added MBS
This commit is contained in:
parent
da2863ad84
commit
c880a50fcf
4 changed files with 608 additions and 0 deletions
215
common/ship_sizes/80_orbital_rings.txt
Normal file
215
common/ship_sizes/80_orbital_rings.txt
Normal file
|
@ -0,0 +1,215 @@
|
|||
@build_block_orbital_ring = 20
|
||||
@orbital_ring_formation_priority = 1
|
||||
|
||||
|
||||
orbital_ring_tier_1 = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 1000
|
||||
starbase_defense_platform_capacity_add = 2
|
||||
starbase_module_capacity_add = 4
|
||||
starbase_building_capacity_add = 2
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 1.0
|
||||
ship_weapon_range_mult = 1.0
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
base_buildtime = 720
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1000
|
||||
influence = 50
|
||||
}
|
||||
upkeep = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
# This is build through a megastructure
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_orbital_ring_tier_1" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
icon_frame = 7
|
||||
scales_with_planet = yes
|
||||
graphical_culture = yes
|
||||
}
|
||||
|
||||
orbital_ring_tier_2 = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 2000
|
||||
starbase_defense_platform_capacity_add = 4
|
||||
starbase_module_capacity_add = 8
|
||||
starbase_building_capacity_add = 4
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 1.0
|
||||
ship_weapon_range_mult = 1.50
|
||||
}
|
||||
max_hitpoints = 10000
|
||||
base_buildtime = 900
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1500
|
||||
influence = 100
|
||||
}
|
||||
upkeep = {
|
||||
energy = 3
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 20
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_4" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
icon_frame = 8
|
||||
scales_with_planet = yes
|
||||
graphical_culture = yes
|
||||
}
|
||||
|
||||
orbital_ring_tier_3 = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 2000
|
||||
starbase_defense_platform_capacity_add = 6
|
||||
starbase_module_capacity_add = 12
|
||||
starbase_building_capacity_add = 6
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 1.0
|
||||
ship_weapon_range_mult = 2.0
|
||||
}
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 1080
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 2000
|
||||
influence = 150
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 4
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 20
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_5" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_orbital_ring
|
||||
formation_priority = @orbital_ring_formation_priority
|
||||
icon_frame = 9
|
||||
scales_with_planet = yes
|
||||
graphical_culture = yes
|
||||
}
|
386
common/ship_sizes/81_starbases.txt
Normal file
386
common/ship_sizes/81_starbases.txt
Normal file
|
@ -0,0 +1,386 @@
|
|||
@build_block_radius_starbase = 20
|
||||
@starbase_formation_priority = 1
|
||||
|
||||
|
||||
starbase_outpost = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 1000
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 5000
|
||||
base_buildtime = 360
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = no
|
||||
}
|
||||
}
|
||||
alloys = 100
|
||||
}
|
||||
cost = {
|
||||
trigger = {
|
||||
from = {
|
||||
is_machine_empire = yes
|
||||
}
|
||||
}
|
||||
alloys = 150
|
||||
}
|
||||
upkeep = {
|
||||
energy = 1
|
||||
}
|
||||
}
|
||||
|
||||
potential_construction = {
|
||||
is_scope_type = planet
|
||||
is_primary_star = yes
|
||||
NOT = {
|
||||
exists = orbital_defence
|
||||
}
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
combat_size_multiplier = 5
|
||||
size_multiplier = 4
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
}
|
||||
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_1" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 1
|
||||
icon = ship_size_military_station
|
||||
}
|
||||
|
||||
starbase_starport = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 2000
|
||||
starbase_module_capacity_add = 5
|
||||
starbase_building_capacity_add = 2
|
||||
starbase_defense_platform_capacity_add = 6
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 8
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 10000
|
||||
base_buildtime = 360
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 200
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 2
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 20
|
||||
