Upload files to "src/kubejs/client_scripts/ponder"
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78
src/kubejs/client_scripts/ponder/fusion_reactor.js
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78
src/kubejs/client_scripts/ponder/fusion_reactor.js
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Ponder.registry((event) => {
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event.create([
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'mekanismgenerators:fusion_reactor_frame',
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'mekanismgenerators:fusion_reactor_port',
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'mekanismgenerators:fusion_reactor_controller',
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'mekanismgenerators:fusion_reactor_logic_adapter'
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])
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.scene('fusion_reactor','Mekanism Fusion Reactor', 'kubejs:fusion_mek',
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(scene, util) => {
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scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down);
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scene.idle(10);
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scene.text(60, 'The Fusion Reactor can be used to generate millions of RF per tick.', [0, 2.5, 4.5]).placeNearTarget().attachKeyFrame();
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scene.idle(80)
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scene.text(60, 'Ports Can Be Changed Using A Configurator', [1.5, 2.5, 0]).placeNearTarget().attachKeyFrame();
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scene.showControls(60, [1.5, 3.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking();
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scene.idle(10);
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scene.world.modifyBlock([1, 2, 0], (curState) => curState.with("active", "true"), true);
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scene.idle(20);
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scene.world.modifyBlock([1, 2, 0], (curState) => curState.with("active", "false"), true);
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scene.idle(40);
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//hide front
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scene.world.hideSection([0, 0, 0, 4, 4, 3], Facing.up);
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scene.idle(10);
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scene.text(80, 'The Fusion Reactor is built using this pattern for each face.', [2.5, 2, 4.5]).attachKeyFrame();
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scene.idle(90);
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//east face
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scene.world.showSection([4, 0, 0, 4, 4, 3], Facing.down);
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scene.idle(10);
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//power port
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scene.text(60, 'You will need a port for exporting power.', [4, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.idle(70);
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//west face
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scene.world.showSection([0, 0, 0, 0, 4, 3], Facing.down);
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scene.idle(30);
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//Laser
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scene.text(60, 'The Laser Matrix is used to kickstart the reactor.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.idle(70);
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//bottom face
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scene.world.showSection([1, 0, 0, 3, 0, 3], Facing.down);
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scene.idle(30);
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//top face
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scene.world.showSection([0, 4, 0, 3, 4, 3], Facing.down);
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scene.idle(30);
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//controller
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scene.text(60, 'The Fusion Reactor Controller must be placed in the middle of the top face.', [2.5, 4.5, 3.5]).placeNearTarget().attachKeyFrame();
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scene.idle(70);
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//north face
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scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.down);
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scene.idle(30);
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//fuel input
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scene.text(30, 'You will need two ports for inputting Deuterium', [3.5, 2.5, 0]).placeNearTarget().attachKeyFrame();
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scene.idle(40);
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scene.text(40, 'and Tritium.', [1.5, 2.5, 0]).placeNearTarget().attachKeyFrame();
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scene.idle(50);
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});
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});
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135
src/kubejs/client_scripts/ponder/induction_mek.js
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135
src/kubejs/client_scripts/ponder/induction_mek.js
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Ponder.registry((event) => {
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event.create([
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'mekanism:induction_casing',
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'mekanism:induction_port'
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])
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.scene('induction_mek','Mekanism: Induction Matrix', 'kubejs:induction_matrix',
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(scene, util) => {
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//Show main build
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scene.world.showSection([0, 0, 0, 4, 4, 4], Facing.down);
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scene.idle(10);
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scene.text(80, 'The Induction Matrix is used to store tons of Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
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scene.idle(85);
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//Hide and build
