3.8 --> 3.11

This commit is contained in:
Seaswimmer 2024-06-10 20:35:47 -04:00
parent 393919259a
commit 00a8fdc912
Signed by: cswimr
GPG key ID: 3813315477F26F82

View file

@ -29,7 +29,7 @@ If you'd like to add more, reach out to me on [Discord](https://discord.com/invi
> Titan Assembly Yards and Colossal Assembly Yards take up starbase building slots and have very high energy costs to maintain, but they don't have a constant benefit to justify keeping them around. That's... kind of weird, right? > Titan Assembly Yards and Colossal Assembly Yards take up starbase building slots and have very high energy costs to maintain, but they don't have a constant benefit to justify keeping them around. That's... kind of weird, right?
\- __Keukotis__ \- __Keukotis__
This mod is a fork of the original [Big Yards 3.8](https://steamcommunity.com/sharedfiles/filedetails/?id=2975469306) mod by [Keukotis](https://steamcommunity.com/id/Keukotis). This mod is a fork of the original [Big Yards 3.11](https://steamcommunity.com/sharedfiles/filedetails/?id=2975469306) mod by [Keukotis](https://steamcommunity.com/id/Keukotis).
Instead of adding naval capacity to the Titan Assembly Yards and Colossal Assembly Yards, I've added shipyard capacity. The Titan Assembly Yards provide 2 Shipyard Capacity and the Colossal Assembly Yards provide 4 Shipyard Capacity. Instead of adding naval capacity to the Titan Assembly Yards and Colossal Assembly Yards, I've added shipyard capacity. The Titan Assembly Yards provide 2 Shipyard Capacity and the Colossal Assembly Yards provide 4 Shipyard Capacity.