fix(pterodactyl): hopefully fixed the websocket closing on console output event
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This commit is contained in:
Seaswimmer 2024-02-28 13:03:31 -05:00
parent 2017cbb226
commit ccbce180dd
Signed by: cswimr
GPG key ID: B8953EC01E5C4063

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@ -76,8 +76,9 @@ class Pterodactyl(commands.Cog):
if json.loads(message)['event'] == 'console output' and await self.config.console_channel() is not None: if json.loads(message)['event'] == 'console output' and await self.config.console_channel() is not None:
channel = self.bot.get_channel(await self.config.console_channel) channel = self.bot.get_channel(await self.config.console_channel)
if channel is not None:
await channel.send(json.loads(message)['args'][0][:1900]) await channel.send(json.loads(message)['args'][0][:1900])
#FIXME - Add pagification for long messages to prevent Discord API errors #TODO - Add pagification for long messages to prevent Discord API errors
except websockets.exceptions.ConnectionClosed as e: except websockets.exceptions.ConnectionClosed as e:
self.logger.debug("WebSocket connection closed: %s", e) self.logger.debug("WebSocket connection closed: %s", e)
websocket_credentials = client.servers.get_websocket(server_id) websocket_credentials = client.servers.get_websocket(server_id)