fix(pterodactyl): don't call config 28 qunintillion times for no reason in the websocket message handler
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4c603eea46
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40b846123f
1 changed files with 18 additions and 21 deletions
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@ -52,18 +52,18 @@ async def establish_websocket_connection(coginstance: Pterodactyl) -> None:
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if await config.mask_ip() is True:
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if await config.mask_ip() is True:
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content = mask_ip(content)
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content = mask_ip(content)
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channel = coginstance.bot.get_channel(await config.console_channel())
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console_channel = coginstance.bot.get_channel(await config.console_channel())
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if channel is not None:
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chat_channel = coginstance.bot.get_channel(await config.chat_channel())
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if console_channel is not None:
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if content.startswith('['):
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if content.startswith('['):
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pagified_content = pagify(content, delims=[" ", "\n"])
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pagified_content = pagify(content, delims=[" ", "\n"])
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for page in pagified_content:
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for page in pagified_content:
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await channel.send(content=page, allowed_mentions=discord.AllowedMentions.none())
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await console_channel.send(content=page, allowed_mentions=discord.AllowedMentions.none())
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server_message = await check_if_server_message(content)
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server_message = await check_if_server_message(content)
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if server_message:
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if server_message:
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channel = coginstance.bot.get_channel(await config.chat_channel())
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if chat_channel is not None:
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if channel is not None:
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await chat_channel.send(server_message if len(server_message) < 2000 else server_message[:1997] + '...', allowed_mentions=discord.AllowedMentions.none())
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await channel.send(server_message if len(server_message) < 2000 else server_message[:1997] + '...', allowed_mentions=discord.AllowedMentions.none())
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chat_message = await check_if_chat_message(content)
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chat_message = await check_if_chat_message(content)
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if chat_message:
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if chat_message:
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@ -75,30 +75,27 @@ async def establish_websocket_connection(coginstance: Pterodactyl) -> None:
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join_message = await check_if_join_message(content)
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join_message = await check_if_join_message(content)
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if join_message:
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if join_message:
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channel = coginstance.bot.get_channel(await config.chat_channel())
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if chat_channel is not None:
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if channel is not None:
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if coginstance.bot.embed_requested(chat_channel):
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if coginstance.bot.embed_requested(channel):
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await chat_channel.send(embed=await generate_join_leave_embed(join_message, True))
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await channel.send(embed=await generate_join_leave_embed(join_message, True))
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else:
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else:
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await channel.send(f"{join_message} joined the game", allowed_mentions=discord.AllowedMentions.none())
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await chat_channel.send(f"{join_message} joined the game", allowed_mentions=discord.AllowedMentions.none())
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leave_message = await check_if_leave_message(content)
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leave_message = await check_if_leave_message(content)
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if leave_message:
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if leave_message:
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channel = coginstance.bot.get_channel(await config.chat_channel())
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if chat_channel is not None:
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if channel is not None:
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if coginstance.bot.embed_requested(chat_channel):
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if coginstance.bot.embed_requested(channel):
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await chat_channel.send(embed=await generate_join_leave_embed(leave_message, False))
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await channel.send(embed=await generate_join_leave_embed(leave_message, False))
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else:
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else:
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await channel.send(f"{leave_message} left the game", allowed_mentions=discord.AllowedMentions.none())
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await chat_channel.send(f"{leave_message} left the game", allowed_mentions=discord.AllowedMentions.none())
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achievement_message = await check_if_achievement_message(content)
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achievement_message = await check_if_achievement_message(content)
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if achievement_message:
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if achievement_message:
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channel = coginstance.bot.get_channel(await config.chat_channel())
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if chat_channel is not None:
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if channel is not None:
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if coginstance.bot.embed_requested(chat_channel):
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if coginstance.bot.embed_requested(channel):
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await chat_channel.send(embed=await generate_achievement_embed(achievement_message['username'], achievement_message['achievement'], achievement_message['challenge']))
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await channel.send(embed=await generate_achievement_embed(achievement_message['username'], achievement_message['achievement'], achievement_message['challenge']))
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else:
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else:
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await channel.send(f"{achievement_message['username']} has {'completed the challenge' if achievement_message['challenge'] else 'made the advancement'} {achievement_message['achievement']}")
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await chat_channel.send(f"{achievement_message['username']} has {'completed the challenge' if achievement_message['challenge'] else 'made the advancement'} {achievement_message['achievement']}")
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if message['event'] == 'status':
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if message['event'] == 'status':
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old_status = await config.current_status()
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old_status = await config.current_status()
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