EMXArms/emxarms/guns/display/emx_prometheus_display.json

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{
"model": "emxarms:gun/emx_prometheus_geo",
"texture": "emxarms:gun/uv/emx_prometheus",
"hud": "emxarms:gun/hud/emx_prometheus",
"slot": "emxarms:gun/slot/emx_prometheus",
"animation": "emxarms:emx_prometheus",
"use_default_animation": "rifle",
"third_person_animation": "default",
"transform": {
"scale": {
"thirdperson": [0.6, 0.6, 0.6],
"ground": [0.6, 0.6, 0.6],
"fixed": [1.2, 1.2, 1.2]
}
},
"muzzle_flash": {
"texture": "emxarms:flash/emx_muzzle_flash",
"scale": 0.6
},
"shell": {
"initial_velocity": [5, 2, 1],
"random_velocity": [1, 1, 0.25],
"acceleration": [0.0, -10, 0.0],
"angular_velocity": [360, -1200, 90],
"living_time": 1.0
},
"sounds": {
"shoot": "emxarms:emx_atlas/emx_prometheus",
"shoot_3p": "emxarms:emx_atlas/vector_shoot_3p",
"silence": "emxarms:emx_atlas/vector_silence",
"silence_3p": "emxarms:emx_atlas/vector_silence_3p",
"dry_fire": "emxarms:emx_dw",
"fire_select": "emxarms:emx_mode",
"kill": "emxarms:emx_hit1"
},
// 枪械模型上的文本显示
"text_show": {
// 作用的组名,该组的旋转点决定文本的位置和朝向
"ammo_count_text_show_pos": {
// 文本缩放,默认大小对于 BlockBench 里的 1
"scale": 0.5,
// 对齐方式rightcenterleft
"align": "center",
// 阴影
"shadow": false,
// 文本颜色
"color": "#53f9af",
// 亮度1-15
"light": 15,
// 本地化且支持PlaceholderAPI 风格的占位符
// 目前仅支持两个:%player_name% %ammo_count%
"text": "%ammo_count%"
},
"ammo_out_show_pos": {
// 文本缩放,默认大小对于 BlockBench 里的 1
"scale": 0.2,
// 对齐方式rightcenterleft
"align": "center",
// 阴影
"shadow": false,
// 文本颜色
"color": "#53f9af",
// 亮度1-15
"light": 15,
// 本地化且支持PlaceholderAPI 风格的占位符
// 目前仅支持两个:%player_name% %ammo_count%
"text": "-AmmoOut-"
},
"ammo_count_text_show_pos2": {
// 文本缩放,默认大小对于 BlockBench 里的 1
"scale": 0.5,
// 对齐方式rightcenterleft
"align": "right",
// 阴影
"shadow": false,
// 文本颜色
"color": "#53f9af",
// 亮度1-15
"light": 15,
// 本地化且支持PlaceholderAPI 风格的占位符
// 目前仅支持两个:%player_name% %ammo_count%
"text": "%player_name%"
},
"ammo_count_text_show_pos4": {
// 文本缩放,默认大小对于 BlockBench 里的 1
"scale": 0.5,
// 对齐方式rightcenterleft
"align": "right",
// 阴影
"shadow": false,
// 文本颜色
"color": "#53f9af",
// 亮度1-15
"light": 15,
// 本地化且支持PlaceholderAPI 风格的占位符
// 目前仅支持两个:%player_name% %ammo_count%
"text": "-User-"
},
"ammo_count_text_show_pos3": {
// 文本缩放,默认大小对于 BlockBench 里的 1
"scale": 0.2,
// 对齐方式rightcenterleft
"align": "center",
// 阴影
"shadow": false,
// 文本颜色
"color": "#53f9af",
// 亮度1-15
"light": 15,
// 本地化且支持PlaceholderAPI 风格的占位符
// 目前仅支持两个:%player_name% %ammo_count%
"text": "-Ammo-"
}
},
"offhand_show": {
"pos": [1, 19, 4],
"rotate": [0, 0, 30],
"scale": [0.5, 0.5, 0.5]
},
"hotbar_show": {
"0": {
"pos": [1, 16, -2],
"rotate": [0, 0, 20],
"scale": [0.5, 0.5, 0.5]
}
}
}