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scene.world.hideSection([0, 0, 0, 4, 4, 4], Facing.up);
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scene.idle(10);
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scene.world.showSection([4, 0, 4], Facing.down);
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scene.idle(5);
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[1, 2, 3, 4].forEach(num => {
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scene.world.showSection([4, num, 4], Facing.down);
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scene.world.showSection([4, 0, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 0, 4], Facing.down);
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scene.idle(5)
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});
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[1, 2, 3].forEach(num => {
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scene.world.showSection([4, 4, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 4, 4], Facing.down);
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scene.world.showSection([0, 0, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 0, 0], Facing.down);
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scene.world.showSection([0, num, 4], Facing.down);
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scene.world.showSection([4, num, 0], Facing.down);
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scene.idle(5);
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});
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scene.text(80, 'The Edges Must Be Casings', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
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scene.idle(5);
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scene.world.showSection([4, 4, 0], Facing.down);
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scene.world.showSection([0, 4, 4], Facing.down);
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scene.world.showSection([0, 0, 0], Facing.down);
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scene.idle(5);
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[1, 2, 3].forEach(num => {
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scene.world.showSection([0, num, 0], Facing.down);
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scene.world.showSection([0, 4, 4 - num], Facing.down);
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scene.world.showSection([4 - num, 4, 0], Facing.down);
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scene.idle(5)
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});
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scene.world.showSection([0, 4, 0], Facing.down);
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scene.idle(60);
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scene.text(80, 'The Faces Can Be Either Casings Or Structural Glass.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
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//Side Sections
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//top glass
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scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.down);
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scene.idle(5)
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// bottom glass
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scene.world.showSection([1, 0, 1, 3, 0, 3], Facing.up);
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scene.idle(5)
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// north glass
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scene.world.showSection([1, 1, 0, 3, 3, 0], Facing.south);
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scene.idle(5)
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// south glass
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scene.world.showSection([1, 1, 4, 3, 3, 4], Facing.north);
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scene.idle(5)
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// west glass
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scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.east);
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scene.idle(5)
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// east glass
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scene.world.showSection([4, 1, 1, 4, 3, 3], Facing.west);
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scene.idle(80);
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//Talk about Ports
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scene.text(60, 'Ports Are Used To Transfer Power.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
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scene.idle(80);
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scene.text(80, 'Ports Can Be Changed Using A Configurator.', [1.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
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scene.showControls(80, [1.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking();
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scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "false"), true);
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scene.idle(20);
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scene.world.modifyBlock([1, 1, 0], (curState) => curState.with("active", "true"), true);
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scene.idle(60);
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// Inside Part
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scene.world.hideSection([0, 1, 0, 3, 4, 0], Facing.up)
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scene.world.hideSection([0, 1, 0, 0, 4, 3], Facing.up)
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scene.world.hideSection([1, 4, 1, 3, 4, 3], Facing.up)
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scene.idle(20);
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scene.text(60, 'Induction Cells Are Used To Increase Power Storage.', [2.5, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.world.setBlock([2, 1, 2], 'mekanism:basic_induction_cell', false);
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scene.world.showSection([2, 1, 2], Facing.down)
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scene.idle(65);
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scene.text(60, 'Induction Providers Are Used To Increase Power Transfer Rate.', [2.5, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.world.setBlock([2, 2, 2], 'mekanism:basic_induction_provider', false);
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scene.world.showSection([2, 2, 2], Facing.down)
