mirror of
https://code.forgejo.org/actions/setup-node.git
synced 2024-11-26 20:21:03 -05:00
38 lines
1.2 KiB
Markdown
38 lines
1.2 KiB
Markdown
|
# atob-lite
|
||
|
![](http://img.shields.io/badge/stability-stable-orange.svg?style=flat)
|
||
|
![](http://img.shields.io/npm/v/atob-lite.svg?style=flat)
|
||
|
![](http://img.shields.io/npm/dm/atob-lite.svg?style=flat)
|
||
|
![](http://img.shields.io/npm/l/atob-lite.svg?style=flat)
|
||
|
|
||
|
Smallest/simplest possible means of using atob with both Node and browserify.
|
||
|
|
||
|
In the browser, decoding base64 strings is done using:
|
||
|
|
||
|
``` javascript
|
||
|
var decoded = atob(encoded)
|
||
|
```
|
||
|
|
||
|
However in Node, it's done like so:
|
||
|
|
||
|
``` javascript
|
||
|
var decoded = new Buffer(encoded, 'base64').toString('utf8')
|
||
|
```
|
||
|
|
||
|
You can easily check if `Buffer` exists and switch between the approaches
|
||
|
accordingly, but using `Buffer` anywhere in your browser source will pull
|
||
|
in browserify's `Buffer` shim which is pretty hefty. This package uses
|
||
|
the `main` and `browser` fields in its `package.json` to perform this
|
||
|
check at build time and avoid pulling `Buffer` in unnecessarily.
|
||
|
|
||
|
## Usage
|
||
|
|
||
|
[![NPM](https://nodei.co/npm/atob-lite.png)](https://nodei.co/npm/atob-lite/)
|
||
|
|
||
|
### `decoded = atob(encoded)`
|
||
|
|
||
|
Returns the decoded value of a base64-encoded string.
|
||
|
|
||
|
## License
|
||
|
|
||
|
MIT. See [LICENSE.md](http://github.com/hughsk/atob-lite/blob/master/LICENSE.md) for details.
|