EMXArms/emxarms/guns/display/emx_kronos_display.json

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{
"model": "emxarms:gun/emx_kronos_geo",
"texture": "emxarms:gun/uv/emx_kronos",
"hud": "emxarms:gun/hud/emx_kronos",
"slot": "emxarms:gun/slot/emx_kronos",
"animation": "emxarms:emx_kronos",
"use_default_animation": "pistol",
"transform": {
"scale": {
"thirdperson": [0.6, 0.6, 0.6],
"ground": [0.6, 0.6, 0.6],
"fixed": [1.2, 1.2, 1.2]
}
},
"shell": {
"initial_velocity": [8.0, 5.0, -0.5],
"random_velocity": [2.5, 1.5, 0.25],
"acceleration": [0.0, -20, 0.0],
"angular_velocity": [-720, -720, 90],
"living_time": 1.0
},
"muzzle_flash": {
"texture": "emxarms:flash/emx_muzzle_flash",
"scale": 0.8
},
"sounds": {
"reload_empty": "emxarms:emx_kronos/deagle_reload_empty",
"reload_tactical": "emxarms:emx_kronos/deagle_reload_tactical",
"inspect": "emxarms:emx_kronos/deagle_inspect",
"inspect_empty": "emxarms:emx_kronos/deagle_inspect_empty",
"draw": "emxarms:emx_kronos/deagle_draw",
"shoot": "emxarms:emx_kronos/emx_kronos_shoot",
"shoot_3p": "emxarms:emx_kronos/emx_kronos_shoot_3p",
"silence": "emxarms:emx_kronos/deagle_silence",
"silence_3p": "emxarms:emx_kronos/deagle_silence_3p",
"dry_fire": "emxarms:emx_dw",
"fire_select": "emxarms:emx_mode",
"kill": "emxarms:emx_hit1"
},
"text_show": {
// 作用的组名,该组的旋转点决定文本的位置和朝向
"ammo_count_text_show_pos": {
// 文本缩放,默认大小对于 BlockBench 里的 1
"scale": 0.4,
// 对齐方式rightcenterleft
"align": "center",
// 阴影
"shadow": false,
// 文本颜色
"color": "#53f9af",
// 亮度1-15
"light": 15,
// 本地化且支持PlaceholderAPI 风格的占位符
// 目前仅支持两个:%player_name% %ammo_count%
"text": "%ammo_count%"
},
"ammo_count_text_show_pos2": {
// 文本缩放,默认大小对于 BlockBench 里的 1
"scale": 0.35,
// 对齐方式rightcenterleft
"align": "right",
// 阴影
"shadow": false,
// 文本颜色
"color": "#53f9af",
// 亮度1-15
"light": 15,
// 本地化且支持PlaceholderAPI 风格的占位符
// 目前仅支持两个:%player_name% %ammo_count%
"text": "%player_name%"
},
"ammo_count_text_show_pos4": {
// 文本缩放,默认大小对于 BlockBench 里的 1
"scale": 0.35,
// 对齐方式rightcenterleft
"align": "right",
// 阴影
"shadow": false,
// 文本颜色
"color": "#53f9af",
// 亮度1-15
"light": 15,
// 本地化且支持PlaceholderAPI 风格的占位符
// 目前仅支持两个:%player_name% %ammo_count%
"text": "Enjoy hunting!"
},
"ammo_count_text_show_pos3": {
// 文本缩放,默认大小对于 BlockBench 里的 1
"scale": 0.15,
// 对齐方式rightcenterleft
"align": "center",
// 阴影
"shadow": false,
// 文本颜色
"color": "#53f9af",
// 亮度1-15
"light": 15,
// 本地化且支持PlaceholderAPI 风格的占位符
// 目前仅支持两个:%player_name% %ammo_count%
"text": "-Ammo-"
},
"ammo_out_show_pos2": {
"scale": 0.15,
"align": "center",
"shadow": false,
"color": "#ffc64b",
"light": 15,
"text": "-OutAmmo-"
},
"ammo_out_show_pos1": {
"scale": 0.4,
"align": "center",
"shadow": false,
"color": "#ffc64b",
"light": 15,
"text": "+︿+"
},
"ammo_out_show_pos3": {
"scale": 0.4,
"align": "center",
"shadow": false,
"color": "#ffc64b",
"light": 15,
"text": "≥︿≤"
}
},
"offhand_show": {
"pos": [4, 13, -2],
"rotate": [-90, -35, 90],
"scale": [0.5, 0.5, 0.5]
},
"hotbar_show": {
"0": {
"pos": [-5, 13, -2],
"rotate": [-90, -35, 90],
"scale": [0.5, 0.5, 0.5]
}
}
}