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scene.idle(65)
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scene.text(60, 'The Matrix Must Have One Cell and One Provider.', [2, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
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scene.idle(65)
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//Show All
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scene.world.showSection([0, 1, 0, 3, 4, 0], Facing.up)
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scene.world.showSection([0, 1, 0, 0, 4, 3], Facing.up)
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scene.world.showSection([1, 4, 1, 3, 4, 3], Facing.up)
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scene.idle(10);
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});
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});
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88
src/kubejs/client_scripts/ponder/pylons.js
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88
src/kubejs/client_scripts/ponder/pylons.js
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Ponder.registry((event) => {
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event.create("pylons:harvester_pylon")
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.scene("harvest1", "Using the Harvester Pylon", "farm", (scene, util) => {
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scene.showBasePlate()
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scene.overlay.showText(40).text("The Harvester Pylon").independent(20).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(40).text("is placed in the water").independent(36).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(40).text("block for the farm").independent(52).placeNearTarget()
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scene.idle(10)
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scene.world.hideSection([0, 0, 0, 9, 0, 3], Facing.DOWN)
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scene.idle(10)
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scene.showControls(20, [4.5, 1, 4.5], "down")
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.rightClick()
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.withItem("pylons:harvester_pylon")
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scene.idle(10)
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scene.world.modifyBlock([4, 0, 4], () => Block.id("pylons:harvester_pylon").with("waterlogged", "true"), false)
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scene.idle(20)
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scene.addLazyKeyframe()
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scene.overlay.showText(40).text("The Harvester Pylon").independent(20).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(40).text("needs a hoe in it's").independent(36).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(40).text("inventory to operate").independent(52).placeNearTarget()
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scene.idle(10)
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scene.showControls(20, [4.5, 1, 4.5], "down")
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.withItem("minecraft:stone_hoe")
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scene.idle(10)
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scene.overlay.showText(40).text("it's durability will be").independent(68).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(40).text("used during harvesting").independent(84).placeNearTarget()
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scene.idle(30)
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scene.addLazyKeyframe()
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scene.overlay.showText(40).text("The Harvester Pylon").independent(20).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(40).text("needs storage above it").independent(36).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(40).text("to place harvested items into").independent(52).placeNearTarget()
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scene.idle(10)
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scene.showControls(20, [4.5, 2, 4.5], "down")
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.rightClick()
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.withItem("minecraft:barrel")
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scene.idle(10)
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scene.world.showSection([4, 1, 4], Facing.down)
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scene.idle(20)
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scene.addLazyKeyframe()
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scene.world.showSection([0, 0, 0, 9, 0, 3], Facing.UP)
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scene.idle(10)
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let threeby = util.select.fromTo(3, 1, 3, 5, 1, 5).substract(util.select.position(4,1,4))
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let fiveby = util.select.fromTo(2, 1, 2, 6, 1, 6).substract(util.select.position(4,1,4))
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let sevenby = util.select.fromTo(1, 1, 1, 7, 1, 7).substract(util.select.position(4,1,4))
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let nineby = util.select.fromTo(0, 1, 0, 8, 1, 8).substract(util.select.position(4,1,4))
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scene.world.setBlocks(nineby, Block.id("minecraft:wheat",{age:"7"}),false)
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scene.world.showSection(nineby, Facing.UP)
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scene.idle(10)
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scene.overlay.showText(60).text("The Harvester Pylon").independent(20).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(60).text("can be set to harvest").independent(36).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(60).text("in an area of:").independent(52).placeNearTarget()
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scene.idle(10)
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scene.overlay.showText(20).text("3x3").independent(68).placeNearTarget()
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scene.idle(10)
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scene.overlay.showOutline(PonderPalette.GREEN, "threeby", threeby, 30)
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scene.idle(10)
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scene.world.modifyBlocks(threeby, (curState) => curState.with("age",0), false)
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scene.idle(10)
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scene.overlay.showText(20).text("5x5").independent(68).placeNearTarget()
