267 lines
14 KiB
Python
267 lines
14 KiB
Python
# pylint: disable=cyclic-import
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import json
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import re
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from logging import getLogger
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from typing import Optional, Union
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import aiohttp
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import discord
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import websockets
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from pydactyl import PterodactylClient
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from redbot.core.utils.chat_formatting import bold, pagify
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from pterodactyl.config import config
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from pterodactyl.logger import logger
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from pterodactyl.pterodactyl import Pterodactyl
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async def establish_websocket_connection(coginstance: Pterodactyl) -> None:
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base_url = await config.base_url()
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base_url = base_url[:-1] if base_url.endswith('/') else base_url
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logger.info("Establishing WebSocket connection")
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websocket_credentials = await retrieve_websocket_credentials(coginstance)
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async with websockets.connect(websocket_credentials['data']['socket'], origin=base_url, ping_timeout=60, logger=getLogger("red.sea.pterodactyl.websocket")) as websocket:
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logger.info("WebSocket connection established")
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auth_message = json.dumps({"event": "auth", "args": [websocket_credentials['data']['token']]})
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await websocket.send(auth_message)
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logger.info("Authentication message sent")
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coginstance.websocket = websocket
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while True: # pylint: disable=too-many-nested-blocks
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message = json.loads(await websocket.recv())
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if message['event'] in ('token expiring', 'token expired'):
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logger.info("Received token expiring/expired event. Refreshing token.")
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websocket_credentials = await retrieve_websocket_credentials(coginstance)
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auth_message = json.dumps({"event": "auth", "args": [websocket_credentials['data']['token']]})
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await websocket.send(auth_message)
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logger.info("Authentication message sent")
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if message['event'] == 'auth success':
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logger.info("WebSocket authentication successful")
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if message['event'] == 'console output' and await config.console_channel() is not None:
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regex_blacklist: dict = await config.regex_blacklist()
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matches = [re.search(regex, message['args'][0]) for regex in regex_blacklist.values()]
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if await config.current_status() in ('running', '') and not any(matches):
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content = remove_ansi_escape_codes(message['args'][0])
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if await config.mask_ip() is True:
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content = mask_ip(content)
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channel = coginstance.bot.get_channel(await config.console_channel())
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if channel is not None:
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if content.startswith('['):
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pagified_content = pagify(content, delims=[" ", "\n"])
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for page in pagified_content:
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await channel.send(content=page)
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server_message = await check_if_server_message(content)
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if server_message:
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channel = coginstance.bot.get_channel(await config.chat_channel())
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if channel is not None:
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await channel.send(server_message if len(server_message) < 2000 else server_message[:1997] + '...', allowed_mentions=discord.AllowedMentions.none())
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chat_message = await check_if_chat_message(content)
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if chat_message:
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info = await get_info(chat_message['username'])
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if info is not None:
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await send_chat_discord(coginstance, chat_message['username'], chat_message['message'], info['data']['player']['avatar'])
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else:
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await send_chat_discord(coginstance, chat_message['username'], chat_message['message'], 'https://seafsh.cc/u/j3AzqQ.png')
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join_message = await check_if_join_message(content)
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if join_message:
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channel = coginstance.bot.get_channel(await config.chat_channel())
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if channel is not None:
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if coginstance.bot.embed_requested(channel):
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await channel.send(embed=await generate_join_leave_embed(join_message, True))
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else:
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await channel.send(f"{join_message} joined the game", allowed_mentions=discord.AllowedMentions.none())
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leave_message = await check_if_leave_message(content)
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if leave_message:
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channel = coginstance.bot.get_channel(await config.chat_channel())
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if channel is not None:
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if coginstance.bot.embed_requested(channel):
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await channel.send(embed=await generate_join_leave_embed(leave_message, False))
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else:
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await channel.send(f"{leave_message} left the game", allowed_mentions=discord.AllowedMentions.none())
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achievement_message = await check_if_achievement_message(content)
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if achievement_message:
