initial commit

This commit is contained in:
Seaswimmer 2023-11-04 00:37:46 -04:00
commit 6adb1bebe7
Signed by: cswimr
GPG key ID: 1EBC234EEDA901AE
10 changed files with 1627 additions and 0 deletions

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{
"extends": "eslint:recommended",
"env": {
"node": true,
"es6": true
},
"parserOptions": {
"ecmaVersion": 2021
},
"rules": {
"no-unused-vars": "warn",
"arrow-spacing": ["warn", { "before": true, "after": true }],
"comma-dangle": ["error", "always-multiline"],
"comma-spacing": "error",
"comma-style": "error",
"curly": ["error", "multi-line", "consistent"],
"dot-location": ["error", "property"],
"handle-callback-err": "off",
"indent": ["off"],
"keyword-spacing": "error",
"max-nested-callbacks": ["error", { "max": 4 }],
"max-statements-per-line": ["error", { "max": 2 }],
"no-console": "off",
"no-empty-function": "error",
"no-floating-decimal": "error",
"no-inline-comments": "error",
"no-lonely-if": "error",
"no-multi-spaces": "warn",
"no-multiple-empty-lines": ["warn", { "max": 2, "maxEOF": 1, "maxBOF": 0 }],
"no-shadow": ["error", { "allow": ["err", "resolve", "reject"] }],
"no-trailing-spaces": ["warn"],
"no-var": "error",
"object-curly-spacing": ["error", "always"],
"prefer-const": "error",
"quotes": ["error", "single"],
"semi": ["error", "always"],
"space-before-blocks": "error",
"space-before-function-paren": ["error", {
"anonymous": "never",
"named": "never",
"asyncArrow": "always"
}],
"space-in-parens": "error",
"space-infix-ops": "error",
"space-unary-ops": "error",
"spaced-comment": "error",
"yoda": "error"
}
}

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/node_modules
config.json

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README.md Normal file
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const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('bosswarner')
.setDescription('Checks how long until the next boss spawn.')
.addNumberOption(option =>
option
.setName('roundlength')
.setDescription('Current round length. Get this by using /roundlength in-game.')
.setRequired(true))
.addBooleanOption(option =>
option
.setName('alert')
.setDescription('Whether or not you want to be alerted three minutes before the boss spawns.')
.default(false)
.setRequired(false)),
async execute(interaction) {
const boss_dict = {
'Punisher': 28.3,
'X-0': 60,
'Decimator': 60,
'Galleon': 70,
'Kodiak': 120,
};
const roundlength = interaction.options.getNumber('roundlength');
if (interaction.options.getNumber('roundlength') < 0) {
interaction.reply('Round length cannot be negative.');
return;
}
if (interaction.options.getBoolean('alert') === true) {
interaction.reply('Alerts are not yet implemented.');
return;
}
if (interaction.options.getBoolean('alert') === false) {
const spawnTimes = {};
for (const boss in boss_dict) {
const timeUntilSpawn = boss_dict[boss] - (roundlength % boss_dict[boss]);
spawnTimes[boss] = timeUntilSpawn;
}
interaction.reply(`Time until next boss spawn: ${JSON.stringify(spawnTimes)}`);
}
},
};

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const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Replies with Pong!'),
async execute(interaction) {
interaction.reply('🏓').then (async (msg) => {
msg.edit(`🏓Latency is \`${Date.now() - msg.createdTimestamp}ms\``);
});
},
};

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config.json.example Normal file
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{
"token": "Token",
"clientId": "Client ID",
"guildId": "Guild ID"
}

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const { REST, Routes } = require('discord.js');
const { clientId, guildId, token } = require('./config.json');
const fs = require('node:fs');
const path = require('node:path');
const commands = [];
// Grab all the command files from the commands directory you created earlier
const foldersPath = path.join(__dirname, 'commands');
const commandFolders = fs.readdirSync(foldersPath);
for (const folder of commandFolders) {
// Grab all the command files from the commands directory you created earlier
const commandsPath = path.join(foldersPath, folder);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('_cmd.js'));
// Grab the SlashCommandBuilder#toJSON() output of each command's data for deployment
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
if ('data' in command && 'execute' in command) {
commands.push(command.data.toJSON());
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
}
// Construct and prepare an instance of the REST module
const rest = new REST().setToken(token);
// and deploy your commands!
(async () => {
try {
console.log(`Started refreshing ${commands.length} application (/) commands.`);
// The put method is used to fully refresh all commands in the guild with the current set
const data = await rest.put(
Routes.applicationGuildCommands(clientId, guildId),
{ body: commands },
);
console.log(`Successfully reloaded ${data.length} application (/) commands.`);
} catch (error) {
// And of course, make sure you catch and log any errors!
console.error(error);
}
})();

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// Require the necessary discord.js classes
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
const { token } = require('./config.json');
// Create a new client instance
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
// Handle dynamically reading and executing commands.
client.commands = new Collection();
// Retrieve the commands directory and the files inside of it, including subdirectories.
const foldersPath = path.join(__dirname, 'commands');
const commandDirectories = fs.readdirSync(foldersPath);
// Load the command files.
for (const directory of commandDirectories) {
const commandsPath = path.join(foldersPath, directory);
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
// Set a new item in the Collection with the key as the command's name and the value as the exported module.
if ('data' in command && 'execute' in command) {
client.commands.set(command.data.name, command);
} else {
console.log(`[WARNING] The command at ${filePath} is missing a required "data" or "execute" property.`);
}
}
}
// When the client is ready, run this code (only once)
// We use 'c' for the event parameter to keep it separate from the already defined 'client'
client.once(Events.ClientReady, c => {
console.log(`Ready! Logged in as ${c.user.tag}`);
});
// Create a listener to respond to interaction events.
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = interaction.client.commands.get(interaction.commandName);
if (!command) {
console.error(`No command matching ${interaction.commandName} was found.`);
return;
}
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
if (interaction.replied || interaction.deffered) {
await interaction.followUp({ content: 'There was an error while executing this command!', epheremal: true });
} else {
await interaction.reply({ content: 'There was an error while executing this command!', epheremal: true });
}
}
});
// Log in to Discord with your client's token
client.login(token);

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{
"name": "galaxybotspawnwarner",
"version": "1.0.0",
"description": "",
"main": "index.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "https://coastalcommits.com/SeaswimmerTheFsh/GalaxyBotSpawnWarner"
},
"author": "SeaswimmerTheFsh",
"license": "MIT",
"dependencies": {
"discord.js": "^14.13.0"
},
"devDependencies": {
"eslint": "^8.47.0"
}
}