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scene.idle(10)
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scene.overlay.showOutline(PonderPalette.GREEN, "fiveby", fiveby, 30)
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scene.idle(10)
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scene.world.modifyBlocks(fiveby, (curState) => curState.with("age",0), false)
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scene.idle(10)
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scene.overlay.showText(20).text("7x7").independent(68).placeNearTarget()
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scene.idle(10)
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scene.overlay.showOutline(PonderPalette.GREEN, "sevenby", sevenby, 30)
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scene.idle(10)
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scene.world.modifyBlocks(sevenby, (curState) => curState.with("age",0), false)
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scene.idle(10)
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scene.overlay.showText(20).text("9x9").independent(68).placeNearTarget()
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scene.idle(10)
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scene.overlay.showOutline(PonderPalette.GREEN, "nineby", nineby, 30)
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scene.idle(10)
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scene.world.modifyBlocks(nineby, (curState) => curState.with("age",0), false)
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scene.idle(10)
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})
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})
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76
src/kubejs/client_scripts/ponder/sps.js
Normal file
76
src/kubejs/client_scripts/ponder/sps.js
Normal file
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Ponder.registry((event) => {
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event.create([
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'mekanism:sps_casing',
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'mekanism:sps_port',
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'mekanism:supercharged_coil'])
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.scene('sps','Mekanism Supercritical Phase Shifter (SPS)', 'kubejs:sps',
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(scene, util) => {
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scene.world.showSection([0, 0, 0, 6, 7, 6], Facing.down);
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scene.setSceneOffsetY(-1);
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scene.idle(20);
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scene.text(60, 'The SPS converts Polonium into Antimatter Gas using a large amount of power', [0, 3.5, 6.5]).placeNearTarget();
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scene.addKeyframe();
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scene.idle(80)
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scene.addKeyframe()
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scene.text(60, 'Ports Can Be Changed Using A Configurator', [2.5, 1.5, 0]).placeNearTarget();
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scene.showControls(60, [2.5, 2.5, 0], 'down').rightClick().withItem('mekanism:configurator').whileSneaking();
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scene.idle(10);
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scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "true"), false);
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scene.idle(20);
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scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "false"), false);
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scene.idle(40);
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scene.world.hideSection([0, 0, 0, 6, 6, 5], Facing.up);
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scene.idle(10);
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scene.text(60, 'The SPS is built using this pattern for each face.', [2.5, 4, 5]).placeNearTarget().attachKeyFrame();
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scene.idle(60);
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//east face
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scene.world.showSection([6, 0, 0, 6, 7, 5], Facing.down);
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scene.idle(10);
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scene.text(60, 'On one side, you will need a Port in the middle to input power.', [5.5, 4, 3]).placeNearTarget().attachKeyFrame();
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scene.idle(70);
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scene.world.showSection([5, 3, 3], Facing.down);
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scene.text(60, 'On the inside, place a Supercharged Coil on the Port.', [5, 4, 3]).placeNearTarget().attachKeyFrame();
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scene.idle(80);
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//west face
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scene.world.showSection([0, 0, 0, 0, 6, 5], Facing.down);
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scene.idle(30);
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scene.world.showSection([1, 3, 3], Facing.down);
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scene.text(60, 'You can also use two Supercharged Coils for max power usage.', [0, 4, 3]).placeNearTarget().attachKeyFrame();
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scene.idle(80);
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//bottom face
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scene.world.showSection([1, 0, 0, 5, 0, 5], Facing.down);
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scene.idle(30);
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//top face
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scene.world.showSection([1, 6, 0, 5, 6, 5], Facing.down);
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scene.idle(30);
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//north face
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scene.world.showSection([1, 1, 0, 5, 5, 0], Facing.down);
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scene.idle(30);
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scene.text(60, 'You will need one Port for inputting Polonium.', [4.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
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scene.idle(70);
