitpoints = 10000
modifier = {
ship_evasion_mult = -1
}
ship_modifier = {
ship_weapon_range_mult = 0.20
}
size_multiplier = 8
fleet_slot_size = 8
combat_size_multiplier = 8
section_slots = { "ship" = { locator = "part1" } }
is_designable = yes
components_add_to_cost = yes
uses_name_prefix = no
takes_name_from_ship_design = yes
num_target_locators = 0
is_space_station = yes
base_buildtime = @battleship_build_time
auto_upgrade = no
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_titans" }
class = shipclass_military_station
ship_class_icon_frame = 26
icon = ship_size_military_station
construction_type = starbase_defenses
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
potential_construction = {
is_scope_type = starbase
}
possible_construction = {
OR = {
has_starbase_size >= starbase_citadel
has_starbase_size >= orbital_ring_tier_3
}
}
resources = {
category = starbase_stations
cost = {
alloys = 1000
}
upkeep = {
energy = 4
}
}
}

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################
# STARBASES #
################
@build_block_radius_starbase = 20
@starbase_formation_priority = 1
starbase_outpost = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @outpost_armor
starbase_defense_platform_capacity_add = 3
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 5000
base_buildtime = 360
resources = {
category = starbase_stations
cost = {
trigger = {
from = {
is_machine_empire = no
}
}
alloys = 100
}
cost = {
trigger = {
from = {
is_machine_empire = yes
}
}
alloys = 150
}
upkeep = {
energy = 1
}
}
potential_construction = {
is_scope_type = planet
is_primary_star = yes
NOT = {
exists = orbital_defence
}
}
possible_construction = {
always = yes
}
combat_size_multiplier = 5
size_multiplier = 4
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_1" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 1
icon = ship_size_military_station
}
starbase_starport = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @starport_armor
starbase_module_capacity_add = 5
starbase_building_capacity_add = 2
starbase_defense_platform_capacity_add = 6
#trade system
starbase_trade_collection_range_add = 1
starbase_trade_protection_range_add = 1
starbase_trade_protection_add = 8
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 10000
base_buildtime = 360
resources = {
category = starbase_stations
cost = {
alloys = 200
}
upkeep = {
energy = 2
}
}
combat_size_multiplier = 20
size_multiplier = 6
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_2" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_inhibitor"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 2
icon = ship_size_military_station
potential_construction = {
always = no
}
possible_construction = {
always = no
}
}
starbase_starhold = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @starhold_armor
starbase_module_capacity_add = 10
starbase_building_capacity_add = 4
starbase_defense_platform_capacity_add = 9
#trade system
starbase_trade_collection_range_add = 1
starbase_trade_protection_range_add = 1
starbase_trade_protection_add = 16
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 20000
base_buildtime = 720
resources = {
category = starbase_stations
cost = {
alloys = 500
}
upkeep = {
energy = 3
}
}
combat_size_multiplier = 30
size_multiplier = 8
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"3" = { locator = "part4" }
"4" = { locator = "part5" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_3" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_inhibitor"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 3
icon = ship_size_military_station
potential_construction = {
always = no
}
possible_construction = {
always = no
}
}
starbase_starfortress = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @starfort_armor
starbase_module_capacity_add = 15
starbase_building_capacity_add = 6
starbase_defense_platform_capacity_add = 12
#trade system
starbase_trade_collection_range_add = 1
starbase_trade_protection_range_add = 1
starbase_trade_protection_add = 24
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 40000
base_buildtime = 1080
resources = {
category = starbase_stations
cost = {
alloys = 1250
}
upkeep = {
energy = 4
}
}
combat_size_multiplier = 40
size_multiplier = 12
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"3" = { locator = "part4" }
"4" = { locator = "part5" }
"5" = { locator = "part6" }
"6" = { locator = "part7" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
prerequisites = { "tech_starbase_4" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_inhibitor"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 4
icon = ship_size_military_station
potential_construction = {
always = no
}
possible_construction = {
always = no
}
}
starbase_citadel = {
max_speed = 0.0
acceleration = 0.0
rotation_speed = 0.0
modifier = {
ship_evasion_mult = -1
ship_armor_add = @citadel_armor
starbase_module_capacity_add = 25
starbase_building_capacity_add = 10
starbase_defense_platform_capacity_add = 15
#trade system
starbase_trade_collection_range_add = 1
starbase_trade_protection_range_add = 1
starbase_trade_protection_add = 32
ship_sensor_range_add = 1
}
ship_modifier = {
ship_fire_rate_mult = 0.50
ship_weapon_range_mult = 0.20
}
max_hitpoints = 80000
base_buildtime = 1440
resources = {
category = starbase_stations
cost = {
alloys = 3500
}
upkeep = {
energy = 5
}
}
combat_size_multiplier = 50
size_multiplier = 16
fleet_slot_size = 2
section_slots = {
"core" = { locator = "part1" }
"1" = { locator = "part2" }
"2" = { locator = "part3" }
"3" = { locator = "part4" }
"4" = { locator = "part5" }
"5" = { locator = "part6" }
"6" = { locator = "part7" }
}
is_designable = no
num_target_locators = 0
is_space_station = no
can_have_federation_design = no
is_civilian = no
components_add_to_cost = no
can_disable = yes
flip_control_on_disable = yes
enable_default_design = yes #if yes, countries will have an auto-generated design at start
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
prerequisites = { "tech_starbase_5" }
class = shipclass_starbase
required_component_set = "power_core"
required_component_set = "sensor_components"
required_component_set = "combat_computers"
required_component_set = "ftl_inhibitor"
build_block_radius = @build_block_radius_starbase
formation_priority = @starbase_formation_priority
icon_frame = 5
icon = ship_size_military_station
potential_construction = {
always = no
}
possible_construction = {
always = no
}
}