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channel = coginstance.bot.get_channel(await config.chat_channel())
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if channel is not None:
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if coginstance.bot.embed_requested(channel):
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await channel.send(embed=await generate_achievement_embed(achievement_message['username'], achievement_message['achievement'], achievement_message['challenge']))
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else:
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await channel.send(f"{achievement_message['username']} has {'completed the challenge' if achievement_message['challenge'] else 'made the advancement'} {achievement_message['achievement']}")
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if message['event'] == 'status':
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old_status = await config.current_status()
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current_status = message['args'][0]
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if old_status != current_status:
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await config.current_status.set(current_status)
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if await config.console_channel() is not None:
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console = coginstance.bot.get_channel(await config.console_channel())
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if console is not None:
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await console.send(f"Server status changed! `{current_status}`")
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if await config.chat_channel() is not None:
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if current_status == 'running' and await config.startup_msg() is not None:
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chat = coginstance.bot.get_channel(await config.chat_channel())
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if chat is not None:
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await chat.send(await config.startup_msg())
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if current_status == 'stopping' and await config.shutdown_msg() is not None:
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chat = coginstance.bot.get_channel(await config.chat_channel())
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if chat is not None:
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await chat.send(await config.shutdown_msg())
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async def retrieve_websocket_credentials(coginstance: Pterodactyl) -> Optional[dict]:
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pterodactyl_keys = await coginstance.bot.get_shared_api_tokens("pterodactyl")
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api_key = pterodactyl_keys.get("api_key")
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if api_key is None:
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coginstance.task.cancel()
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raise ValueError("Pterodactyl API key not set. Please set it using `[p]set api`.")
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base_url = await config.base_url()
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if base_url is None:
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coginstance.task.cancel()
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raise ValueError("Pterodactyl base URL not set. Please set it using `[p]pterodactyl config url`.")
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server_id = await config.server_id()
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if server_id is None:
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coginstance.task.cancel()
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raise ValueError("Pterodactyl server ID not set. Please set it using `[p]pterodactyl config serverid`.")
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#FIXME - pydactyl should not be overriding the global python logger, but until that issue is fixed,
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# we need to set the pydactyl logger to debug so it doesn't ignore any non-error log
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# relevant issue - https://github.com/iamkubi/pydactyl/issues/82
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client = PterodactylClient(base_url, api_key, debug=True).client
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coginstance.client = client
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websocket_credentials = client.servers.get_websocket(server_id)
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logger.debug("""Websocket connection details retrieved:
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Socket: %s
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Token: %s...""",
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websocket_credentials['data']['socket'],
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websocket_credentials['data']['token'][:20]
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)
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return websocket_credentials
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#NOTE - The token is truncated to prevent it from being logged in its entirety, for security reasons
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def remove_ansi_escape_codes(text: str) -> str:
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ansi_escape = re.compile(r'\x1B(?:[@-Z\\-_]|\[[0-?]*[ -/]*[@-~])')
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#NOTE - https://chat.openai.com/share/d92f9acf-d776-4fd6-a53f-b14ac15dd540
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return ansi_escape.sub('', text)
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async def check_if_server_message(text: str) -> Union[bool, str]:
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logger.debug("Checking if message is a server message")
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regex = await config.server_regex()
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match: Optional[re.Match[str]] = re.match(regex, text)
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if match:
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logger.debug("Message is a server message")
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return match.group(1)
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logger.debug("Message is not a server message")
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return False
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async def check_if_chat_message(text: str) -> Union[bool, dict]:
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logger.debug("Checking if message is a chat message")
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regex = await config.chat_regex()
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match: Optional[re.Match[str]] = re.match(regex, text)
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if match:
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groups = {"username": match.group(1), "message": match.group(2)}
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logger.debug("Message is a chat message\n%s", json.dumps(groups))
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return groups
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logger.debug("Message is not a chat message")
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return False
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async def check_if_join_message(text: str) -> Union[bool, str]:
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logger.debug("Checking if message is a join message")