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scene.world.modifyBlock([2, 1, 0], (curState) => curState.with("active", "true"), true);
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scene.text(60, 'And another for exporting Antimatter Gas.', [2.5, 1.5, 0]).placeNearTarget().attachKeyFrame();
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scene.idle(70);
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});
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});
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141
src/kubejs/client_scripts/ponder/turbine_mek.js
Normal file
141
src/kubejs/client_scripts/ponder/turbine_mek.js
Normal file
|
@ -0,0 +1,141 @@
|
|||
Ponder.registry((event) => {
|
||||
event.create([
|
||||
'mekanismgenerators:turbine_casing',
|
||||
'mekanismgenerators:turbine_valve',
|
||||
'mekanismgenerators:turbine_vent',
|
||||
'mekanismgenerators:turbine_rotor',
|
||||
'mekanismgenerators:turbine_blade',
|
||||
'mekanismgenerators:rotational_complex',
|
||||
'mekanismgenerators:saturating_condenser',
|
||||
'mekanism:pressure_disperser',
|
||||
'mekanismgenerators:electromagnetic_coil',
|
||||
])
|
||||
.scene('turbine_mek','Mekanism: Industrial Turbine', 'kubejs:turbine_mek',
|
||||
|
||||
(scene, util) => {
|
||||
|
||||
|
||||
scene.showStructure();
|
||||
scene.idle(5);
|
||||
|
||||
scene.text(60, 'The Industrial Turbine uses Heated Coolant to create Power.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
scene.text(60, 'The edges must be made of Turbine Casings.', [0, 4.5, 4.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
scene.text(60, 'The faces can be Turbine Casings, Structural Glass, Valves, or Vents.', [0, 2.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
scene.text(60, 'Turbine Valves pump in Steam, or export Power.', [0, 1.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
//hide top
|
||||
scene.world.hideSection([0, 4, 0, 4, 6, 4], Facing.up);
|
||||
scene.idle(5);
|
||||
|
||||
//hide walls
|
||||
scene.world.hideSection([0, 4, 0, 4, 6, 4], Facing.up);
|
||||
scene.world.hideSection([0, 1, 0, 3, 6, 0], Facing.up);
|
||||
scene.world.hideSection([0, 1, 0, 0, 6, 3], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
//Turbine Rotor
|
||||
|
||||
scene.text(80, 'Turbine Rotors must be placed in the middle. Each Rotor uses 2 Turbine Blades.', [2, 3.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(85);
|
||||
|
||||
//show next layer
|
||||
scene.world.showSection([2, 4, 2], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(80, 'A Rotational Complex must be placed on top of the Turbine Rotor.', [2, 4.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(85);
|
||||
|
||||
scene.world.showSection([1, 4, 1, 3, 4, 1], Facing.up);
|
||||
scene.world.showSection([3, 4, 2], Facing.up);
|
||||
scene.world.showSection([1, 4, 2], Facing.up);
|
||||
scene.world.showSection([1, 4, 3, 3, 4, 3], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(80, 'Pressure Dispersers must fill the layer around the Rotational Complex.', [1, 4.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(85);
|
||||
|
||||
//Show Layer Vents
|
||||
|
||||
scene.world.showSection([0, 4, 0, 4, 4, 0], Facing.up);
|
||||
scene.world.showSection([0, 4, 4, 4, 4, 4], Facing.up);
|
||||
scene.world.showSection([0, 4, 1, 0, 4, 3], Facing.up);
|
||||
scene.world.showSection([4, 4, 0, 4, 4, 4], Facing.up);
|
||||
|
||||
scene.world.showSection([0, 1, 0, 3, 3, 0], Facing.up);
|
||||
scene.world.showSection([0, 1, 1, 0, 3, 3], Facing.up);
|
||||
|
||||
scene.text(120, 'Starting on this layer, Turbine Vents can be used for the outer faces. These also export Water from the Turbine.', [0, 4.5, 3.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(125);
|
||||
|
||||
//Show Electromagnetic Coil
|
||||
|
||||
scene.world.showSection([2, 5, 2], Facing.up);
|
||||
scene.idle(5);
|
||||
|
||||
scene.text(60, 'Electromagnetic Coils are placed on top of the Rotational Complex.', [2, 5.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(65);
|
||||
|
||||
scene.world.setBlock([2, 5, 1], 'mekanismgenerators:electromagnetic_coil', true);
|
||||
scene.world.setBlock([1, 5, 2], 'mekanismgenerators:electromagnetic_coil', true);
|
||||
scene.world.setBlock([2, 5, 3], 'mekanismgenerators:electromagnetic_coil', true);
|
||||
scene.world.setBlock([3, 5, 2], 'mekanismgenerators:electromagnetic_coil', true);
|
||||
scene.world.showSection([2, 5, 1], Facing.up);
|
||||
scene.world.showSection([1, 5, 2], Facing.up);
|
||||
scene.world.showSection([2, 5, 3], Facing.up);
|
||||
scene.world.showSection([3, 5, 2], Facing.up);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(100, 'A max of 5 can be placed. They either must connect to each other, or be touching the Rotational Complex.', [2, 5.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(105);
|
||||
|
||||
//Saturating Condensers
|
||||
|
||||
scene.world.showSection([3, 5, 3], Facing.up);
|
||||
scene.world.showSection([1, 5, 1], Facing.up);
|
||||
scene.world.showSection([1, 5, 3], Facing.up);
|
||||
scene.world.showSection([3, 5, 1], Facing.up);
|
||||
|
||||
scene.text(120, 'Saturating Condensers are used to convert Steam back into Water. These are not required, but must be placed on or above the Coil Layer.', [1, 5.5, 1.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(130);
|
||||
|
||||
//Show other layers
|
||||
|
||||
scene.world.showSection([0, 5, 0, 4, 5, 0], Facing.up);
|
||||
scene.world.showSection([0, 5, 4, 4, 5, 4], Facing.up);
|
||||
scene.world.showSection([0, 5, 1, 0, 5, 3], Facing.up);
|
||||
scene.world.showSection([4, 5, 0, 4, 5, 3], Facing.up);
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.showSection([0, 6, 0, 4, 6, 4], Facing.up);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.hideSection([1, 6, 1, 3, 6, 3], Facing.up);
|
||||
scene.idle(15);
|
||||
scene.world.setBlock([1, 6, 1], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([2, 6, 1], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([3, 6, 1], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([1, 6, 2], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([2, 6, 2], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([3, 6, 2], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([1, 6, 3], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([2, 6, 3], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.world.setBlock([3, 6, 3], 'mekanismgenerators:turbine_vent', false);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.showSection([1, 6, 1, 3, 6, 3], Facing.down);
|
||||
scene.idle(10);
|
||||
|
||||
scene.text(80, 'The Top Face can be replaced with Turbine Vents, if needed.', [2.5, 6.5, 2.5]).placeNearTarget().attachKeyFrame();
|
||||
scene.idle(85);
|
||||
|
||||
|
||||
|
||||
});
|
||||
});
|
Loading…
Reference in a new issue