size_multiplier = 6
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_2" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 2
|
||||
icon = ship_size_military_station
|
||||
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
starbase_starhold = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 5000
|
||||
starbase_module_capacity_add = 10
|
||||
starbase_building_capacity_add = 4
|
||||
starbase_defense_platform_capacity_add = 9
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 16
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 20000
|
||||
base_buildtime = 720
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 3
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 30
|
||||
size_multiplier = 8
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
"5" = { locator = "part6" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_3" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 3
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
starbase_starfortress = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 10000
|
||||
starbase_module_capacity_add = 15
|
||||
starbase_building_capacity_add = 6
|
||||
starbase_defense_platform_capacity_add = 12
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 24
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 40000
|
||||
base_buildtime = 1080
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 1250
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 4
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 40
|
||||
size_multiplier = 12
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
"5" = { locator = "part6" }
|
||||
"6" = { locator = "part7" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
prerequisites = { "tech_starbase_4" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 4
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
starbase_citadel = {
|
||||
max_speed = 0.0
|
||||
acceleration = 0.0
|
||||
rotation_speed = 0.0
|
||||
modifier = {
|
||||
ship_evasion_mult = -1
|
||||
ship_armor_add = 20000
|
||||
starbase_module_capacity_add = 25
|
||||
starbase_building_capacity_add = 10
|
||||
starbase_defense_platform_capacity_add = 15
|
||||
#trade system
|
||||
starbase_trade_collection_range_add = 1
|
||||
starbase_trade_protection_range_add = 1
|
||||
starbase_trade_protection_add = 32
|
||||
ship_sensor_range_add = 1
|
||||
}
|
||||
ship_modifier = {
|
||||
ship_fire_rate_mult = 0.50
|
||||
ship_weapon_range_mult = 0.20
|
||||
}
|
||||
max_hitpoints = 80000
|
||||
base_buildtime = 1440
|
||||
resources = {
|
||||
category = starbase_stations
|
||||
cost = {
|
||||
alloys = 3500
|
||||
}
|
||||
|
||||
upkeep = {
|
||||
energy = 5
|
||||
}
|
||||
}
|
||||
|
||||
combat_size_multiplier = 50
|
||||
size_multiplier = 16
|
||||
fleet_slot_size = 2
|
||||
section_slots = {
|
||||
"core" = { locator = "part1" }
|
||||
"1" = { locator = "part2" }
|
||||
"2" = { locator = "part3" }
|
||||
"3" = { locator = "part4" }
|
||||
"4" = { locator = "part5" }
|
||||
"5" = { locator = "part6" }
|
||||
"6" = { locator = "part7" }
|
||||
}
|
||||
is_designable = no
|
||||
num_target_locators = 0
|
||||
is_space_station = no
|
||||
can_have_federation_design = no
|
||||
is_civilian = no
|
||||
components_add_to_cost = no
|
||||
can_disable = yes
|
||||
flip_control_on_disable = yes
|
||||
|
||||
enable_default_design = yes #if yes, countries will have an auto-generated design at start
|
||||
enable_3dview_in_ship_browser = yes #if yes, ship design will have a 3d view in the ship browser
|
||||
prerequisites = { "tech_starbase_5" }
|
||||
class = shipclass_starbase
|
||||
|
||||
required_component_set = "power_core"
|
||||
required_component_set = "sensor_components"
|
||||
required_component_set = "combat_computers"
|
||||
required_component_set = "ftl_inhibitor"
|
||||
|
||||
build_block_radius = @build_block_radius_starbase
|
||||
formation_priority = @starbase_formation_priority
|
||||
icon_frame = 5
|
||||
icon = ship_size_military_station
|
||||
potential_construction = {
|
||||
always = no
|
||||
}
|
||||
|
||||
possible_construction = {
|
||||
always = no
|
||||
}
|
||||
}
|
7
descriptor.mod
Normal file
7
descriptor.mod
Normal file
|
@ -0,0 +1,7 @@
|
|||
version="3.8.2"
|
||||
tags={
|
||||
"Balance"
|
||||
"Gameplay"
|
||||
}
|
||||
name="More Starbase Slots"
|
||||
supported_version="3.8.2"
|
BIN
thumbnail.png
Normal file
BIN
thumbnail.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 159 KiB |
Loading…
Reference in a new issue