(hopefully) finished working on icons
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0aaa42ba6a
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d8ea791ce1
4 changed files with 40 additions and 11 deletions
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@ -26,9 +26,9 @@ utility_component_template = {
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jumpdrive = yes
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ship_modifier = {
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ship_disengage_opportunities_add = 3
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ship_windup_mult = -2
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ship_ftl_jumpdrive_range_mult = 0.75
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ship_jumpdrive_cooldown_mult = -0.9
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ship_windup_mult = -1.75
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ship_ftl_jumpdrive_range_mult = 0.70
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ship_jumpdrive_cooldown_mult = -0.5
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}
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ai_weight = {
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@ -39,3 +39,33 @@ utility_component_template = {
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prerequisites = { "ajd_tech_archaeo_jump_drive" }
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component_set = "ftl_components"
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}
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utility_component_template = {
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key = "PSI_JUMP_DRIVE_1"
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size = small
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icon = "GFX_ship_part_psi_jump_drive_1"
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icon_frame = 1
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power = @power4
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resources = {
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category = ship_components
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cost = {
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alloys = @cost4
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}
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}
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ftl = yes
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jumpdrive = yes
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ship_modifier = {
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ship_disengage_opportunities_add = 2
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ship_windup_mult = -0.8
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ship_ftl_jumpdrive_range_mult = 0.50
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}
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ai_weight = {
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weight = 5
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}
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class_restriction = { shipclass_military shipclass_constructor shipclass_colonizer shipclass_science_ship shipclass_transport shipclass_military_special shipclass_starbase }
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prerequisites = { "tech_psi_jump_drive_1" }
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upgrades_to = "AJD_ARCHAEO_JUMP_DRIVE"
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component_set = "ftl_components"
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}
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@ -1,5 +1,6 @@
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ajd_tech_ancient_jump_calculations = {
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cost = 0
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icon = "tech_sensors_3"
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area = society
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tier = 4
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category = { archaeostudies }
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@ -1,8 +1,6 @@
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spriteType = {
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spriteTypes = {
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spriteType = {
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name = "ajd_ship_part_archaeo_jump_drive"
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texturefile = "gfx/interface/icons/ship_parts/ajd_ship_part_archaeo_jump_drive.dds"
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}
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spriteType = {
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name = "ajd_tech_archaeo_jump_drive"
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texturefile = "gfx/interfaces/icons/technologies/ajd_tech_archaeo_jump_drive.dds"
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}
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}
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@ -10,6 +10,6 @@ Upon choosing the __Archaeoengineers__ Ascension Perk, an event will fire giving
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### Compatibility
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This mod overwrites the vanilla __Archaeoengineers__ Ascension Perk.
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This mod overwrites the vanilla __Archaeoengineers__ Ascension Perk and the __Psi Jump Drive__.
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[<img src="https://i.imgur.com/4Und3QN.png">](https://discord.gg/bHVez2C)
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