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regex = await config.join_regex()
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match: Optional[re.Match[str]] = re.match(regex, text)
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if match:
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logger.debug("Message is a join message")
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return match.group(1)
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logger.debug("Message is not a join message")
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return False
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async def check_if_leave_message(text: str) -> Union[bool, str]:
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logger.debug("Checking if message is a leave message")
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regex = await config.leave_regex()
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match: Optional[re.Match[str]] = re.match(regex, text)
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if match:
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logger.debug("Message is a leave message")
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return match.group(1)
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logger.debug("Message is not a leave message")
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return False
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async def check_if_achievement_message(text: str) -> Union[bool, dict]:
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logger.debug("Checking if message is an achievement message")
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regex = await config.achievement_regex()
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match: Optional[re.Match[str]] = re.match(regex, text)
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if match:
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groups = {"username": match.group(1), "achievement": match.group(3)}
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if match.group(2) == "completed the challenge":
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groups["challenge"] = True
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else:
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groups["challenge"] = False
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logger.debug("Message is an achievement message\n%s", json.dumps(groups))
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return groups
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logger.debug("Message is not an achievement message")
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return False
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async def get_info(username: str) -> Optional[dict]:
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logger.debug("Retrieving player info for %s", username)
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endpoint = await config.api_endpoint()
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async with aiohttp.ClientSession() as session:
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async with session.get(f"https://playerdb.co/api/player/{endpoint}/{username}") as response:
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if response.status == 200:
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logger.debug("Player info retrieved for %s\n%s", username, json.dumps(await response.json()))
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return await response.json()
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logger.error("Failed to retrieve player info for %s: %s", username, response.status)
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return None
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async def send_chat_discord(coginstance: Pterodactyl, username: str, message: str, avatar_url: str) -> None:
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logger.debug("Sending chat message to Discord")
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channel = coginstance.bot.get_channel(await config.chat_channel())
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if channel is not None:
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webhooks = await channel.webhooks()
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webhook = discord.utils.get(webhooks, name="Pterodactyl Chat")
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if webhook is None:
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webhook = await channel.create_webhook(name="Pterodactyl Chat")
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await webhook.send(content=message, username=username, avatar_url=avatar_url, allowed_mentions=discord.AllowedMentions.none())
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logger.debug("Chat message sent to Discord")
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else:
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logger.debug("Chat channel not set. Skipping sending chat message to Discord")
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async def generate_join_leave_embed(username: str, join: bool) -> discord.Embed:
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embed = discord.Embed()
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embed.color = discord.Color.green() if join else discord.Color.red()
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embed.description = await config.join_msg() if join else await config.leave_msg()
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info = await get_info(username)
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if info:
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embed.set_author(name=username, icon_url=info['data']['player']['avatar'])
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else:
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embed.set_author(name=username, icon_url='https://seafsh.cc/u/j3AzqQ.png')
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embed.timestamp = discord.utils.utcnow()
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return embed
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async def generate_achievement_embed(username: str, achievement: str, challenge: bool) -> discord.Embed:
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embed = discord.Embed()
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embed.color = discord.Color.from_str('#a800a7') if challenge else discord.Color.from_str('#54fb54')
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embed.description = f"{bold(username)} has {'completed the challenge' if challenge else 'made the advancement'} {bold(achievement)}"
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info = await get_info(username)
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if info:
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embed.set_author(name=username, icon_url=info['data']['player']['avatar'])
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else:
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embed.set_author(name=username, icon_url='https://seafsh.cc/u/j3AzqQ.png')
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embed.timestamp = discord.utils.utcnow()
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return embed
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def mask_ip(string: str) -> str:
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def check(match):
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ip = match.group(0)
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masked_ip = '.'.join(r'\*' * len(octet) for octet in ip.split('.'))
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return masked_ip
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return re.sub(r'\b(?:\d{1,3}\.){3}\d{1,3}\b', check, string)
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