From 00a8fdc9120afa163edc8b004476cb4d64601e3b Mon Sep 17 00:00:00 2001 From: Seaswimmer Date: Mon, 10 Jun 2024 20:35:47 -0400 Subject: [PATCH] 3.8 --> 3.11 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index a5a146d..190e670 100644 --- a/README.md +++ b/README.md @@ -29,7 +29,7 @@ If you'd like to add more, reach out to me on [Discord](https://discord.com/invi > Titan Assembly Yards and Colossal Assembly Yards take up starbase building slots and have very high energy costs to maintain, but they don't have a constant benefit to justify keeping them around. That's... kind of weird, right? \- __Keukotis__ -This mod is a fork of the original [Big Yards 3.8](https://steamcommunity.com/sharedfiles/filedetails/?id=2975469306) mod by [Keukotis](https://steamcommunity.com/id/Keukotis). +This mod is a fork of the original [Big Yards 3.11](https://steamcommunity.com/sharedfiles/filedetails/?id=2975469306) mod by [Keukotis](https://steamcommunity.com/id/Keukotis). Instead of adding naval capacity to the Titan Assembly Yards and Colossal Assembly Yards, I've added shipyard capacity. The Titan Assembly Yards provide 2 Shipyard Capacity and the Colossal Assembly Yards provide 4 Shipyard Capacity.